Hecarim Build Guide by cedbuck
Champion Build: Hecarim
| Health | 3980 |
| Health Regen | 21.5 |
| Mana | 1330 |
| Mana Regen | 17.3 |
| Armor | 255.69 |
| Magic Resist | 137.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 260.15 |
| Attack Speed | 116.955 |
| Crit Chance | 75%S |
| Crit Damage | 0% |
| Ability Power | 55 |
| Life Steal | 20% |
| Spell Vamp | 0 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Runes
Hecarim is squishy early till he got trinity so i give him tanky rumes. I put dmg quints cause the lack of ''q'' build up till late.
Masteries
Some damage and damage return for early jungle, speed for passive damage and armor to sustain.
Items
Speed and sustain. That's my key to victory. With ultra speed you are almost sure to hit when ganking with 'e'. Then you have enough sustain to spam abilities.
skills sequence
Get one of each early to be versatile. Then max w to get sustain while you build up speed items. Then max ''e'' to be effective at ganking. Finish with 'q' to kill all the things!
Summary
You will not be the big deal until you get trinity. Then you should start to be a pain in the ***. So try to take your time farming. Early ganks will be used to make enemies fall back and use their flashes.
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