Nasus Build Guide by Fer4l
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello there fellow summoners, welcome to my Guide for Nasus named "Incarnate of a God". So I bet your all wondering what type of guide/build this is, am I right? Well to answer your question this is a build for a carry Nasus, containing survivablity, and damage you would expect from a Tryndamere. Please note as well that this is my first guide and I don't expect it to be as good as the other builds you would find on here so ok lets get started. :P
-side note this is my setup I have currently you can add a few changes to yours if you like.
Pros / Cons
-Very Tanky Late Game
-Can use his Q to Crit for over 1k or more
-Can carry your team even if they fed minor or moderate(in some situations)
-Major Damage Dealer late game if done right
-Needs Q farm to at least 250 or more to hit like a bullet train/effectively
-Expensive item set
-Team Dependent(Every champion is I can't see a Tryndamere soloing 5 people by himself without a team)
-Mana hungry early game
Ok this is short and sweet so I am just going to state what needs to get done first. The numbers I will list prioritizes what skills you need to max out first.
4-His ulti(get this whenever available.)
-Early game you should try to farm your Q as much as possibly and lightly harass your enemy champion(s) and scare them away from getting any gold and zoning them if possible. However if it is the other way around then try to last hit the minions doing battle with your team's minions. If you feel you could take out their champion then go for it if you got a good chance to succeed. Though if they should escape you and your lane partner then let them go if it is too risky and you might die. By doing this you do 2 things 1 you are zoning them, 2 your going to get some free time to farm your Q and some gold, and if they stay in lane with less then 30% hp you have a good chance at killing the enemy champ(s).
-If you can spot a team fight that is going to happen somewhat soon, attend it to help your team stabilize whatever lane the team fight will break out. If not just resume farming until you can get to 200 or more on your Q.
-by this time you should have most of your core items mainly Trinity Force at the very least. By this time you should have more then 250 Q farmed though I recommend 300 for my Q farm effectiveness. With Infinities edge you should Crit for 1k if not then it should be more then 800-900 damage. Now if you had a successful early/mid game then you should be able to take down almost anyone with the items you have, and in team fights if most of the enemies are around pop off your ulti. You should gain a hefty damage boot of 265 damage + deal 5% hp damage to your foes based on their hp.
The only real damage items you need are Trinity Force and Infinity Edge.
Against a straight AD team
-Switch out FoN for Thornmail
Against a Straight AP Team
-Switch out Frozen Heart for Banshee Veil
Against a Balanced Team
-Stick with the current build I have provided and sell Sunfire neqar end game for a Guardian angle