Diana Build Guide by Ohyeahyeahyeah

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League of Legends Build Guide Author Ohyeahyeahyeah

Lawlsmabawls It's a Diana Jungle

Ohyeahyeahyeah Last updated on August 8, 2012
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Build 1 (Cheat Sheet)

Champion Build: Diana

Health 3208
Health Regen 21.4
Mana 1950
Mana Regen 17.8
Armor 93.49
Magic Resist 97.5
Dodge 0
Tenacity 0
Movement Speed 415
Gold Bonus 0
Attack Damage 102
Attack Speed 0.864
Crit Chance 0%S
Crit Damage 0%
Ability Power 440.96
Life Steal 0%
Spell Vamp 0
Armor Penetration 0
Magic Penetration 0
Cooldown Reduction 15%


Recommended Runes



Ability Sequence

2
5
7
8
9
Ability Key Q
1
3
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Mastery Tree Is Outdated

WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0

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Introduction

Hey guys. This is my first guide. This is a guide/build for Diana jungle. I haven't been able to extensively test this yet however, I have, using this build done very well in the games that i have played.


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Summary

Pros-
tanky
high damage
sticks to enemies like glue
amazing ganks
Cons-
weaker early jungle
weak to being focused
reliant on blue until you get catalyst


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Runes

These are probably not the most optimal runes but this is what I use simply because i like the base AP and armor. It gives you nice early game damage and durability.


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Masteries

This is my personal choice of masteries. You could trade points in multiple places to fit your style.


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Skill Sequence

The early two levels in the shield allow for very good durability in the jungle as well as ganks. As with most jungle champions, I E at 4 so that you have better ganking ability. Then max out q for the highest possible damage.


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Summoner Spells

I personally use flash and smite. Smite is a must for almost any jungle champion. Flash on the other hand is one of the most useful on Diana. Other than being able to Crescent Strike to a creep and then Moon Rush to them, you don't have any real escape mechanism. Flash solves that problem and can also be used to initiate a gank with a quick flash followed by a Moonfall.