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Kog'Maw 100% OP
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Spells:
Exhaust
Ignite
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Introduction
When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker -- now fastened to Runeterra -- drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey.
The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. When his wake of catastrophe reached the Institute of War, an enthusiastic Malzahar greeted him with an enticing prospect: taste the best Runeterra could offer...on the Fields of Justice.
'If that's just hungry, I don't want to see angry.' --Tryndamere, the Barbarian King
The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. When his wake of catastrophe reached the Institute of War, an enthusiastic Malzahar greeted him with an enticing prospect: taste the best Runeterra could offer...on the Fields of Justice.
'If that's just hungry, I don't want to see angry.' --Tryndamere, the Barbarian King
Passive: Ichatian Suprise (Innate): Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds (he can move in this time), dealing 100 + (25 x level) true damage to surrounding enemies. Kog'Maw will gain additional movement speed upon entering this state.
Ability Description Levelling up
Caustic Spittle (Passive): Increases attack speed.
(Active): Kog'Maw launches a corrosive projectile which deals magic damage and reduces the target's armor for 4 seconds.
■Cooldown: 8 seconds
■Cost: 60 Mana
■Range: 625
Attack Speed: 10 / 15 / 20 / 25 / 30 %
Armor Reduction: 5 / 10 / 15 / 20 / 25
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.7 per ability power)
Bio-Arcane Barrage (Active): For 6 seconds, Kog'Maw's attacks gain additional range and deal a percentage of the target's maximum health as magic damage (max 100 damage to monsters).
■Cooldown: 17 seconds
■Cost: 50 Mana
Range: 130 / 160 / 190 / 220 / 250
Magic Damage: 2 / 3 / 4 / 5 / 6 % (+1% per 100 ability power) of target's max HP
Void Ooze (Active): Kog'Maw launches a peculiar ooze which deals magic damage to all enemies it passes through and leaves a trail for 4 seconds which slows enemies who stand on it.
■Cooldown: 12 seconds
■Range: 1,000
■Area of Effect:
Cost: 80 / 90 / 100 / 110 / 120 Mana
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.7 per ability power)
Slow: 28 / 36 / 44 / 52 / 60 %
Living Artillery (Active): Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets for 4 seconds. (150% bonus damage to champions).
■Cost: 40 Mana (each subsequent Living Artillery in the next 6 seconds costs 40 additional mana, capping at 200 per cast)
■Area of Effect:
Magic Damage: 80 / 120 / 160 (+0.3 per ability power)
Range: 1,400 / 1,700 / 2,200
Cooldown: 2 / 1.5 / 1
Ability Description Levelling up
Caustic Spittle (Passive): Increases attack speed.
(Active): Kog'Maw launches a corrosive projectile which deals magic damage and reduces the target's armor for 4 seconds.
■Cooldown: 8 seconds
■Cost: 60 Mana
■Range: 625
Attack Speed: 10 / 15 / 20 / 25 / 30 %
Armor Reduction: 5 / 10 / 15 / 20 / 25
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.7 per ability power)
Bio-Arcane Barrage (Active): For 6 seconds, Kog'Maw's attacks gain additional range and deal a percentage of the target's maximum health as magic damage (max 100 damage to monsters).
■Cooldown: 17 seconds
■Cost: 50 Mana
Range: 130 / 160 / 190 / 220 / 250
Magic Damage: 2 / 3 / 4 / 5 / 6 % (+1% per 100 ability power) of target's max HP
Void Ooze (Active): Kog'Maw launches a peculiar ooze which deals magic damage to all enemies it passes through and leaves a trail for 4 seconds which slows enemies who stand on it.
■Cooldown: 12 seconds
■Range: 1,000
■Area of Effect:
Cost: 80 / 90 / 100 / 110 / 120 Mana
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.7 per ability power)
Slow: 28 / 36 / 44 / 52 / 60 %
Living Artillery (Active): Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets for 4 seconds. (150% bonus damage to champions).
■Cost: 40 Mana (each subsequent Living Artillery in the next 6 seconds costs 40 additional mana, capping at 200 per cast)
■Area of Effect:
Magic Damage: 80 / 120 / 160 (+0.3 per ability power)
Range: 1,400 / 1,700 / 2,200
Cooldown: 2 / 1.5 / 1
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