Tryndamere Build Guide by Baxauer
Please keep in mind that this is a quick guide, which means it is only about things I think are important to mention. Either if you are a new Tryndamere player or you have played him for a long time already, this guide is adjusted to help you improve.
This build is well adjusted for both mid and top, but I prefer playing mid lane because I have access to small jungle camps and I am near the dragon, where I can contribute a lot.
1st step: Farm
2nd step: last hit all
3rd step: Farm
4th step: Farm
5th step: Carry the game.(you are big now, just right click dem)
Seriously, farm is the most important on this champion. Its a safe way to get the items and carry the game. People say Tryndamere is a noob champion and that it is very easy, but it is not. Maybe he is a strong champion, but only playing it properly will get you victory.
Pros & Cons
Super strong late game
One of the best split pushers
Very good sustain
Easily clears jungle camps on low levels
Capable of doing fast dragon/baron
Great at 1v1
Relatively weak early game
Weak pre level 6
Can be kited
Not so good in team fights, especially vs heavy cc
Once behind, hard to get back
Can be countered in lane with poke/cc
Who am I?
I've been playing League of Legends for over 2 years and the first champion I bought was Tryndamere. It was my favorite champion then, and it still is. I really wanted to be a insanely strong badass melee warrior, and then I found Tryndamere. I was amazed. His ultimate is superb , he has great mobility and highest damage. The more I played him , the more comfortable I got with him, and soon I started carrying games, which we all enjoy doing. Since then I've always played him competitively in ranked even when he wasn't good. This champion will always be the best to me.
I got to challenger tier using Tryndamere, so I've decided to share with others what I've learned. Some of it might be wrong, but I really believe that my tier shows that what I have to say is worthy.
A Sample of a Challenger Game
Here is the new video of pre season 4 challenger elo game.
You can check out 2 more videos featuring my Tryndamere gameplay at challenger level:
There will be more.
I also want to show you my stats with Tryndamere, so you can see that I know what I'm doing. I've played Tryndamere for over 2 years. He was my first champion, and I've played all possible items/builds on him. Overall, I truly believe that currently this is by far the best build.
Runes and Masteries
You need defense runes and masteries because u are melee with full damage build. You need to be resistant to poke and burst as much as you can, so you can stay in lane longer and not burn your ultimate instantly. Attack speed is important mostly for early game, that's why only use 6 AS runes, which don't mean much later when you have tons of attack speed with items. You need it to easily push while last hitting every minion, and for early trades. Attack damage runes are the ones that will allow you to push fast, farm easy, clear jungle and of course kill enemies a lot easier. Life steal quintessence is a vital rune that allows you to stay in lane for a very long time, along side with Doran's Blade. Masteries are quite simple, as much damage, attack speed and critical strike boost as possible, plus some additional defense.
If you are facing 2 or more champions with magic AOE damage, make sure to take Evasive mastery. You will notice that you will take significantly less damage from champions like Gragas, Ziggs and Karma.
Why Defensive Masteries?
Many people wonder why would Tryndamere go for 21 in defense mastery tree, when he is a damager champion. Well, the answer is quite simple. The amount of stats that you are getting from defense masteries is more than you get from offense.
Masteries like Warlord and Havoc are great, but if you play on a higher level, you will lack defense so much, that these masteries won't matter because you won't be able make them useful, if enemy team bursts you down too fast , or cc you to death. That's why these defensive masteries are essential against most of the team setups. Against CC and kite, Swiftness and Legendary Guardian help you overcome that. For burst you have additional Armor and Magic resistance. Also, in lane you have much better sustain with Perseverance and Second Wind .
There are times when offensive masteries are much better to have, of course, but you have to be able to estimate when that is. When you play ranked match you can see enemy team composition and then make your masteries according to their setup.
Doran's Blade is without doubt the best starting item, because it gives you damage, life steal and health. That's all you could want with this runes/masteries build. If you play carefully, so you don't get poked too much or do bad trades, you should be able to stay in lane for quite a long time. This item allows you to farm up a bit, so when you recall for the first time, you will get significantly stronger. Taking another Doran's Blade is a good choice if you don't have enough gold for Vampiric Scepter or Berserker's Greaves.
You should almost always start Doran's Blade, but if you really feel that you won't be able to stay in lane versus a poker or strong ad melee champion, then you should take Doran's Shield + Health Potion. This will give you significantly greater sustain versus heavy long-ranged pokers.
Berserker's Greaves is pretty obvious item. You need attack and movement speed asap.
Bilgewater Cutlass is one of the strongest items for ad champions in the game. Its relatively cheap and it has amazing stats. Additionally it gives you this incredible active ability that is particularly good for melee champions, because you can be kited much harder when they are slowed 2 seconds for 25% of their movement speed.
Statikk Shiv gives great stats for not too much gold too. Additionally it gives very good passive. Another good thing about this item is that it is built from Zeal, which you should take as soon as possible because of the extra movement speed. Don't take Avarice Blade alone, not worth it. Better take anything else, like Long Sword and Dagger.
