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Jarvan IV Build Guide by C9 Annieisbozz

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author C9 Annieisbozz

Jarvan IV Jungle Guide Patch 4.15 [ Still In Progress But Al

C9 Annieisbozz Last updated on September 17, 2014
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Ability Sequence

2
4
5
7
8
Ability Key Q
3
9
10
13
14
Ability Key W
1
12
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Table of Contents
Guide Top

Introduction

Hey guys I'm Annieisbozz. I love me some J4, let me tell ya! So getting in to the guide, I'm not saying I'm the best Jarvan but I am really good :D. Jarvan can be played as a DPS jungler, or a tanky jungler. He is well known for his E Q combo and amazing team fight potential. Thus, making him my #1 jungler of choice.


Guide Top

Runes

Ok, so my runes are really common, and reasonable, the armor pen for damage. The AD for extra damage, and the tankiness, for....tankiness :D. I find HP to help j4 a lot more than armor, do to his w shield. If you have more hp, it shields more.


Guide Top

Items

: OK, elder lizard provides so much damage and that damage can keep him from being pure tank. The dot helps him secure kills for his team, as well has have a true damage dot to get them low, almost always a must on Jarvan.

: Sunfire cape is a great item for health, armor and another constant dot, for getting camps faster. The armor and health seem to be small but are actually quite large. 450 health and 45 armor can stop a 500 damage crit from doing anything, compared to not having this item.

: Maw isn't the best item but it sure does help when the enemy team has a lot magic damage. It gives you hexdrinker passive, a Morgana shield that can save your life, and a passive that says the lower you get the more AD you get. As being a good source of damage and kind of being tanky, you'll probably get focused, making this item pretty good.

: Randuins simply put, might be the best defensive item In the game, it gives you 70 armor and 500 health, that's not the great part. Cold steel, its passive enemies who attack you get there attack speed reduced, this is AMAZING when the enemy adc is fed. If they hit you they'll start hitting you slower, and slower. Then you pop the active and now they attack slowly and move slowly, making them easy pick'ins.

: Banshee's Veil is amazing when against ap nukes, it gives you a shield that blocks the next spell, so don't be afraid to 1v1 a Veigar

Frozen Mallet combined with Randuin's can make you into an ad Mundo. NO ONE gets by you. The reasoning is, you Randuin's they are slowed, you basic attack, that's a 90% slow, no one can get away. The 700 health is good too. Only get this when your against a very mobile team.

: Black cleaver is a good ad item against kin of tank team like, an Evelynn or someone of that sort that builds semi tanky. It doesn't give enough damage for it to always be used.