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Irelia Build Guide by piekarz

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author piekarz

Irelia - The Jungle Style!

piekarz Last updated on May 14, 2012
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Ability Sequence

4
14
15
17
18
Ability Key Q
1
3
5
8
10
Ability Key W
2
7
9
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

I didnt saw good build for irelia in jungle, but she is the best jungler i ever seen. She got W for heal herself and nice def when gang lines.


Guide Top

Runes

Seals give you armor, its very important in jungle cause neutrals crips deal physical damage. Armor penetration quint gives you greater damage to minions and players when you will gang lines. Irelia make true damage from W skill, thats why important are atack speed runes. It let you to make more true damage to minions in jungle before coldowns on W come.


Guide Top

Masteries

Masteries should gives you more resist in jungle, and in late when you will team tank or one of team ad/tanks. In early you got more mana refund from utilities masteries, and longer buffs.


Guide Top

Items

I started with regrow pendant. Some of you can say: "lol?, wtf?" etc, but I really tested it and it work with that runes. Its great item when you are coming to another crips in jungle, you have faster regen heal, and when you wait in grass for gang line, you got more hp when gang will start.

Next item should be fast boots (mercury) and trinity force. When you got this 2 items, you should be have really nice damage with not bad defens.

Another should be warmong, for greater resists. Then atma gives you damage and resist, and banshee another tanky item.

The last item can be guardian angel but its not necessary. You can choose you own, for example win's end will be not bad.


Guide Top

Summoner Spells

Smite doesn't need to be introduce, but flash gives you few pixels more to escape from dangerous situation or if you are really agresive play you can use it offensive.