It's true that Blade of the Ruined King is an expensive item, but it's a must. Take it right after Statikk Shiv if possible. It's active is really powerful. It takes health from enemies and helps you chase down or escape them. Even after so much nerf, it's still good. If you have between 1500 and 2000 gold it's always good to take B. F. Sword. Taking it early gives you opportunity to get Infinity Edge, which is incredibly important for team and 1v1 fights. If you don't have enough gold to get B. F. Sword it's always ok to get Pickaxe which you can after build either into Infinity Edge, Last Whisper (rush LW if they stack armor) or Zephyr. During mid game I tend to take The Brutalizer if I have slightly less gold than 1500. It's a solid item for Tryndamere, but don't rush into building The Black Cleaver, it costs a lot for what it gives you, and Last Whisper is much more effective. Instead of The Brutalizer always consider taking Hexdrinker if they have a lot of magic damage. Same goes for Warden's Mail, but you would usually already get a cloth armor earlier, since you are facing physical damage, so it ends up being cheap to build. Don't rush Randuin's Omen, get the damage first.
Whenever you have around 500 gold you can take Dagger. It is part of many items of the build. If you have more , around 1000, as said before, taking Pickaxe is nice. Both of these are parts of Zephyr. So overall, I find Zephyr quite easy to obtain. Pay attention on how much attack and movement speed it gives. 10% movement speed is amazing. It's perfect item for split pushing. You can move fast, push fast, and easily escape especially with extra tenacity that it gives you.
Guardian Angel currently isn't the best item since it got nerfed.(it's kinda expensive). Take it only for team fights when your team needs someone to engage, so you can sacrifice and do as much damage as you can.
Phantom Dancer is a good split pushing item as well, you can take it instead of Zephyr, but never ever replace Statikk Shiv with it. I rarely take it, only if I lack critical strike chance, when I'm missing Infinity Edge.
I only build Youmuu's Ghostblade if I already have The Brutalizer and some defensive items, which means that I don't need additional health from The Black Cleaver. However, I believe that Youmuu's Ghostblade is overall better than The Black Cleaver on Tryndamere. You can sometimes take The Bloodthirster if you think that it can help you sustain longer in team fights. For example, if they mostly have bruisers or they don't have much burst and only one ignite. Against AOE cc or if they aim to cc you and to prevent you from doing much, Quicksilver Sash is a perfect item for that. Later build it in Mercurial Scimitar, but as a last item, since it is insanely expensive. This item is perfect vs AP kiters with cc, such as Syndra, Teemo or Lissandra, since it gives you nice amount of magic resistance.
All I can tell you is how I play Tryndamere, but you should practice and find a way to dominate with him in your own way. I like to play passively early and to get nice farm pre 6. I try to evaluate if I can fight my enemy. On high elo you shouldn't try to trade often, only if you are certain that you can beat your opponent. When you get core items, you are very strong then, but still don't be greedy. Continue farming and pushing. Try to do dragon and steal jungle on every occasion. Maximize your own gold, and help your team get advantage by getting turrets down. It is very important to clearly decide whether you are going to split push hard and try to get turrets, or join your team as soon as the team fight starts. Once you know what you are doing, you will get the most for your team. The strategy is mostly about getting strong items as soon as possible, and helping your team gain advantage.
Early game strategy for MID LANE
Tryndamere is a champion that can easily snowball if he gets good start, which is why I will only talk a little bit about early game strategy. Basically, you want to push the first minion wave very fast while last hitting all. Taking Spinning Slash will allow you to do it with ease. Most of the mid lane champions will have hard time last hitting minions under turret, especially when they are level 1, and have only one spell. This way you will start getting advantage very early. You can push the second wave with Spinning Slash too , but after that always be careful. Jungler will always come mid if the lane is pushed, so you have to save Spinning Slash to escape. You get level 2 as soon as you kill the first minion of second wave. Then you can start healing with Bloodlust every time it comes off cooldown, if you lost health pushing. Try not to overextend pre level 6, if you don't have wards. After 6 is pretty safe to push if enemy mid and jungler don't have much cc. Mid is the short lane, so your ultimate means even more, since you can get behind turret very quickly, while your ultimate is active. During the laning phase, always try to slow your enemy with Mocking Shout, when your jungler ganks. Also don't rush to use Spinning Slash. Most of the times it is better to save it either for closing the kill, or escaping if enemy jungler counterganks.
Early game strategy for TOP LANE
Top lane requires different, more passive playstyle, mostly because different champions are played in top. Facing bruisers and other duelists can be very tricky. Lane is longer, so if you push, it's harder to avoid death when ganked, even if you have ward. This is why I tend to play completely passive and just try to last hit every minion vs tanky opponents which are hard to kill. Against champions like Darius, Irelia and Renekton that can harass you a lot, you shouldn't risk to go in deep to last hit. Even if you miss some creeps it is fine, because Tryndamere naturally is weaker than those champions in early game, but later dominates. Most of top champions will build heavy armor against you, so either try to avoid fighting them and maximize your creep score instead of going for the kill. Once you get Blade of the Ruined King (which is very good against tanks because it steals percentage of enemy health) and Last Whisper, in many occasions you can safely fight them and kill them without too much effort.
People often underestimate Tryndamere, which gives you advantage. When you recall and spend all your gold on items, that is the best time to strike. Enemies will be surprised and caught off guard, especially if you have two or three crits in a row.
I am completely open to comments, suggestions and discussion. I would like if you leave a comment regarding this guide.
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Thanks for the support!