Build Guide by hungryhippos1
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Hungry Hippos is a team player. K:D:A doesn't matter to Hungry Hippos. Victory is his goal that is why Hungry Hippos chose to build Nasus as an Utility DPS Off-Tank. Yes Yes Yes, his passive is life steal and he has potential to be a DPS champ but before Hungry comments on that, ask yourself, name the top 5 DPS champs in LoL, Nasus is not up there. Hungry Hippo's thinks about Kog'Maw, Ashe, corki... etc. At the same time, Nasus isn't an actual hard tank as he has no hard CC that can protect his team other than maybe his W that will easily shut down their DPS, Nasus also has no good initiating ability, he isn't anything like Shen, Rammus, Alistar, Amumu, Xin Shao... yeah. Nasus comes in a couple seconds after the battle has started with his Ulti on saying... RAAAAAAH!!! And then their DPS is like... "Shiiiiit, I'm moving .5 miles an hour, shiiiiit! I'm dead!" and then the rest of the team is like... "Shiiiiiiit, our AP/DPS carry is dead! Ruuuun! Shiiiiiit!" and then Nasus slow's again and people realize that that your Ulti has taken like half their life... Nasus is awesome.
Has to farm his Q to be a viable DPS champ
Not a good hard tank or pure DPS
This is personal preference but I go Armor Pen marks, Armor or MR w a little HP/ManaReg5/lvl seals and Mana/lvl glyphs (Nasus has mana issues like any other tank) and Health quints.
Siphoning Strike (Q)- Nasus's next attack will deal 30/50/70/90/110 ( + ) physical damage. Siphoning Strike permanently gains 2 damage whenever it kills an enemy.
Cost: 20/25/30/35/40 Mana, Range: 300
Wither (R)- Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further by 3/6/9/12/15% each second for 5 seconds.
Cost: 100/100/100/100/100 Mana, Range: 700
Spirit Fire (E)- Enemies in the area have their armor reduced by 20/25/30/35/40 and are dealt 20/34/48/62/76 (+0.2) magic damage each second.
Cost: 70/85/100/115/130 Mana, Range: 650
Fury of the Sands (R/Ulti) - Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill.
Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 health. While the storm rages, he deals 3/4/5 (+0.01)% of nearby enemies' health each second (240 damage max per second) as magic damage and converts it into bonus attack damage.
Cost: 150/150/150 Mana, Range: 20
Soul Eater (Passive) - Nasus drains his foe's spiritual energy, giving him a natural 10/15/20% lifesteal. The lifesteal value increments at levels 1,6, and 11.
boots of your choice: your call, I prefer Merc Treads for MR and CC reduction
Glacial Shroud: Armor, Mana, CDR - Hungry Hippo's is building an utility off-tank so the extra mana, Armor and CDR will keep you in lane pwning, owning and spaming your skillz with a Z. (Frozen Armor is a fantastic item to expand into from Glacial Shroud, the 20% enemy AS reduction builds upon Nasus's W. The Frozen Armor is a great way to shut down any DPS)
Negatron Cloak: MR. Hungry Hippo's thinks that a dead Utility off-tank is a off-tank that isn't utilitizing... If you're dead, you aren't doing any damage or tanking so build survivability. Don't be a n00b and build 6 Bloodthirsters. (I prefer to build this into Abysmal Scepter to make your ulti and E more effective although if you're getting beat down, Banshees Veil is also a great option for keeping you in the game. Force o Nature is also a great option for the movement speed and Health regen.)
The Brutalizer: ArmPen, AD, CDR - Nasus's Q is what makes him an almost viable DPS champ when combined with his E and his ulti. (I keep until you build your 5 other items.)
Sheen: Mana, AP, Passive: When an ability is used, your base damage is increased by 100% for your next attack. This effect has a 2 second cooldown. (I would turn this into trinity force but Trinity Force is rediculous expensive and would save that for very last, your team needs you more as a utility off-tank by staying alive and slowing over dealing damage)
Hungry Hippo's Recommended items
Abysmal Scepter: Nasus isn't a caster but he his ult has alot of AP potential and the extra AP and MagPen and not to mention, if you have any caster champs on your team, they will thank you. Oh yeah, I mostly get this item for the MagRes.
Banshee's Veil: I prefer this over FoN. If the enemy team has a stupid amount of CC this is the item to solve your problems.
Force of Nature: MagRes, movement speed, and a shiz ton of HPRegen
Frozen Mallet: HP, AD + slow = pwn
Bloodthirster: This makes Nasus as semi-viable DPS as well and the extra lifesteal is nice too.
Sunfire Cape: plus Nasus Ulti = ded ppl
Game Play Notes:
Nasus can easily hold a lane solo vs 2 people so if you have a jungler, you can do it solo. If you have two carries or a hard tank, one of those should be doing it though.
The worst thing about Nasus is that he has to Farm his Q to be effective late game. The combination of Sheen and the Brutalizer helps it along which is why I try to get the Brutalizer or Sheen as early as possible.
If you don't have a jungler, you could jungle Nasus but he isn't nearly as good as ww, fiddle or olaf. Although if you do jungle, i suggest that you start with the two golems (start with E first) get your Q then farm the 4 ghosts, then wolves, then blue/red although it will take tons of practice to get it right. For starting items I've managed to do it with the +18 armor, +10 AD sword or the 12% lifesteal. All of them are hard and you'll have to re do your masteries and runes to do it.
Nasus also is not an initiator, he should be coming in right after your actual tank initiates.