Hecarim Build Guide by cedbuck

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author cedbuck

Hecarim build

cedbuck Last updated on April 24, 2012
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Build 1 (Cheat Sheet)

Champion Build: Hecarim

Health 3980
Health Regen 21.5
Mana 1330
Mana Regen 17.3
Armor 181
Magic Resist 144.500054
Dodge 0
Tenacity 35
Movement Speed 395
Gold Bonus 0
Attack Damage 262.15
Attack Speed 161.955
Crit Chance 75%S
Crit Damage 0%
Ability Power 55
Life Steal 10%
Spell Vamp 0
Armor Penetration 11.52
Magic Penetration 0
Cooldown Reduction 0%


Recommended Runes



Ability Sequence

1
14
15
17
18
Ability Key Q
2
4
7
9
12
Ability Key W
3
5
8
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0

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Introduction

First guide. I'll be short and straight to the point.


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Runes

Hecarim is squishy early till he got trinity so i give him tanky rumes. I put dmg quints cause the lack of ''q'' build up till late.


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Masteries

Some damage and damage return for early jungle, speed for passive damage and armor to sustain.


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Items

Speed and sustain. That's my key to victory. With ultra speed you are almost sure to hit when ganking with 'e'. Then you have enough sustain to spam abilities.


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skills sequence

Get one of each early to be versatile. Then max w to get sustain while you build up speed items. Then max ''e'' to be effective at ganking. Finish with 'q' to kill all the things!


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Summoner spells

Smite to jungle, ghost to gank and buff the passive.


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Summary

You will not be the big deal until you get trinity. Then you should start to be a pain in the ***. So try to take your time farming. Early ganks will be used to make enemies fall back and use their flashes.


About the Author

cedbuck

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