Jinx Build Guide by lordhelmet245
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Jinx top lane
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my first build
So hi, This is my first build but I use this build and I would like to share it with you.
Games I have used this build top
The other games you will see that I have played with JInx are bad they kicked me down to ADC and that is not my strong suit.
Lane match ups
She just came out so I need to find them out but she is hard to counter.(i will update soon)
COOLDOWN: 1COST: 20 MANA PER ATTACK
TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack.
BONUS RANGE: 75 / 100 / 125 / 150 / 175
her attacks will splash, dealing full damage to all nearby enemies. The bonus damage to her target and the splash damage both scale additively with critical strikes.(the Runaan's Hurican will help you here)
Zap!RANGE: 1500COOLDOWN: 10 / 9 / 8 / 7 / 6COST: 45 / 55 / 65 / 75 / 85 MANA
ACTIVE: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting true sight and slowing it for 2 seconds.
PHYSICAL DAMAGE: 30 / 75 / 120 / 165 / 210 (+ 140% AD)
SLOW: 30 / 40 / 50 / 60 / 70%
Flame Chompers!RANGE: 900COOLDOWN: 24 / 22 / 20 / 18 / 16COST: 50 MANA
ACTIVE: Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. A single champion can only set off a single chomper, but can be damaged by any number if they remain in range.
MAGIC DAMAGE: 100 / 150 / 200 / 250 / 300 (+ 100% AP)
Super Mega Death Rocket!RANGE: GlobalCOOLDOWN: 90 / 75 / 60COST: 100 MANA
Super Mega Death Rocket!
ACTIVE: Jinx fires a rocket that travels in a line, exploding on the first enemy champion hit. Enemies caught in the explosion take magic damage equal to a base amount (this amount increasing over the first second the rocket travels) plus a percentage of their missing health. The primary target of the explosion takes full damage, while nearby enemies take 80% damage.
MINIMUM MAGIC DAMAGE: 125 / 175 / 225 (+ 50% bonus AD)
MAXIMUM MAGIC DAMAGE: 250 / 350 / 450 (+ 100% bonus AD)
ADDITIONAL DAMAGE: 25 / 30 / 35% of enemies' missing health
Pros / Cons
-great for kiting champs
-major crit chance
-great in team fights
-easy to recover from a pushed lane
-hard to fight off ganks from junglers