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Nasus Build Guide by Terzinho

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Terzinho

Jungle Nasus

Terzinho Last updated on June 11, 2011
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Ability Sequence

2
9
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 1

 
 
 
 
 
2/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
2/
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 19

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 10


Guide Top

Introduction

Build for quality Nasus jungle. I`ve checked the site and didnt see any exceptionally good guide for jungling Nasus which is completely viable. This build focuses mostly on tanky dps build which I will explain below.


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Runes

Greater Mark of Desolation
Armor pen comes up quite nice whether for the jungling part or in team fights especially when you focus on last hitting with your Q.

Health is quite nice for jungle survivability

Some att speed for faster jungle

More HP - explained above


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Masteries

1/19/10 mastery setup is optimal since it gives you great survivability early game for the jungle and of course you need to take experience and longer duration of buffs masteries. One point to smite mastery is a also a must. some would say "why not set some in offense?", well you could but remember youre a melee champ who will probably take a lot of dmg so trust me youll be grateful for putting those masteries in defense.


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Items

5x
These are standard jungle items for most junglers and Nasus is not an exception.


Only boots you should ever buy since the tenacity which mercury give is just too good.


You will do massive life steal with your passive added which will ensure you can stay in team fights.


There are 2 reasons why this items is crucial for Nasus. The 1st is dmg of your ulti based on max hp and the 2nd is Warmog's passive: Permanently gain 4.5 Health and .15 Health Regen per 5 sec per minion kill. Champion kills and assists grant 45 Health and 1.5 Health Regen per 5 sec. Bonuses cap at +450 Health, and +15 Health Regen per 5. Since Nasus is one of the best farmers in game you will wipe those minion waves mid game with and even pump your HP more.


Atma's passive: 2% of your maximum health is added to your attack damage + Warmog's... figure yourself.


More att speed is always welcome and you now have decent crit chance and thats why I usually finish with:


Good situational items:

Good against heavy AP teams and its passive is awesome with Warmog's: Restores 0.35% of your champion's health every second. Since mid game you already got around 3k HP already this is just unfair.


If you think you need more armor pen why not.


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Skill Sequence

Max first as you will jungle faster and farm better, also reduces armor and good for keeping enemies at bay.

Next is which you get at lvl 2 and start last hitting ASAP since Siphoning Strike permanently gains 3 stacked damage whenever it kills an enemy(including minions).

I get this usually on lvl 4 when Im finished with jungle and ready to gank. I love Wither since sometimes not even flash can save an enemy from escaping. you should always aim for carry champs with Wither. Since from leveling this skill you just gain extra slow max this last.

Can be a killer, but more importantly can be a life saver in many situations. Cant remember how many times I saved myself with ult.. For example if cait ults you just pop your ulti and say "lady thats just not enough". Of course you max ult always first.


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Summoner Spells



No need for explain, every jungler should have smite.



I picked ghost since you need a survival/escaping summoner and flash is imo kinda stupid on Nasus because ghost can be used both defensively and offensively. Ghost + Wither = lots of hits on the enemy.


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Jungling

I always start with blue buff since is so mana demanding. Next is usually the standard jungle: wolves, wraiths, lizard and golems. After you finish your jungle youre ready for a gank.
When I jungle I always ward enemies red/blue buff(more often blue). This is common sense in serious games today and applies for all junglers.


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Common playstyle

When ganking usually you want to slow with the squishiest champion on the lane, then usually that champion starts running back so pop on his running route. Since the slow lasts 5 sec you can catch up and start hitting with which has pretty low CD.


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Pros / Cons

Pros:
- Can jungle pretty fast
- Has great survivability
- Farms like mad

Cons:
- Maybe not the best ganker compared to some other junglers
- In team fights can be often focused


Guide Top

Summary

Hope this helps Nasus players who want to try out jungle. Nasus is probably better laning - awesome solo top laner, but I wanted to make a viable jungle guide.