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Kha'Zix Build Guide by Sachen

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Sachen

Kha Zix - Whats Black and Purple then Red all over? YOU!

Sachen Last updated on October 6, 2012
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Ability Sequence

1
3
5
8
10
Ability Key Q
2
7
9
12
14
17
Ability Key W
4
13
15
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction


Hello guys! This is my first guide but I have been playing league for about 2 years relatively under the radar.

So lets get to it! Kha Zix, is right now my favorite champion ever! Simply because he looks so cool. Ive played many games on him and have beat plenty of other Kha Zix who complain hes under powered. Not I'm not the best I've lost plenty of games with Kha Zix and I've learned from them as well. SO without further a due! Enjoy!


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Runes

Kha Zix is called the Void Reaver for a reason. And to me that reason is because he is supposed to weave through a fight. In my mind much like a boxer does "Bob and Weave" Kha Zix is not a typical AD Bruiser like lets say his Counterpart Rengar!Kha Zix cannot stand toe to toe and slug it out with someone taking blow after blow! He was not built for that since he is very squishy, and it doesn't suit his Kit.

Marks


For marks you get the Flat Armor Pen mostly because it scales better with your auto attacks and Skills combined than just flat AD, as well as scales better into late game.

Seals


For seals you get Flat Armor seals mainly because you need the armor right away at Lv 1 and because you get more of it as you level up and build items.

Glyphs


For glyphs I take Magic Resist per Lv Glyphs the reasoning behind that is that the AP characters do not start to get dangerous until a little bit later. As well as the fact that yous start with more base MR than you do armor. AND you don't get any more as you Lv up making magic resist all the more precious and you want as much of it as possible.

Quintessence



As for Quintessences you might be asking yourself why flat HP Regen runes???? Well it has a very good reasoning behind it. Since your solo top you pretty much want to be farming minions and the enemy will likely try to harass you away from the minions. But since your started with a Regrowth Pendant + Your Regen Quints your going to have 30 hp/5 seconds that at lv 1 and that makes your laning phase ALOT easier.

Especially once you get your philosophers stone which you RUSH. I've actually been ganked in lane and brought to like 20% hp. So i stayed at tower for like 1 minute so i didn't lose too much farm or exp. Combined with my W spam in that 1 minute i went back to almost FULL HP with 360 HP from Regen alone in that minute.

So in conclusion these quints make your early game easier setting you up for a better late game.


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Masteries

UNDER CONSTRUCTION!


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Summoner Spells

UNDER CONSTRUCTION!


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Evolution Path

UNDER CONSTRUCTION!


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Items

UNDER CONSTRUCTION!