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Lee Sin Build Guide by TheKingsPawn

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Not Updated For Current Season

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League of Legends Build Guide Author TheKingsPawn

Lee sin OP

TheKingsPawn Last updated on July 4, 2012

SR / TT / Dom

Ability Sequence

3
7
9
12
14
Ability Key Q
1
13
15
17
18
Ability Key W
2
4
5
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Ⅰ. Intro


Hello everyone! I am TheKingsPawn and this is my first guide in MobaFire about one of my favorite champions, Lee Sin The Blind Monk. I have played around 450 games with him, so i thought to share my experience. He is a solo top / jungle bruiser with great mobility, and gets to deal ton of damage while being tanky! Although he is pretty punishing with new players (due to the fact that you need a high skill cap to be truly effective) and most of them tend to fail pretty hard (including myself) in the first 10~12 games. But once you get the hang of him then you will be able to see his true potential!

Warning!
I. This is a SITUATIONAL GUIDE. That mean you will not be able to win EVERY game following this exact build. This guide will try to help you respond better depending the circumstances and teach you (try at least :D) how to think as a proper Lee Sin! BEFORE VOTING make sure you try it. Please leave some constructive feedback in the comments! I am also sorry if i made some grammar or spelling mistakes, but english is not my natural language. Feel free to correct me.

II. Items & Situation items section coming up.
III. Summoners Spells Section coming up.


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Ⅱ. Pros and Cons

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Pros
+ Great utility and even greater mobility!
+ Crazy AD ratios (2.0 on Dragon's Rage!)
+ Awesome early-mid game!
+ Really fast Jungler with great sustain!
+ Possibly one of the greater duelist!

Cons
- Hard to learn.
- His abilities have low base damage, which makes him item dependant.
- Bad transition from mid to late game.
- His ganks are very powerful, but really hard to pull off correctly.
- Requires good positioning and good map awareness.


SPACE
SPACE
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Althought the most awesome thing about playing Dragon Fist Lee Sin is that you feel like this guy :


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Ⅲ. Masteries

Masteries
1/1
3/4
4/1
4/1
1/1
1/3
3/1
3/3
1/1
Masteries
1/2
3/2
4/1
1/1
  • Hardiness Since we are focusing on early game for kills or effective farming, you will need armor more than magic resist. Most of the damage will come from auto attacks so this & Greater Seal of Armor will allow you get pretty tanky!
  • Resistance You need a point so you can move on to the defensive tree. Still 2 Mres is not bad.
  • Veteran's Scars Together with Durability it offers you 36 HP at level 1. Makes you more beefy and there are times i escaped with 5 hp because i had . It's like a free Greater Quintessence of Health.
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Ⅳ. Runes


Runes

Greater Mark of Armor Penetration
9

Greater Mark of Attack Speed
9

Greater Mark of Attack Damage
9

M

A

R

K

S

M

A

R

K

S
Runes

Greater Seal of Armor
9

Greater Seal of Scaling Health
9

Greater Seal of Attack Damage
9

S

E

A

L

S

S

E

A

L

S
Runes

Greater Glyph of Magic Resist
9

Greater Glyph of Scaling Magic Resist
9

Greater Glyph of Attack Damage
9

G

L

Y

P

H

S


G

L

Y

P

H

S
Runes

Greater Quintessence of Armor Penetration
3

Greater Quintessence of Attack Damage
3

Greater Quintessence of Health
3

Q

U

I

N

T

S
  • Greater Quintessence of Desolation Even more Armor penetration to completely destroy these squishies! They give a huge boost in your early game damage! The less tanky the enemy team is, the more armor penetration you should take!
  • Greater Quintessence of Attack Damage High elo players favourite runes. These are picked in most hight elo matches since the 6.75 dmg at level one is not bad especially with Lee Sin ability scaling and it help with lasthitting if you are not experianced!
  • Greater Quintessence of Health The health these Quints give is equal to a Doran's Blade. Pretty good if you are new with Lee Sin or if you are on top lane. Extra health is always welcome!

