Not Updated For Current Season
Now that u've got the intro done i gues u understand the way i am going with this. Frozen Mallet and Last Whisper = situational items if game goes on far enough that u can get rid of Doran's Blade. This build gives you the good early game dmg. With the later game dmg and the ability to stay alive in team fights. Ure not gone be Yi, u wont be Mundo. You will be a good mix of them. All I can say is that the build normally gives me a good gold gain inside champion kills early game and the ability to farm well. Then you slightly more go into the role of squishy killer in team fights.
Pros / Cons
- Great early game dmg
- Great late game survival and dmg
- You can walk in with 3,6k hp and regen faster then most dmg of aoe u will receive.
- Mobility with Decsive Strike makes for great chances to gank other lanes.
- Decsive Strike is great for escaping.
- U can be an easy target if u get in a 1v5 gank. U might get away.
- U dont kill tanks late game as good.
- If u get only bad lane partner to choose from this build can be bad.
Armor Pen marks: Helps u kill early game. u ignore sick amouths of armor. Enough said
Dodge Seals: Good for the harrasing ranged or melee. And it helps u alot if they get many physicals and u go for Ninja Tabi.
Crit Seals: recently started using them to benefit jugdement early game. i found it working very nice and permanently changed to crit seals.
Crit Glyphs: Enhances ure early game jugdement along with Deadliness. Great stuff with ARP marks.
Hp Quints: Excels ure passive and gives u much hp for early game.
Simple way of saying it. I pick what gives the most possible dmg aswell as some def for the Nimbelness chance and some extra armor/MR. In newer time i have choosen the masteries which should be now updated.
Simple. Exchaust: cus u lack slows. it reduces the dmg of a champion very much after last update. and it gives Armor pen of around 10. Imba **** so to say.
Ignite: Healing reduce for thoose nuubs that use heal as a summoner spell. To Counter all healing champions and to prevent much healing on focused targets.
With this build u want early game dmg and to let courage help u late game. Hence why i only take 1 rank of Courage early on. and why i max judgement first then decsive strike afterwards. Jugdement is first because its not just a single attack that silence, decsive strike is good dmg but jugdement is way better :)
When it comes to farming. As ure a laning champion. U want to try and last hit alot only. u can jugdement if a minion wave is in turret range to try and steal some cash. And as i said before ure money should be mostly from early kills. If u lane with a good hero/champion that can lock them down. Like Lux/sion and so on.
In Ranked this build has worked well for me. But it might be harder getting kills due to people having Wards and Clearvoyance. But in my experiance the build works there aswell seeing as i got a 25 min surrender match many times in LOW ELO.
As said before it gives u the dmg upperhand early game and the ability to still do so in a lesser scale in late game, But it offers good survival.
Nothing ells to say other then that this was my first guide and build posted here. Hopefully others can find joy inside this build the way i've had when i go on a 9-0-0 Rampage in 5v5. Not sure how it works in 3v3 though. Let me know the feed back. hopefully i am not the only 1 who likes this.
FOR DEMACIA!! :D