Irelia Build Guide by Adrian2470
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
The Ionians have developed some of the most breathtaking and deadly martial arts on all of Runeterra - just one manifestation of their pursuit of enlightenment. The most remarkable blade style to emerge, however, was the unusual byproduct of foreign intervention. Master Lito was a swordsman whose teachings were sought by ruling classes from nearly every city-state. His art was a highly-guarded secret, but it was said that swords would breathe in his grasp. He withered unexpectedly from a mysterious disease which baffled the brightest of Runeterran physicians. When he died, he left behind Zelos and Irelia, his son and daughter, and a truly unique weapon. Zelos became a sergeant in the Ionian military and left to seek assistance from Demacia immediately prior to Noxus' invasion of Ionia. Irelia, charged with the protection of their home until Zelos returned, was alone when the Noxian forces struck.
The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young Irelia lifted her father's enormous blade and pledged to hold until her brother returned. In the chaos of the ensuing fight, Irelia was cursed with dark Noxian Necromancy. As her life ebbed, Soraka, the Starchild, made a final attempt to anchor her fading soul. Unwilling to relinquish her home, Irelia rose at the brink of death, and her father's sword lifted in the air alongside her. Irelia rushed back to the fore, unfazed by the blade's sudden animation. The weapon danced around her effortlessly, cutting down Noxians as they gaped in horror. The decimated invaders were forced to retreat from the Placidium. Irelia was appointed Ionia's Captain of the Guard, and when the defense of her homeland moved to the Fields of Justice, so did she.
'The sword flourishes, as though painting with blood.'
- Taken from a Noxian Field Report
Irelia is a excellent carry but also a very difficult champion too master. She excels in getting in and out of combat, focasing down a single target and killing them quickly. If your the type of player who runs when they drop low, Irelia is not the champion for you.
I build my rune page like this.
9x Greater Marks of Desolace (More Armor pen is nice for extra damage)
9x Greater Seals of replenishment (She runs Out of Mana fairly quickly early and mid game if you don't have blue buff. These make last hitting with Blade Surge more viable)
9x Greater Glyphs of Alacrity (The way i play Irelia is too get alot of attacks in on a target in the time that Hiten Style is active. The more hits, the more true damage you can dish out.)
3x Greater Quintessences of Desolace (Same as the Reds. More damage is nice.)
For masteries i follow a 21-0-9 build.
I go down the Attack tree too Havoc and also take Archiac Knowledge. This makes her ult do some sexy damage.
In the utility tree i love too take Awareness. I almost NEVER skip this in any build for any champion. I find it so useful. Even the smallest amount of Exp gain over the enemyies in your lane can help a ton.
For items i start with a Doran's blade for some extra damage, health, and a bit of Life steal.
i try and stay in lane as long as possible too farm CS as much as i can. Cause seriously. Last hitting is the best way too win. I then grab Boots of Speed, and Sheen on my first recall. The next item i get is Wits end. I then grab a Spirit Visage, which is nice for a extra health bonus, and MR but the extra healing you get from it does wonders. You become somewhat of an offtank if focased. You heal a ****load with Hiten and Transendent Blades. For my last items i grab Trinity Force and then a Banshees vail as some extra defense for my last item.
I LOVE. Wits End. It gives you a defensive Bonus too Magic Resist, as well as the attack speed you need for Hiten style AND A sexy passive. Each auto attack will deal a bonus 40 magic damage too the target.
What i do is i max Hiten style first, take Wits end and Always have Red buff if i can help it. That is 4 Sources of damage on every auto attack that Hiten is up for. So you do a TON of different types of damage with your auto attacs, which makes it VERY difficult too counter.
I start by taking one point in Blade Surge at level 1.
Then maxing Hiten Style first, by level 12.
I take one point in level Equalibrium Strike at level 2 for the slow/stun.
And Grabbing her Ult whenever Available.
For summoner spells i usually take Ghost and Flash.
I like these two because they can both be used Defensively and Offensively.
As an Assasin, Flash is AMAZING for Irelia. She can hope into the middle of the enemy team during a team fight and rape their squishy targets, then Flash out before gettin caught out of position and focased.
I take Ghost too chase down targets that try and get away. Or if you get caught off guard, its always fun too juke the enemy champions through your own minions or into the brush.
Now The thing about Irelia that makes her amazing is her 1v1 potential. I have taken down many champions with her at 100 health and them being at full. Her E ability "Equalibrium Strike" Stuns the enemy target if they're health percent is above Irelia's. All it takes is a stun, some lifesteal from her Hiten styles Passive and her Ult, and she can gain a ton of health as well as burst the Enemy down in the Process.
Other tricks with Irelia are Jumping too a low health Enemy Minion in lane with blade surge, too catch up to an enemy champion; Considering killing an enemy unit resets the cooldown and refunds most the mana cost of Blade Surge.
As dumb as it sounds, i prefer too almost never be at full HP if i can help it. Staying at around 80% is usually a safe bet. Here is why: If your ganking a enemy champion with full health and you jump on them right away with Blade Surge, your going too scare them and they will run. Most of the time. But the combo of Blade Surge too Equalibrium Strike wont land the stun if your at full HP. You'll get a slow instead. which though useful, isn't as good as the 2 second Stun you can easily get.