Q

U

I

N

T

S


Guide Top

Abilities

L Flurry : After Lee Sin uses an ability, his next 2 autoattacks within 3 seconds gain 40% attack speed and return 15 energy each.
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SPACE L Sonic Wave/Resonating Strike : Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it encounters and revealing it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds. Casting Resonating Strike causes Lee Sin to dash to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health as physical damage. Monsters take a maximum of 400 damage.
  • Cooldown: 11 / 10 / 9 / 8 / 7 seconds
  • Cost: 30 energy
  • Sonic Wave Range: 975
  • Resonating Strike Range: 1100
  • Damage: 50 / 80 / 110 / 140 / 170 (+8% enemies missing hp) (+0.9 per bonus)
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SPACE L Safeguard/Iron Will : Lee Sin rushes towards a target ally, shielding them both from damage for the next 5 seconds. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Iron Will : For the next 5 seconds, Lee Sin gains bonus lifesteal, spell vamp, and armor.
  • Cooldown: 9 seconds
  • Safeguard Cost: 50 energy
  • Iron Will Cost: 30 energy
  • Safeguard Range: 700
  • Shield Strength: 40 / 80 / 120 / 160 / 200 (+0.8 per ability power)
  • Spell Vamp & Lifesteal Bonus: 5 / 9 / 13 / 17 / 21%
  • Armor Bonus: 10 / 15 / 20 / 25 / 30

SPACESPACE
L Tempest/Cripple : Lee Sin smashes the ground dealing magic damage to all nearby enemies and revealing them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds. Casting Cripple cause Lee Sin to cripple all enemies revealed by Tempest reducing their movement and attack speed. The movement and attack speed recover over 4 seconds.
  • Cooldown: 10 seconds
  • Tempest cost: 50 energy
  • Iron Will cost: 30 energy
  • Range: 500
  • Radius of AoE: 350
  • Magic Damage: 60 / 95 / 130 / 165 / 200 (+1.0 per bonus attack damage)
  • Initial Slow: 30 / 37.5 / 45 / 52.5 / 60%

SPACESPACE
L Dragon's Rage Lee Sin performs a powerful roundhouse kick, dealing physical damage to the target and knocking them back. Enemies the target collides with take the same amount of physical damage and are briefly knocked into the air.
  • Cooldown: 90 / 75 / 60
  • No cost
  • Range: 375
  • Knockback distance: 1,200 (estimate).


Guide Top

Ⅵ. Jungle route.

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Start at wolves (Respawns every 60 seconds after getting killed.) using a Vampiric Scepter and Iron Will. This will give 50% of the EXP you need for level 2. Attack and kill the big wolf first then the rest. Do not use smite here!

Now after that you have 2 options. If the enemy team doesn't have a jungler then go steal their wraith(Same Respawn time as wolves.) and then head for the red buff(Respawns 5 minutes after getting killed.) If they DO have a jungler think about his jungling speed, and if you will be able to go in, steal red, then go back to your jungle. Also don't forget that some champions have really low HP when attemping to kill red (ex. Olaf, Master Yi).

Then you can make your move and hide in the brush waiting for him to come. Then "You have slain an enemy!" will come blowing out of your speakers! Example : If the enemy team has Udyr jungling who has a very fast jungle speed and a good sustain due to Phoenix Stance, then just proceed normally to kill wraiths,your red and gang. But if they have a jungler such Fiddlesticks who is slower than you then go for it!
SPACESPACE
Next once you have red, don't go to kill golems, don't recall (If you are going to say that you have low HP you are just making excuses up.)There is one thing for you to do. GANK. If no lane is available go for the enemy jungle, or even their jungler! If they don't have a jungler and ALL lanes are pushed then just proceed to give your mid lane blue buff, DO NOT TAKE IT FOR YOURSELF. YOU DO NOT NEED IT MORE THAT AN AP CASTER (Although it gives energy regen). Once you reach level 6~7 and you have your Wriggle's Lantern, place a Vision Ward in the river on dragons side (if not already warded by your support), call for some help from bottom and mid lane, kill it, and go for a gang.


Guide Top

Wrath in TT


You need to take Summoner's Wrath in TT because :
It give you a HUGE advantage in Twisted Treeline! Simply because it is what makes one of the most fearsome early game duelists! Why? Once you start trading auto-attacks with the enemy champion and you are able to understand that he is aggressive and going for the kill, wait until you are left with half health(Do not use Sonic Wave yet!). Then the fun begins! Immediately pop Ignite + Exhaust, then use Sonic Wave but don't use resonating strike(!), boosting yourself with 5 AD and decreasing the enemy's armor by 10 while rendering him almost useless for 3 seconds and dealing 75 true damage! These stats may not seem much but early on they are the ones that will decide who will win. Anyway at this point your opponent will have one bar of health(100hp) and you will have around 200 and he WILL try to escape (Flash, ghost e.t.c) so now is the time to use resonating strike and BAM "You have slain an enemy!". With some practice you will be able to memorize the counter on Resonating Strike before it goes on cooldown and cast it 0.5 secs before it does! (I hope that makes sense :D)


Guide Top

Post your scores here!

SUMMONER'S RIFT
SPACE
DOMINION
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I had to make a Randuin's Omen because of the enemy Master Yi.


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Changelog!

03/7/2012 Added Abilities sector!
30/6/2012 Guide Released!


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