Introduction
During the most recent winter solstice - when no other night during the year is longer - a being like no other emerged from the forgotten alleyways of Noxus. Standing eight feet tall, and concealed within a razor-sharp armored shell, he came to be known only as Mordekaiser. The nature of what lies beneath his metallic carapace is a popular subject of speculation. Many allege that he is a mortal man with a heart that has hardened to iron. Others insist that he is a dark specimen of the undead. But there are some who whisper warnings that he is merely a foreshadowing of something terrible and unprecedented yet to come. Despite the public conjecture and curiosity, none have discovered what lies beneath his alloyed exterior. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with a rasp that crept ice up the spines of all within earshot, requested to join the League of Legends.
Upon glimpsing his fearful visage, most keep their distance, fortunately unaware that his touch bears a sinister scourge. Those who stumble within his grasp fall victim to incurable maladies. In fact, Mordeakiser seems mystically attuned to sickness, as if it feeds and comprises part of his chilling essence. He now stalks the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, and something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept the evidence of this unsettling possibility, a lingering questions keeps them wary at the witching hour: if Mordekaiser is a general, what nightmarish legion lurks at his command?
"The common perception is that the encompassing armor protects him, I fear that - for the fragile time being - it actually protects us." - Rozuel Fecirem, Arch Adjudicator, noted in Mordekaiser's eligibility evaluation.
Since old patches,
Mordekaiser has been thought to be obsolete and one of the low tier champions. Though a recent patch has made
Mordekaiser's
Siphon of Destruction and
Iron Man more suitable and in my opinion, OP again. This build will utilize
Mordekaiser's Wide range, Ability Power, Magic Pent, and obnoxious use of Spell Vamp to make the most out of his damage and surivability.
*IMPORTANT* This is my first build so please leave a comment letting me know how it worked for you, thanks.
Masteries
Mastery Offense Tree:
Tier 1
Summoner's Wrath
: When you use your ignite you will gain an extra 5 Ability Power, which is very helpful early game to recover your
Iron Man faster.
Mental Force
: Only put three points into this mastery and put the other point into
Summoner's Wrath
, since this only gives 1 AP per point, and
Summoner's Wrath
Gives five.
Tier 2
Sorcery
: This mastery reduces the cooldown of all skills you use by 4%, which is nice on
Mordekaiser because this means you can use your skills faster and recover more of your
Iron Man
Tier 3
Arcane Knowledge
: This Mastery provides the terrific 10% Ability Pent. which goes through 10% of all their magic resist, which makes us a step closer to having our skills slice through them like butter.
Havoc
: This mastery just flat out increases our total damage by 1.5%, which allows us to farm and kill enemy champions quicker.
Tier 4
Blast
: Simply putting it, this skill helps us obtain a more constant rate of ability power per level, so we can remain to continue increasing the rate at which we recover
Iron Man, and increases are overall damage with
Siphon of Destruction and Mace of Spades.
Tier 5
Archmage
: This mastery gives us 5% more ability power, which helps to increase all the ability power we gain per level from the runes and masteries, and as well to increase
Iron Man and etc...
Tier 6
Executioner
: This mastery allows us to apply the finishing blow when the enemy has less than 40% hp, which at that point all of our damage is increased by 6%.
Defense Mastery Tree:
Tier 1
Resistance
: Resistance provides us with 6 more Magic Resist early game which makes our
Iron Man more tankable, so you would take less damage.
Hardiness
: Hardiness provides us with 6 more Armor early game which makes our
Iron Man more tankable, so again you would take less damage.
Tier 2
Vigor
: This mastery provides us with +3 hp recover every 5 seconds which helps
Mordekaiser survive more early game.
This covers your basic needs on
Mordekaiser's needs for masteries.
Ability Sequence
Mace of Spades: This skill is mainly used to farm minions, so just spam ahead. This skill is really effective against those champions who charge you on there own, since this has increased damage when it hits only one enemy. You can level this earlier than
Creeping Death if you wish.
Creeping Death: In my opinion, this ability is so underated people don't tend to level this up till LATE game where it's only useful for the additional armours, but early game it does quite a bit of damage and the additional armours are really helpful you would use this spell if you were rushing somebody and also useable on other heroes/minions.
Siphon of Destruction: This is your bread and butter. Spam this skill like no tomorrow. This skill can hit the outer edge of the cone, so use that to your advantage against the enemy champions. This builds up your shield relatively quickly.
Children of the Grave: This is what makes
Mordekaiser so powerful late game. Just set this skill on anyone not expecting to get ganked, if they continue to fight you just hit them with spells since you heal off the amount of damage you deal through spell vamp, and you heal from the amount of damage they take. If you succeed in killing them, you just got a pet, which shares all stats with you. (Alt+Left Clicking Controls the Pet]. A good pet is to take over AD Carries and use them as weapons to kill off the entire enemy team.
*Tip* Don't be afraid to ult a nearby enemy champion if you're on the verge of dying.
Iron Man: Now, to what makes
Mordekaiser '
Mordekaiser'. This is one of the best passives in the game. When you deal damage with your skills 35% of that damage is converted into a second health bar, which absorbs damage before your 'real health' gets damaged.
Pros / Cons
Pros:
Unbelievable Dmg
Anti-Tank
Anti-Carry
Strong Early, Mid, and Late
Great Passive,
Iron Man
Cons:
Lacks Speed
Low Hit Points Early Game
No CC
Lack of Buffs
Weak Against Burst Champions
Often Called a Troll Build
Enemy Team may QQ
Team Work
Mordekaiser Should mainly play solo top or middle lane if someone is already top but pick solo over middle.
Iron Man will easily block off the nukes that most AP Casters throw at you while at mid and this will also give you a nice farm of minions to yourself while you reduce the farm of those casters.
Mordekaiser Should try to gather a lot of farm from early/mid game so you can be as strong as possible and will always be one up on your enemy; try not to fight 1v1 if you have no shield up always try and fight with creeps there so you can generate your shield quicker from abilities.
Summary
This concludes the end of the idea that
Mordekaiser is back on the train, Well at least I know he is for me and a lot of others. If you have any questions or additions to my guide please leave a comment or private message me.
*IMPORTANT* This is my first build so please leave a comment letting me know how it worked for you, thanks.