get
prime

Build Guide by lolizam

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


8K
Views
26
Comments
12
Votes
League of Legends Build Guide Author lolizam

Kog'Maw 100% OP

lolizam Last updated on February 6, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
3
4
5
9
Ability Key Q
10
14
15
17
18
Ability Key W
2
7
8
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 6

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 3


Guide Top

Introduction

Kog'Maw anti tank attacks on tanks demage in% .. With it's easy to kill a tank. For team play was good, but you always have the buff from defects for stack's utiliti ...


Guide Top

Runes

Greater Mark of Malice - 9 runes for cricital chance
Greater Seal of Malice - 9 runes for cricital chance
Greater Glyph of Alactry - 9 runes for attack speed
Greater Quintessance of Malice - 3 runes for cricital chance


Guide Top

Masteries

Offense: 21
Defense: 6
Utiliti: 3


Guide Top

Items

First buy Doran's Blade then
Berserker's Greaves ,
Zeal ,
Phantom Dancer ,
Pickaxe ,
Cloak of Agility ,
Infinit Edge ,
Phage ,
Frozen Mallet ,
Vampiric Scepter ,
The Bloodthirster ,
Recurve Bow ,
Madred's Bloodrazor .


Guide Top

Skill Sequence

First, when you're in a fight 1 vs 1 drop q, e, r, w, r, r, r
When you have 5 vs 5 move away and click Utility .... then flies and kill them all: D


Guide Top

Summoner Spells

Exhaust -target champion,reducing Movement Speed by 40% attack damage dealt by 70%, and abiliti and item damage dealt by 35% for 3 seconds



Ignite - target enemy unit, dealing 50 ture demage plus 20 demage per level over 5 seconds, and reduces healing and regeneration by 50%.


Guide Top

Summary

Nothing to summarize the hero is very strong ...


Guide Top

Ranked Play

Who plays very well with Kog'Maw no danger for him to play ranked


Guide Top

Pros / Cons

Pros
A great advantage of who knows how to steal the kill utility ..



Cons
This hero has no flaw ....


Guide Top

Creeping / Jungling

Creeping
Ima veoma dobre moci da ubija minions


Jungling

za jungling je bad .. veoma los


Guide Top

Team Work

For team play was much needed due to utility faults. Therefore I suggest that you always have blue buff.


Guide Top

Unique Skills

Unique skills to kill tanks from 2 stroke or Ashe hit 2 times: D With this builds very easily you can achieve


Guide Top

Farming

OMITTED


Guide Top

Story

When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker -- now fastened to Runeterra -- drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey.

The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. When his wake of catastrophe reached the Institute of War, an enthusiastic Malzahar greeted him with an enticing prospect: taste the best Runeterra could offer...on the Fields of Justice.

'If that's just hungry, I don't want to see angry.' --Tryndamere, the Barbarian King


Guide Top

Abilities

Passive: Ichatian Suprise (Innate): Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds (he can move in this time), dealing 100 + (25 x level) true damage to surrounding enemies. Kog'Maw will gain additional movement speed upon entering this state.
Ability Description Levelling up

Caustic Spittle (Passive): Increases attack speed.
(Active): Kog'Maw launches a corrosive projectile which deals magic damage and reduces the target's armor for 4 seconds.

■Cooldown: 8 seconds
■Cost: 60 Mana
■Range: 625
Attack Speed: 10 / 15 / 20 / 25 / 30 %
Armor Reduction: 5 / 10 / 15 / 20 / 25

Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.7 per ability power)


Bio-Arcane Barrage (Active): For 6 seconds, Kog'Maw's attacks gain additional range and deal a percentage of the target's maximum health as magic damage (max 100 damage to monsters).
■Cooldown: 17 seconds
■Cost: 50 Mana
Range: 130 / 160 / 190 / 220 / 250
Magic Damage: 2 / 3 / 4 / 5 / 6 % (+1% per 100 ability power) of target's max HP


Void Ooze (Active): Kog'Maw launches a peculiar ooze which deals magic damage to all enemies it passes through and leaves a trail for 4 seconds which slows enemies who stand on it.
■Cooldown: 12 seconds
■Range: 1,000
■Area of Effect:
Cost: 80 / 90 / 100 / 110 / 120 Mana
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.7 per ability power)

Slow: 28 / 36 / 44 / 52 / 60 %


Living Artillery (Active): Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets for 4 seconds. (150% bonus damage to champions).
■Cost: 40 Mana (each subsequent Living Artillery in the next 6 seconds costs 40 additional mana, capping at 200 per cast)
■Area of Effect:
Magic Damage: 80 / 120 / 160 (+0.3 per ability power)
Range: 1,400 / 1,700 / 2,200

Cooldown: 2 / 1.5 / 1