Hecarim Build Guide by alias100
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Its the best to play hecarim together with a ranged damagedealer of any kind or on a sololane
only dont play him together with a tank with that build, because you are a offtank...
yes i play hecarim completely different to phreaks champion sportlight, it a bit more difficult to hit the right spot to do good damage with your e than with your q but you have an early heavy damageoutput, which you can surprise your enemys with and you have a higher chance to chase sb down or escape(higher mobility), which also helps your team when you gank and therefore you display a big threat to the enemy team and they have to be more carefull, so your own team has a reliefed gameplay experience.
in early game think of using his e best as possible and try to knock the enemy in the right direction, also usefull as escapetool and chasetool keep in mind that you have good burst damage but high cool downs in early game...push the enemies out of the lane if possible in any way, harass them down...
in teamfights never underestemate his ultimate also a great init ability, so use it as initer, they take dmg and are all feared and you can spray your damage especially when you are a wuite good offtank who can take some dmag also due to the hexdrinker/maw of malmortius...
often they want to get away from you at that piont, before they realize they probably could stand theyr ground to you, thinking of your cd...
always spam your q in teamfights whenever its ready and remember to use your w in order not to get too low in longer teamfights...the refbuff always is very helpfull when you can get it...
use your q to finish of low-life-creeps more easily, the cooldown is not very high and its worth it especially in lategame...
ganks are quite easy due to his e or his ultimate, whatever you prefere or think is usefull at the moment...
e.g. jumg over the wall with your ultimate, thats a bad surprise for the enemy, or knock the enemy into your mates with your e and deal tons of damage...
always keep your e in mind as a escapetool due to the speed-up, together with ghost you are pretty untoucheable.(exept yi or something)
if you use it as a attacking ability alway keep the knockback in mind, so you dont make the mistake to "save" your enemy by knocking him back instead of using it to keep him where you want
and try to get the most damage possible out of it by walking the whole distance.
you also can save your teammates with your knockback so use it like that!
Your Ultimate also can be used in different situations:
you can initiate a fight(already mentioned)
jump over walls(offensive/defensive)
you can save your teammates, so do it if you can maybe you can even score a kill along the way!
Boots: they are supposed to be bought for situational needs, thats why i put 2 in the list....
buy the resistance that will, most possibly be the best against the enemy team...
you have to be able to take most of the enemy team head-on or at least have a bit of durability in teamfights, you probably will be the tank or the most tanky guy in your team...
Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia. In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim.
The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: "This is merely the beginning. No mortal army can withstand the might of the Shadow Isles." With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.
"You don't understand... the shadows will consume us all..."
Former Demacian Commander