Hecarim Build Guide by DaSonorous

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author DaSonorous

Hecarim, the Shadow of War, "Wreathed in Shadow"

DaSonorous Last updated on April 22, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 12

Strength of Spirit

Utility: 9

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Introduction to Hecarim

Hecarim is a very suitable champion for all play styles. The first one depicts a jungling version of Hecarim presented by Phreak's champion spotlight. The second is a laning version of Heacrim also presented by Phreak. the third is a ganking more tanky form of Hecarim and the next one is my own build for Hecaim. And the last build I had a pro design for me (I recommend that one) Lets get started shall we :).

I would like to say that this is only my second build so if you have any suggestions please leave a comment below.

Hecarim Champion Spotlight: I advise you watch this video before even buying Hecarim. But to me he's a very good champion.

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Pros / Cons


    Easy jungler
    can become very tanky
    amazing ganker due to increased movement speed
    great at getting kills and dealing tons of damage
    Very difficult to play unless you get used to him
    lots of quick clicks and typing
    more difficult to play as in team fights

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For Runes if you do not expect to level up fast i recommend not taking the ones that are per level rather i would take the flat increases for more survivalability.

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For the boots I would also recommend Mercury's treads but that is only if the enemy team has high AP.
to counter high AD you may also want to buy thornmail instead of any magic resist.

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Summoner Spells

Ghost: I naturally chose ghost in all my builds because it gives a bonus to movement speed which adds attack damage.
Smite: Obviously if your jungling you need this and if your not then you don't
Exhaust: the reason I chose this ability is it helps you in the late game to land blows and keep enemies from running away better (obviously you can catch up I know but it is also helpful to use before Onslaught of Shadows, during rampage and/or Spirit of Dread, and after devastating charge.)
Teleport: I understand that you have increased movement speed but to gank all the way across the map you would want to get there ASAP so you would use teleport pick up some kills then run away and recall or you could rush the lane next to you from the side then teleport back to your lane to escape or pick off more enemies.
Ignite: It provides extra damage, I like it.
Heal: I know its noobish but you have little health and, unless you play my tank build, you may need a little extra health.
Cleanse: Easy, to remove all spells and crowd control effects, may be helpful in a team fight or if your ambushed.

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when you jungle as Hecarim use spirit of dread immediatly then follow it up with rampage rampage rampage until the monster dies. Not so hard really. At the very beginning of the game however im assuming your level 1 you need to kill the wolves then wraiths then non buff golems after that use a hp potion adn have someone pull the red buff, that is most usfull to Hecarim, finally go to your lane and return and do this technique again as soon as they all repawn if your a hardcore jungler.

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also you must remember if you are jungling to place wards. You must also remember that they only last for 3 minutes, I believe, you will want to place them at baron, dragon the ganking routes to your lane and at red and blue buff on their side if you team is pushing and on your side if the other team is pushing.

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Team Work

If your teammate has ignite, exhaust, heal or a very good damage/slow ultimate then tell them when to use it and once you say so use Onslaught of shadows just ahead of the enemies to fear them back toward your teammate them use devastating charge to knock him/them back even farther. Finally use spirit of dread and rampage, rampage, rampage to secure the kill.

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Unique Skills

some of the unique skills Hecarim has that we cannot forget are that devastating charge knocks back enemies dependent on the amount of time he uses the ability for but also it grants him bounds movement speed so it is a great ability to use to get around the map very quickly. I also noticed that after about 4 seconds there is a faint blue park beneath his hooves and he moves even quicker. I say if your using this ability to knock back an enemy be sure to wait for that spark so have it charging a bit beforehand.
Also, Hecarim's ultimate, Onslaught of Shadows, makes all enemies hit by it run away from Hecarim for a few seconds. this is very useful when you want to push an enemy/enemies back toward your team and remember to deal as much damage as possible with this ability be sure to have your ground smash also hit the enemy.

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thanks for all the support please like the build if you had a wonderful time with it.
Also I have a youtube channel and want to post my lol gameplay videos to it so if you guys know of a screen recorder thats free or cheap with good or even HD quality for it please put the link in the comments or send it to me.
My youtube channel is called DaSonorous.
Thanks again