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Jinx General Guide by LaRue

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author LaRue

Learn how to jinx 101

LaRue Last updated on February 24, 2014
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Ability Sequence

1
8
10
12
13
Ability Key Q
2
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


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abilities

Get Excited!
Get Excited!
Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 4 seconds.
[show]
Ability Details
Switcheroo!COOLDOWN: 0.9
Pow-Pow, the Minigun
TOGGLE OFF—POW-POW, THE MINIGUN: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun.
ATTACK SPEED: 10 / 18.3 / 26.6 / 35 / 43.3%
TOTAL ATTACK SPEED: 30 / 55 / 80 / 105 / 130%
Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack.

COOLDOWN: 0.9COST: 20 MANA PER ATTACK
Fishbones, the Rocket Launcher
TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack.
BONUS RANGE: 75 / 100 / 125 / 150 / 175
Additionally, her attacks will splash, dealing full damage to all enemies in a ~150-radius area. The bonus damage to her target and the splash damage both scale additively with critical strikes.
[show]
Ability Details
Zap!RANGE: 1500COOLDOWN: 10 / 9 / 8 / 7 / 6COST: 50 / 60 / 70 / 80 / 90 MANA
Zap!
ACTIVE: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting sight and slowing it for 2 seconds.
PHYSICAL DAMAGE: 10 / 60 / 110 / 160 / 210 (+ 140% AD)
SLOW: 30 / 40 / 50 / 60 / 70%
[show]
Ability Details
Flame Chompers!RANGE: 900COOLDOWN: 24 / 22 / 20 / 18 / 16COST: 50 MANA
Flame Chompers!
ACTIVE: Jinx tosses out 3 chompers that, after an arm time of 0.7 seconds, explode on contact with enemy champions dealing magic damage over 1.5 seconds to enemies within ~50-unit area. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. A single champion can only set off a single chomper, but can be damaged by any number if they remain in range.
MAGIC DAMAGE: 80 / 135 / 190 / 245 / 300 (+ 100% AP)
[show]
Ability Details
Super Mega Death Rocket!RANGE: GlobalCOOLDOWN: 90 / 75 / 60COST: 100 MANA
Super Mega Death Rocket!
ACTIVE: Jinx fires a rocket that travels in a line, exploding on the first enemy champion hit. Enemies caught in the explosion take physical damage equal to a base amount (this amount increases over the first second the rocket travels) plus a percentage of their missing health (max. 300 vs. minions and monsters[4]). The primary target of the explosion takes full damage, while nearby enemies take 80% damage.
MINIMUM PHYSICAL DAMAGE: 125 / 175 / 225 (+ 50% bonus AD)
MAXIMUM PHYSICAL DAMAGE: 250 / 350 / 450 (+ 100% bonus AD)
ADDITIONAL DAMAGE: 25 / 30 / 35% of enemies' missing health
[show]


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pros/cons

Pros

+ Great wave clear and poke dmg
+ Really nice Attack Speed Bonus with her Pow-Pow, the Minigun
+ Ult causes tons of dmg if well aimed
+ Really good passive to escape teamfights
+ Nice Stun spell


Cons

- Hard to master
- No escape spell
- Early mana problems
- Short range in Pow-Pow, the Minigun


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Add me if you want to

IGN: jaxzill


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how to last hit with her

Jinx is a very cool harassing champion. With her Switcheroo! she can harass enemys easily without taking damage. Everytime when the enemy adc comes near to kill a minion, hit him with Jinx´s rocket´s. But dont forget to last hit. Last hitting is much important than harassing. Only harass if you cant make last hits at the moment. Harassing is really important to zone the enemy adc.

Dont forget your Trinket and use it everytime you can.


What you should do in Lane:
Last Hitting
Harrass your enemy
Play safe
Play for farm, not for kills
make it difficult to farm for the opponents


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