get
prime

Blitzcrank Build Guide by olshmokey

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


5K
Views
1
Comments
0
Votes
League of Legends Build Guide Author olshmokey

jungle blitz? are you fo realz?

olshmokey Last updated on December 15, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

3
14
15
17
18
Ability Key Q
1
4
5
8
10
Ability Key W
2
7
9
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Ok so please don't be too harsh as this is my first guide. This guide actually started with me trying a ridiculous build, but has actually proven fairly viable. Anyways it is all about the newest addition to the list of junglers that strike fear into the hearts of enemy champs: Jungle Blitzcrank!!! Zomg

Before I begin there are a few things I should note:
This is not a blitz tank build.
This build focuses on becoming a very scary ad ganker.
You will be much more squishy than many other blitz builds out there.


Guide Top

Pros/cons

Pros

    Amazing ability to initiate a gank/fight
    Can isolate individual champs
    Has the ability to pull enemies over terrain/walls
    Huge amount of cc
    Super fast movement speed
    Very bursty

Cons
    Not even close to fastest jungle
    Requires lots of farm/assists to really wreck late game
    Pull difficult to land at times
    Crucial to have both buffs throughout most of the game
    Requires good team synergy to be effective in ganking
    Very susceptible to focus/cc
    No great escape other than running cleverly
    Steep learning curve


Guide Top

Rune explanation

Ok so I know it's a little unprecedented to not use all the same type of rune but whatever I'm doing it anyway.
I take 3 Greater Mark of Attack Speed , 6 Greater Mark of Attack Damage , 10 Greater Seal of Armor , 5 Greater Glyph of Attack Speed , 4 Greater Glyph of Magic Resist , 2 Greater Quintessence of Desolation, and 1 Greater Quintessence of Movement Speed.

This is so that you can (more) quickly clear the jungle than if you focus solely on armor pen or attack speed. Additionally the armor/magic resist provide a little bit of extra defense for when you inevitably gank or teamfight.


Guide Top

Masteries

Since the rework of masteries and jungle, I've tried this mastery set-up to provide more durability into jungling, allowing the jungle path safer and fairly effective.

I take 9/21/0 picking up extra dmg to minions, attk speed, and extra armor pen. This provides for faster jungling. The 21 in the defense tree allow you to get to a sufficient level while maintaining a fairly full health pool, allowing you to gank and not be super cautious about your current hp.


Guide Top

Items

So start of with a Cloth Armor and 5 Health Potion which is pretty standard for most jungles out there.

Your core items