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Jarvan IV Build Guide by iOzark

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author iOzark

Jarvan IV - Jungle Tanky Build

iOzark Last updated on September 6, 2013
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Ability Sequence

2
3
5
8
10
Ability Key Q
4
7
12
13
15
Ability Key W
1
9
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Pros & Cons

Pros
- Very tanky
- Fun to play
- Extremely strong in late game
- High mobility
- Good clearing time
- Awesome Ganks
- Very useful in Team Fights

Cons
- He's not so good at duelling
- Can be very squishy at early game
- It's not very simple to use his ultimate


And always remember:

Jarvan isn't a good champion if you want to solo Baron like Warwick, Fiddlesticks, Tryndamere...


Guide Top

Abilities

DRAGON STRIKE (Q)

Jarvan IV extends his lance through his opponent, dealing 70 / 115 / 160 / 205 / 250 (+1.1 per bonus attack damage) physical damage and lowering their armor by 10 / 14 / 18 / 22 / 26 % for 3 seconds. If its lance contacts his standard it will pull Jarvan IV to its location, knocking up all enemies in his path.


GOLDEN AEGIS (W)

Jarvan IV forges a shield protecting him for 50 / 90 / 130 / 170 / 210 (+20 / 25 / 30 / 35 / 40 per nearby enemy champion) damage for 5 seconds and slowing surrounding enemies by 15 / 20 / 25 / 30 / 35 % for 2 seconds upon activation. The shield adds more mitigation for every enemy champion nearby when activating.


DEMACIAN STANDARD (E
Passive: Grants Jarvan a bonus 10 / 13 / 16 / 19 / 22 % attack speed and 10 / 13 / 16 / 19 / 22 armor.
Active: Jarvan IV throws a Demacian flag to a nearby area, dealing 60 / 105 / 150 / 195 / 240 (+80% of ability power) magic damage to enemies in the area and granting his passive benefits to nearby allies and again to himself for 8 seconds.


CATACLYSM (R)

Jarvan IV heroically leaps to an enemy champion, dealing 200 / 325 / 450 (+1.5 per bonus attack damage) physical damage and creating a circle of impassable terrain around them for a 3.5 second duration. Jarvan IV can destroy the area by activating it again. Champions can still leave or enter the area by using teleport abilities.


Guide Top

Jungle Routes

First, the spawn time

Wolves spawn at 1:40 and the respawn timer is 1:00.
Wraiths spawn at 1:40 and the respawn timer is 0:50.
Double Golems spawn at 1:40 and the respawn timer is 1:00.
Blue Buff spawns at 1:55 and the respawn timer is 5:00.
Red Buff spawns at 1:55 and the respawn timer is 5:00.
Dragon spawns at 2:30 and the respawn timer is 6:00.
Baron Nasher spawns at 15:00 and the respawn timer is 7:00.


Blue Team

1. Blue
2. Wolves
3. Red
4. Golem
5. Wraith


Purple Team

1. Blue
2. Wolves
3. Wraith
4. Red
5. Golem


Guide Top

ATTENTION

This is my first post.

I'll try to do my best and to update it daily.

Sorry for my english. (I'm from Brazil).