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Kog'Maw Build Guide by DarkWyrd

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author DarkWyrd

Kog is a Tank-Killa

DarkWyrd Last updated on March 19, 2012
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Ability Sequence

2
4
9
11
13
Ability Key Q
1
3
7
8
10
Ability Key W
5
14
15
17
18
Ability Key E
6
12
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 30

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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intro

im not even gonna say much. All im gonna say is try it and if you don't like it down it.Jk ok heres the deal i watched moscow 5 rock an ad kog, so i thought to myself why not get kog my first time kog i went 22/3/10. This is all because i relized the Bio-Arcane aka mini snots did ap like a tehe im emo aka Teemo. So i threw this build together just to see how it went. Look at the K/D ratio and tell me how it went 8p.


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Runes

some ppl probably are like why these runes? well ill tell you to STFU it's what i use on and ad, dps or not, it wins games. Ad per lvl and ArP/Mp Quients are just perfect for a rockin kog. Trust me i have many ppl say kogs op or damn his range and what can i say, i honestly either get wood or cry from laughing.


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Masteries

ok masteries are up to debate. Thats my normal kog mastery page and i like it that way. It just works out for me. Different ppl have different play styles try mine, then patch what you will on it to more match ur style.


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Skills

ok now the hard part, ppl use their ult way to much, and it makes kog look like a mana *****. Truth is i use it only if i am close enough for the kill, the Q/W combo will rip through a garren( OMG did i just say that) yes i did he cant do anything against a long range kog cuz well one he is melee and two kog Bio does health% on each hit. i start with my W, My older brother starts with his q, you just need to see who ur laning with and who your laning agaist. Me i go W either way since the range out does every champ except tristanna at lvl 18, and why do i wait till lvl 5 to get my super booger well think how long till a jungler ganks? normally when they hit 3 or 4 now put ur minion kills to their neutral kills and see who lvled up faster. Now you see why ur E is not that important early game.


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SS aka Summoner Spells

DO NOT GET SURGE IDC if you are surge pro you put a surge on kog and i will bust ur nutz for a long time. it takes away from either ur escape, or kill assist.
Smart players
Smart players will go with either Flash:ESCAPE IS HUGE IN LoL
Ignite: Only noobs wouldnt relize why ignite kog is good
Clarity: If you just love ur ult too much
Tele: I also use to either backdoor, defending, or just CS
Noobs will go with Surge: WASTE OF SKILL
Clari: USELESS SUMMONER SKILL
Promote: Last hit is better money and pushing gets you super fried


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Summary

RATE IT
Tell me what y'all think of it!!!!

<3
l)ARKWRYl)