Build Guide by Blakhart
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Not Updated For Current Season
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Welcome to guide number 3, this time with Lee Sin, The Blind Monk.
So far, I have yet to come across a good Lee Sin, Im not saying this is the bet you'll find, but it works best for me. As you can tell, since Jarvan IV came out, I've been making builds on Mobafire. They may not be the best ones, but I like them because they work great for me.
In this build, I will show you my Lee Sin build and playstyle.
You can find me on the Fields of Justice by the name Blakhart.
Since Mobafire doesn't have all the runes needed for my Lee Sin build, I will explain most of it in this section.
For Marks, I like to have attack speed.
I noticed I'm not attacking all that fast until I get my Black Cleaver, and in most game's I've played, I don't even make it to the Edge because of my twisted carry Shaco or psychopathic pusher Trundle
Now here's the tricky part, I didn't see the Quints, Glyphs, or Seals needed in my build, so bear with me on this one.
For Seals AND Quints, I get energy regen.(Greater Seal of Lucidity/Greater Quintessence of Meditation). Lee Sin is REALLY energy hungry, especially for me since I practically spam all of my abilities, and am always short on a little energy. You might say this is unnecessary since he has his own energy regen from his passive, but I've seen it's not quite enough when you're 1V1 against an enemy.
For Glyphs, I get flat energy(Greater Glyph of Acumen). This way, I have even more on initiate for 1V1 or team fighting, and allows further use of spamming on abilities.
I focus on defense, because... well, I'm tanky. So having points in things like Harden Skin
and Veteran's Scars
make me much more able to take a beating.
As for Utility, since, Lee is running on Energy, I make an effort to put absolutely NO points in mana subjects. Instead, I think I'll choose to run faster, be dead for less time, gain more EXP, and to reward myself; A little gold.
Here's where things get interesting.
I'm tanky, and I want to do a ton of damage.
So, I'm going to go for Force of nature, Warmog's Armor, , but wait... whats this? Boots of swiftness??? YES, Boots of Swiftness. Even though Lee is really beefy, he still needs to be able to dip, chase, or rush to the aid of an ally ASAP.
Therefore, Boots of Swiftness
Next up comes Damage >:)
I aims for Atma's Impaler. I have about 3k HP and that 2% HP to AD conversion along with Armor, is everything this guy needs.
Followed by the elusive Infinity Edge. A bunch of damage and Crit chance; Who wouldn't want that? Unless your an AP caster, then you wouldn't, but that's beside the point.
How about a magic trick... No? What about a Phantom Dancer?
I top of the items with this because it gives some attack speed to unleash all that power during those moments you don't have an ability ready, and for more Crit chance... Also a little more movement is good.