Jinx will carry you
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Jinx with this build
I will show you how to play Jinx since Jinx doesnt really have many guides that I prefer
Pros / Cons
+ Jinx has really good attack speed.
+ Jinx's fishbones has bonus attack range and damage so it is easy to poke using it.
+ Her passive is good for chasing and escaping enemies
+ Fast at pushing lanes and good at farming/last hitting
- Jinx doesnt have any escaping abilities so it is easy for junglers such as Lee Sin/Kindred to gank the lane.
- If Jinx doesn't have enough farm or kills, she may fall behind from other adc's such as Vayne or Lucian
In Team fights, it is good for jinx to use her fishbones and try to hit from her longest range so that she wouldn't get attacked as easy by other champions.
As well as this, it is good if Jinx stands behind her team to poke and kite from a distant. Becareful and stay with the team.
Jinx's passive is good for chasing or escaping the enemies as she gets a speed boost up to 150% movement speed.
Q - switching guns-
This gun is good for hitting enemies in short range.
This gun is good for hitting your opponents from a far distant.
W - zap:
The range of this ability is slightly longer than your fishbones. This is good for slowing enemies down so you can catch up with your opponents or escaping from them.
E - (forgot the name of this ability):
This ability is good for escaping your enemies as it is an ability to stop them. Also, it is good for chasing because this ability stops the opponent from running.
R - Death Rocket:
This ability is good for finishing off your enemy.
Using your mini gun, try to last hit minions when you're still in laning phase.
Use your Fishbones to wave clear faster.