Build Guide by Pookems

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


155K
Views
57
Comments
40
Votes
Like Build on Facebook Tweet This Build Share This Build on Reddit
League of Legends Build Guide Author Pookems

Kog'Maw - The Mobile Mortar! (AP BUILD)

Pookems Last updated on December 24, 2010

Ability Sequence

13
14
15
17
18
Ability Key Q
2
4
8
10
12
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


This is my first build description I have put together, please reply with feedback so I can make this build more effective, thanks!

For my new Tryndamere build
http://www.mobafire.com/league-of-legends/build/tryndamere-thirsting-for-blood-4301

Kog'Maw - The Mouth of the Abyss: This vomit flinging insect can help put some serious pressure on a team. With this build you'll be able to spam your attacks, while maintaining enough mana to keep your lane management.

Pros and Cons

Pros
+Excellent harasser
+Great range skills
+Superb chaser(When you're passive is active xD)
+Superb pusher/harasser/spiking
+Fun to explode!

Cons
-Early mana starved
-Squishy, (STOMPABLE)
-Waiting till your level 6 to fling vomit.


Summoner Skills:

Ghost - With ghost you'll be able to keep in range of your nuking skills such as Bio-Arcane Barrage and Void Ooze to help take down your opposing team, and also to help run away from near death or help set up ganks.
Clarity - This will help you in the early game and late game, with your constant spamming of skills you'll become mana starved, but have no fear, clarity restores 100 + 25 x level mana to Kog'Maw, and 50% of that to nearby allies, helpful for support, and for your mana starved ooze belcher.

Kog'Maw's Abilities:Icathian Surprise
Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x level) true damage to surrounding enemies.

This is your suicide skill, your invulnerable for 4 seconds and become an explosive damaging your enemies around you, can help you get a few kills, but still play careful.
Caustic Spittle
Passive: Increases Armor Penetration by 13 / 16 / 19 / 22 / 25%. Active: Kog'Maw launches a corrosive projectile which deals 60 / 110 / 160 / 210 / 260 (+70% of ability power) magic damage and doubles his passive armor penetration for 4 seconds. Passive is disabled during cooldown.

You can grab this anytime if you want to help nuke more effectively, but I prefer to grab it later due to the fact you don't plan on "ganking" till around mid-game play.
Bio-Arcane Barrage
Kog'Maw's attacks gain 140 / 180 / 220 / 260 / 300 range and deal an additional 2 / 3 / 4 / 5 / 6% (+1% of ability power) of the target's maximum Health as Magic Damage (100 damage maximum vs monsters). Lasts 6 seconds.

This skill is one of the reasons I call Kog'Maw, The Mobile Mortar. It helps you catch those runners with low health with a nice epic range for your normal auto attacks. This also can help you push towers outside of range for your own safety.
Void Ooze
Kog'Maw launches ooze which deals 60 / 110 / 160 / 210 / 260 (+70% of ability power) magic damage to enemies it passes through. Additionally, it leaves a trail which slows enemies by 28 / 36 / 44 / 52 / 60% for 4 seconds.

This skill is great for harassing your opponents in early game, which is why I recommend grabbing it first, if you range with a nice range or melee champion, you can easily help get your team the first blood.
Living Artillery (Ultimate)
Kog'Maw fires artillery from a great distance (1400 / 1700 / 2000). After a short delay, the artillery falls dealing 80 / 120 / 160 (+30% of ability power) magic damage and reveals targets for 4 seconds (deals 150% bonus damage to Champions). Each subsequent Living Artillery in the next 6 seconds costs 40 additional mana (Max 250).

Your ultimate nuking skill, the main reason Kog'Maw is a true "mobile mortar."
You can help do some massive pressure damage on your team, with it's long range and it's explosive vomit damage, you'll be able to help push, and to kill your run away enemies that are literally scared of your barf flinging skills.


ITEMS:
This is what your core build should look like in the end:
*Optional*
Replacewithfor boosted AP and skill slows.

ReplacewithORIf you're finding it difficult to obtain your stacks.

I've also played around with getting the Rylai's Crystal Scepter and replacing it with Nashor's tooth, both works well. Rylai's adds an additional slow every spell you use, helpful for catching those rodents, play however you like. Both works well.

Early Game: Start off by grabbing Sapphire Crystal and a Health and Mana Potion. This will help you stay in your lane longer, and to help keep your mana maintained till you start getting your item build. Try to lane with another ranged or semi ranged with a slows or snares to help land your "Mortar" shots more effectively. Play it safe till you're level 6ish and make sure you have enough mana to give those champions a true nuke spike.

Mid Game: By now you should have already made your Archangel's Staff and Sorcerer's Shoes or about to (perhaps on stinger) This is when you begin to shine, with your amazing nuke skills and damage output, you'll be able to really help push and join in on the team ganks. If your teams doing well, try to rush the Mejai's Soulstealer early for that boosted AP.

Late Game: You are now, a hard hitting "Mobile Mortar" hopefully with the majority of your core build, you'll be able to help your team continue to push and push destroy that filthy Nexus, with your raging strikes and your suicidal explosion, you will become a Oozing monster to be reckoned with.


Community Cups

21
September
NA
Register
07
September
EUW
Register
View All Tournaments on Mobafire