Hecarim Build Guide by Phoxez

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Phoxez

Hecarim - Offensive solo top guide

Phoxez Last updated on April 20, 2012

Ability Sequence

1
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hello and welcome to my first guide. I picked Hecarim up right when he came out and i've seen some builds but not the one I use. I think my build is a good build for Hecarim because it gives him a nice tankyness whilst dealing a lot of damage. Hecarim is best played in the jungle or solo-top, I might do a jungle build after I've finished this guide.

Thank you for reading and I hope this build will be usefull for you.


Guide Top

Runes

I choose these runes for the following reasons:

Armor pen. Marks:
Getting flat AD marks or others isn't reallly the best choice for Hecarim. I think armor pen gives him the most damage.

Armor pen. Quints:
Though I'm currently not sure whether movement quints are better or not than these. Since I don't have them I'll use my standard Armor pen. Quints, feel free to switch these up to see which is better and give me some feedback.

Armor Glyphs:
I choose armor glyphs mainly because I have no armor items and have somewhat enough MR from my merc. treads. IF you know you're going up against an AP solo-top such as vlad or swain, consider using MR glyphs instead. These runes will let you tank better in top because most solo-top champions are physical at top.

HP per LVL seals:
I feel that Hecarim's usefullness really shines in late game and these HP per LVL glyphs really help you to initiate with your ult or E ability without getting bursted down immediately. The HP really pays off and together with your farmed Warmog's armour you'll be able to escape a lot of situations.


Guide Top

Masteries

The masteries are pretty standard though I sometimes switch it up and go more into the defense tree. Taking that movement speed in the defense tree really helps but it will give you less damage. Find out yourself which works best for you.


Guide Top

Items

Ok, items. Most people build hecarim full tank but I think this atmog's trinity build works perfect too or even better.

I get the following items because:

Starting: boots of speed + 3 Potts
The boots help with last hitting and trading with the enemy champion whilst getting back quickly or chasing. Not only does the boots give you some more damage because of your passive. It also allows you to get harrassed and heal back up because of your Health Potions

Brutalizer,
I get brutalizer before sheen because you dont need the mana so badly if your not spamming like a skarner. The cooldown reduction does wonders to your Q ability and the extra armor pen. together with your runes really lets you hit your enemy like a train.

Sheen,
Now that you can span with your brutalizer, its time to get some more mana and get that sheen passive to really hit hard.

Merc treads,
Now build your boots of speed into a merc treads. I choose merc treads over say boots of swiftness or ninja tabi for the following reason. Since you get a hell of a lot of damage from your passive, getting slowed/exhausted really cripples hecarim. You NEED that tenacity and the MR really helps too. Ninja tabi is only necessary if your going against a heavy physical team and boots of swiftness just isn't tanky enough seeing as none of your abilities are ranged.

Warmog's armor,
Trying to get that warmog's armour early and getting it farmed quickly makes you tank a lot of damage for your team. You can initiate perfectly with your ult and fear everyone. Push someone back with your E ability and shredding them down with your Q ability. The health synergises well with your HP per LVL glyphs and you'll be a great off-tank.

Trinity force,
Kind of standard on Hecarim. YOu get a bit of everything and that movement speed helps a lot too. Don't get it so early because it wont be so usefull as Warmogs or brutalizer.

Bloodthirster,
Amazing damage and great lifesteal which can be farmed as well. Makes you a good 1v1 champion and it's just a good wellrounded late game damage item. (consider switching it up with black cleaver)

Atma's Impaler,
I get this later because of the nerf. Because of your glyphs and Warmogs armour, you'll be hitting like a truck with this item. (consider getting it before bloodthirster)


Guide Top

Summoner Spells

Ghost because it gives you tons of damage and a nice chase spell. Ignite because your ability combos usually dont comepletely finish the enemy off and you dont need exhaust because ghost gives you enough chasing mobility.


Guide Top

Summary

Thank you for reading my Hecarim Guide. More will be added, please leave a rating and if you give a negative rating, please state why.


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