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Jinx Build Guide by lordhelmet245

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author lordhelmet245

Jinx the top laner(WIP)

lordhelmet245 Last updated on October 11, 2013
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Ability Sequence

3
12
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
2
8
10
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


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This is my first build

So hi, This is my first build but I use this build and I would like to share it with you.


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Games I have used this build top

The other games you will see that I have played with JInx are bad they kicked me down to ADC and that is not my strong suit.

My pentakills:



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Lane match ups

She just came out so I need to find them out but she is hard to counter.(i will update soon)


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Spells

COOLDOWN: 1COST: 20 MANA PER ATTACK
Switcheroo! 2
TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack.

BONUS RANGE: 75 / 100 / 125 / 150 / 175
her attacks will splash, dealing full damage to all nearby enemies. The bonus damage to her target and the splash damage both scale additively with critical strikes.(the Runaan's Hurican will help you here)

Zap!RANGE: 1500COOLDOWN: 10 / 9 / 8 / 7 / 6COST: 45 / 55 / 65 / 75 / 85 MANA
Zap!
ACTIVE: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting true sight and slowing it for 2 seconds.

PHYSICAL DAMAGE: 30 / 75 / 120 / 165 / 210 (+ 140% AD)
SLOW: 30 / 40 / 50 / 60 / 70%

Flame Chompers!RANGE: 900COOLDOWN: 24 / 22 / 20 / 18 / 16COST: 50 MANA
Flame Chompers!
ACTIVE: Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. A single champion can only set off a single chomper, but can be damaged by any number if they remain in range.

MAGIC DAMAGE: 100 / 150 / 200 / 250 / 300 (+ 100% AP)

Super Mega Death Rocket!RANGE: GlobalCOOLDOWN: 90 / 75 / 60COST: 100 MANA
Super Mega Death Rocket!
ACTIVE: Jinx fires a rocket that travels in a line, exploding on the first enemy champion hit. Enemies caught in the explosion take magic damage equal to a base amount (this amount increasing over the first second the rocket travels) plus a percentage of their missing health. The primary target of the explosion takes full damage, while nearby enemies take 80% damage.

MINIMUM MAGIC DAMAGE: 125 / 175 / 225 (+ 50% bonus AD)
MAXIMUM MAGIC DAMAGE: 250 / 350 / 450 (+ 100% bonus AD)
ADDITIONAL DAMAGE: 25 / 30 / 35% of enemies' missing health


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Pros / Cons

PROS
-great for kiting champs
-major crit chance
-great in team fights
-easy to recover from a pushed lane
Cons

-hard to fight off ganks from junglers