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Summary
Lee Sin The Blind Monk
''The actions of one may sunder the world, but the efforts of many may rebuild it.''
-- Lee Sin
Pros
+Legendary Ganks with Sonic Wave
+Early Game Damage
+No True Mana (Energy)
+Gap Closers ( Resonating Strike and Safeguard)
Cons
+Hard To Master
+Can Fall Off Late Game
+Skill Shots
+Legendary Ganks with Sonic Wave
+Early Game Damage
+No True Mana (Energy)
+Gap Closers ( Resonating Strike and Safeguard)
Cons
+Hard To Master
+Can Fall Off Late Game
+Skill Shots
ABILITY'S
Sonic Wave/ Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage) physical damage to the first enemy it encounters and revealing them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Resonating Strike (30 energy): Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage) physical damage plus 8% of their missing health as physical damage.
Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding him (and his target if it is a champion) for 40 / 80 / 120 / 160 / 200 (+80% of ability power) for the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will (30 energy): Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5 / 10 / 15 / 20 / 25 % lifesteal and spell vamp.
Tempest/ Cripple
Tempest: Lee Sin smashes the ground sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+1.0 per bonus attack damage) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple (30 energy): Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed by 20 / 30 / 40 / 50 / 60 % for 4 seconds. Movement and Attack Speed recover gradually over the duration.
Farming with Lee Sin because of his combo's. To start the game get early levels by starting at Red buff. You have a decision now bank or don't gank. The reason why you can bank at such early levels is because of Lee Sin's Sonic Wave and Tempest combo. This will get hime into the fight brining early damage to enemies around him. Using Cripple will slow down your enemy making it easier to get kills early game. Once you unlock Safeguard / Iron Will you can lead into a gank by using Safeguard / Iron Will on an ally then using Tempest and Cripple. Once they start to get away finish with Sonic Wave/ Resonating Strike
When your lane ally is missing farm minions to increase gold and levels. This will help Lee Sin in the long run.
When your lane ally is missing farm minions to increase gold and levels. This will help Lee Sin in the long run.
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