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Hecarim Build Guide by Xamax321

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Xamax321

Hecarim - No Luck Needed

Xamax321 Last updated on May 8, 2012
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Ability Sequence

1
3
5
7
8
Ability Key Q
4
13
14
16
17
Ability Key W
2
9
11
12
Ability Key E
6
10
15
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Early Game

During the early you are going to want to farm up that Sheen as fast as you can, in my experience it is one of the best items for you because you can proc it every time it is off cooldown, also the extra mana will help you since you are a little scarce on it early game. Speaking of mana, feel free to spam your Q whenever you want but just keep an eye on your mana level and try and keep it above 50%. You can use your Q to harass or to get cs. Keep continuing to farm but if you see a chance to get a kill take it, but the time you are level four, you should have all your abilities. The combo I use is: Activate your charge prematurely so that it charges up and increases the damage output, then use your Q, and then use your W (Note: Remember to use your Q whenever it is off cooldown because the more you use it, the less time it takes to cool down).


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Mid Game

By mid game you should probably have your Trinity Force farmed up because in my opinion, it is basically his only core item. The rounded stats along with its passive give you the tank ability and damage you need to survive team fights and land kills. Now that you are past level six and have all your abilities, your combo changes a bit. Usually I use my ult whenever there are more than one person around but if you think you need it then use it. One thing to remember though is that it will only fear the people in the AoE shown, not the entire span of the ult. After you land your ult, use you Q and then W, remembering to use your Q whenever off cooldown. The reason I don't use the E until I have to is because it was used as a gap closer but now that you have your ult you should use it to chance down your enemies is they try to run away.


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Late Game

In the late game, nothing really changes with the combo, it is still the same except for the fact that you should try and fit as many basic attacks as you can into the combo, this allows you to proc your Trinity Force more often.


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Note: Hextech Gun-blade

This item I find is completely optional, I think its cool because it gives you more life steal and spell vamp and makes your w more effective. But that's my opinion, If you think that you need more tank ability or more damage, then you can trade that in for a Warmogs, a Blood Thirster or another Phantom Dancer.


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Pros / Cons

Pros:

    Good Damage output all game
    Not mana dependent
    Amazing passive
    Pretty OP
    Can jungle
    Pretty easy to play
Cons:
    Requires good farm to do well


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Farming

Note: When you are farming, make sure to last hit and not just auto attack. If it is hard to get last hits, make sure to pick up a sheen and use your Q, the bonus damage from it will help you get better last hits.