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Hecarim Build Guide by LovezToSpooge23

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author LovezToSpooge23

Hecarim, The Decimation In The Jungle

LovezToSpooge23 Last updated on July 4, 2012
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Ability Sequence

1
4
5
8
10
Ability Key Q
3
13
15
17
18
Ability Key W
2
7
9
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 14

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 16

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Introduction

Hey guys, this is my first guide, and I hope you find it well suited. This guide will help you get around fast, lots of health, and damage. Good luck, and if you want, feel free to view my summoner profile LovezToSpooge23 and look at match history. I play Hecarim all the time.


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Runes

The runes in this guide are more for survival and ganking. You go with the movement quints to get around faster and add dmg. And attack speed for jungling and 1v1.


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Pros / Cons

PROS:
-Fast as ****
-Even Faster
-Hits pretty hard
-In-an-out ganking tactics
meaning if someone is recalling at tower you pop your E and rape him then gtfo.


CONS:
-Not so much HP in the beginning
-Will die to a full hp AD carry early game.


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Masteries

You can adjust your masteries to pretty much whatever. I have changed mine to 21/9 but that really doesn't make a difference. I like the more tanky side of masteries because of the -10 armor on turrets is actually really good for back dooring. But the masteries is your call.


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Team Work

People will usually expect you to jump in there and die for the team. Well you can do that or do what I do. I rush in there with ghost and e and hit the support or AD carry. Then I will use my ult to hit all of them and get out of there. By then, usually there team will be a few short so you rush back in there if E is up and destroy.


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Skill Sequence

Here's your rotation - W , E , Q , Q , Q , Q. Try not to waste your ult late game for 1 kill, its to valuable in team fights.


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Summary

Just kick *** and pwn some nubs, change things around if you don't like the build, but no that the items are fine, just try not to be stupid when you gank ^-^