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Skarner Build Guide by multipwn

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author multipwn

Jungle Skarner

multipwn Last updated on June 16, 2012
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Ability Sequence

1
4
5
10
12
Ability Key Q
2
7
8
13
17
Ability Key W
3
9
14
15
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hi people of mobafire!! This is my 4th build about to be my second cause im deleting two of my other builds. If you don't know much about Skarner then READ THE WHOLE GUIDE!! Thats about all I can say for the Introduction so lets move onto the runes shall we?


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Pros/Cons

Pros:
Great Burst.
Exceptional mobility.
Quick killer.

Cons:
You will be focused.
You will be called OP and play a champion that takes skill.


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Runes

The runes for Skarner are pretty basic for standard survival and also domination late game and for that blue buff rather quickly. I go with Greater Mark of Desolation this is for that Armor Penetration so you can get past peoples armor and burst them down really fast. For Seals I go with just for that armor it puts out making you harder to kill by that blue buff and that red buff. Or if your feeling gutsy late game soloing Baron. For Glyphs I go with for that mana so you can have enough mana to take down blue buff and red buff w/o having to go back. If you play skarner like I do you will burn down mana FAST. Finally for the Quintessences I go with for 78 bonus health at level 1!! Thats not too shabby. That'll let you live longer while taking down the jungle and possibly when your ready ganking mid. Moving onto the masteries right about now. See ya there.


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Masteries

Welcome to the masteries section of this guide. The masteries 21/0/9 are pretty basic. You want a lot of physical damage for when you use your Q to jungle. Also you get all that lifesteal from that its not much but it could mean a whole big difference in the jungle. With the utility side I build 9 into that one so I can get the 25% extra on neutral monster buffs and all that. You will also need that movement speed increase so you can get around the jungle a lot easier. Its not much but hey. The small things could make big plays. Remember that as a personal motto. Theres not that much more to say about masteries other than the fact that you just need Armor Pen. which is why I went with this mastery set up. Moving onto Items. See ya there!!


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Items

For items I start off with so I can build into Wriggle's Lantern so you can kill those neutral monsters a lot quicker and farm a lot quicker than usual
I then build at the because of the Attack speed it will give you making you virtually indestructible. Up next is and I get two because if you do then you get double its stats which is amazing. You should get its stats rather quick. Mainly because when I'm Skarner I know how to farm those minions. Up next is so you can get some AS and some crit for when you tackle getting the so you can get 250% crit strike damage instead of 200%. Last but not least is the Banshee's Veil so you can block one of the abilities they throw at you which would usually be the one that can kill you quickest you will be a carry. Remember get all of the stacks on the Bloodthirster so you can pwn them a lot quicker.


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Skill Sequence

This is the skill sequence that you need to use for total domination.
- 1,4,5,10,12.
- 2,7,8,13,17
- 3,9,14,15,18
- 6,11,16

In a team fight you always wanna start off like this E,R,Q,W remember when you impale him while the ability is active you wanna keep using your Q and hopefully your W so you can pull them further away then burst them down. Thats all you need to know for skills.


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Summoner Spells

For the summoner Spells these are what you need.

This is only for jungle skarner don't take this if you are gonna lane.

This is so if they try to escape you W then E then Ignite to safely pick up a kill.

Only take this if you dont plan on jungling. But you did come to a skarner build to jungle so yeah.
Thats about all for the summoner spells you need to take.


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Creeping / Jungling

My strategy is to always go for blue buff first here it would be easier if I put jungle route picture down.


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Summary

That about wraps this build up... For now. I will be constantly udating this build in MANY different ways. Have fun pwning. Maybe this will make it to the top. Bye!!