Diana Build Guide by shinmeiryu
Not Updated For Current Season
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Not Updated For Current Season
Hi, I usually go to mobafire to check build, rather than the ones recommended by Riot (because they don't get the full potential out of its champion).
I do not have a high ELO and may not have enough wins, but I want to contribute a build, which works perfectly fine. Also, I wanted to repay Mobafire with its user provided builds.
So its my retribution to society :3.
Pros / Cons
Diana is an awesome burst AP and AS assassin. With this much power, you would expect an incredibly squishy champion, but her W skill makes up for it!
- Very fast champion
- Unexpected high bursts
- Squishy? Not really thanks to her W!
- Her AD and AP is quite balanced, even if don't get any AD items.
- Chasing has never been so easy before! QR, QR, QR, QR! You might as well throw some E's into
- Escaping is not her specialty
Runes and Masteries
Why did I use this set of runes? I wanted to use my default runes, but I decided to tweak a bit to increase her efficiency. I was afraid she would be squishy or have no sustain. I also didn't want to waste an item slot or gold. So I decided to give her the power of the runes and masteries!
This will make her a bit tanky and still pack some damage!
Well, here they are!
In either of the 2 builds, the skill priority is:R Q W E
This passive makes her an awesome farmer! Every third strike does AoE plus gets an nice AP boost! This inspired me add attack speed in her build. Who needs AD with this?
The shape of this skill shot is quite fun to use! In the beginning, I thought only the explosion does damage, but the entire arc does damage too! It's mana cost is very low (55! Can you believe it?) and the AP ratio is nice. This should be maxed first imo.
I love it, I love it, I love it! When people jump at you, Xin Zhao, Jax, Pantheon or Jarvan, press and survive! If all the balls are down, the shield respawns! Whoever says Diana is squishy, has never seen her use this skill before. Either max this secondly or first. I recommend this over moonfall.
Gank? Chase? It's too bad it has no damage, but hey at least we have a decent CC here. I max it last, because Diana is fast enough and I occasionally forget to use it.
This ultimate has no cooldown, thanks to Q. And even if you didn't use Q, it's cooldown is still low. Once you are level 6, think of QR, QR, QR, QR!
When you hit level 12, unless you are support or jungle, you will only use:
At least, that is what I use.
Summoner Spells aren't necessary in this build imo. Just carry on with your own set of spells.
Diana is an AP and AS Assassion. Just like AD, unless you have some HP shredding skill/passive, AS comes after AD. This also applies for Diana.
In early game, you should aim for:
Try to buy
if you have money left. Diana can farm well enough, so don't worry having not enough gold.
The Core Build would be:
You don't have to sell your Doran Rings, in case you are thinking you should. Sell them when you need space in your inventory.
Your late game items should be either one of these:
Wolves (1:40)-> Blue (1:55)-> Wraiths -> Golems -> Red -> Gank/Repeat
I did not include the times of the other buffs, since they are already present.
Start with your W skill, and then your Q. Your 3rd should be E and you are Gank ready!
From this point on, max Q first as if you are laning. If jungling goes a bit tricky, place another point on W. Smite is not needed, if you get a very nice pull in the beginning!
and don't forget to place WARDS! Wards are your best friends! Supports are not the only ones who should buy them! Wards are everyone's responsibility!
Remember: Wards SAVES Lives!
Diana is a fun champion to play, with nice skills to use.
Picking up kills is great, but escaping is not her strong point.
This is my first guide. So if you have any remarks, please post them and I will adjust them ASAP.