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Spells:
Ghost
Ignite
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction
Thank you for reading and I hope this build will be usefull for you.
I choose these runes for the following reasons:
Armor pen. Marks:
Getting flat AD marks or others isn't reallly the best choice for Hecarim. I think armor pen gives him the most damage.
Armor pen. Quints:
Though I'm currently not sure whether movement quints are better or not than these. Since I don't have them I'll use my standard Armor pen. Quints, feel free to switch these up to see which is better and give me some feedback.
Armor Glyphs:
I choose armor glyphs mainly because I have no armor items and have somewhat enough MR from my merc. treads. IF you know you're going up against an AP solo-top such as vlad or swain, consider using MR glyphs instead. These runes will let you tank better in top because most solo-top champions are physical at top.
HP per LVL seals:
I feel that Hecarim's usefullness really shines in late game and these HP per LVL glyphs really help you to initiate with your ult or E ability without getting bursted down immediately. The HP really pays off and together with your farmed Warmog's armour you'll be able to escape a lot of situations.
Armor pen. Marks:
Getting flat AD marks or others isn't reallly the best choice for Hecarim. I think armor pen gives him the most damage.
Armor pen. Quints:
Though I'm currently not sure whether movement quints are better or not than these. Since I don't have them I'll use my standard Armor pen. Quints, feel free to switch these up to see which is better and give me some feedback.
Armor Glyphs:
I choose armor glyphs mainly because I have no armor items and have somewhat enough MR from my merc. treads. IF you know you're going up against an AP solo-top such as vlad or swain, consider using MR glyphs instead. These runes will let you tank better in top because most solo-top champions are physical at top.
HP per LVL seals:
I feel that Hecarim's usefullness really shines in late game and these HP per LVL glyphs really help you to initiate with your ult or E ability without getting bursted down immediately. The HP really pays off and together with your farmed Warmog's armour you'll be able to escape a lot of situations.
Ok, items. Most people build hecarim full tank but I think this atmog's trinity build works perfect too or even better.
I get the following items because:
Starting: boots of speed + 3 Potts
The boots help with last hitting and trading with the enemy champion whilst getting back quickly or chasing. Not only does the boots give you some more damage because of your passive. It also allows you to get harrassed and heal back up because of your Health Potions
Brutalizer,
I get brutalizer before sheen because you dont need the mana so badly if your not spamming like a skarner. The cooldown reduction does wonders to your Q ability and the extra armor pen. together with your runes really lets you hit your enemy like a train.
Sheen,
Now that you can span with your brutalizer, its time to get some more mana and get that sheen passive to really hit hard.
Merc treads,
Now build your boots of speed into a merc treads. I choose merc treads over say boots of swiftness or ninja tabi for the following reason. Since you get a hell of a lot of damage from your passive, getting slowed/exhausted really cripples hecarim. You NEED that tenacity and the MR really helps too. Ninja tabi is only necessary if your going against a heavy physical team and boots of swiftness just isn't tanky enough seeing as none of your abilities are ranged.
Warmog's armor,
Trying to get that warmog's armour early and getting it farmed quickly makes you tank a lot of damage for your team. You can initiate perfectly with your ult and fear everyone. Push someone back with your E ability and shredding them down with your Q ability. The health synergises well with your HP per LVL glyphs and you'll be a great off-tank.
Trinity force,
Kind of standard on Hecarim. YOu get a bit of everything and that movement speed helps a lot too. Don't get it so early because it wont be so usefull as Warmogs or brutalizer.
Bloodthirster,
Amazing damage and great lifesteal which can be farmed as well. Makes you a good 1v1 champion and it's just a good wellrounded late game damage item. (consider switching it up with black cleaver)
Atma's Impaler,
I get this later because of the nerf. Because of your glyphs and Warmogs armour, you'll be hitting like a truck with this item. (consider getting it before bloodthirster)
I get the following items because:
Starting: boots of speed + 3 Potts
The boots help with last hitting and trading with the enemy champion whilst getting back quickly or chasing. Not only does the boots give you some more damage because of your passive. It also allows you to get harrassed and heal back up because of your Health Potions
Brutalizer,
I get brutalizer before sheen because you dont need the mana so badly if your not spamming like a skarner. The cooldown reduction does wonders to your Q ability and the extra armor pen. together with your runes really lets you hit your enemy like a train.
Sheen,
Now that you can span with your brutalizer, its time to get some more mana and get that sheen passive to really hit hard.
Merc treads,
Now build your boots of speed into a merc treads. I choose merc treads over say boots of swiftness or ninja tabi for the following reason. Since you get a hell of a lot of damage from your passive, getting slowed/exhausted really cripples hecarim. You NEED that tenacity and the MR really helps too. Ninja tabi is only necessary if your going against a heavy physical team and boots of swiftness just isn't tanky enough seeing as none of your abilities are ranged.
Warmog's armor,
Trying to get that warmog's armour early and getting it farmed quickly makes you tank a lot of damage for your team. You can initiate perfectly with your ult and fear everyone. Push someone back with your E ability and shredding them down with your Q ability. The health synergises well with your HP per LVL glyphs and you'll be a great off-tank.
Trinity force,
Kind of standard on Hecarim. YOu get a bit of everything and that movement speed helps a lot too. Don't get it so early because it wont be so usefull as Warmogs or brutalizer.
Bloodthirster,
Amazing damage and great lifesteal which can be farmed as well. Makes you a good 1v1 champion and it's just a good wellrounded late game damage item. (consider switching it up with black cleaver)
Atma's Impaler,
I get this later because of the nerf. Because of your glyphs and Warmogs armour, you'll be hitting like a truck with this item. (consider getting it before bloodthirster)
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