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Mordekaiser Build Guide by Electro522

AP Offtank Living is Highly Overrated (A guide to Top Lane Mordekaiser)

AP Offtank Living is Highly Overrated (A guide to Top Lane Mordekaiser)

Updated on July 3, 2014
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League of Legends Build Guide Author Electro522 Build Guide By Electro522 13 3 73,336 Views 56 Comments
13 3 73,336 Views 56 Comments League of Legends Build Guide Author Electro522 Mordekaiser Build Guide By Electro522 Updated on July 3, 2014
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1
Epicmaneuvers | November 27, 2014 1:20pm
Hey dude i love the formatting and work youve put into this build. looks really nice and readable.
1
Electro522 (28) | July 31, 2014 5:26pm
Thank you Pallis!

I will admit, this guide is in need of another overhaul, and you reviewed it when it is most in need. I have a few more tricks up my sleeve to make this one hell of a guide, and my soon to be finished Hecarim guide will include all of those tricks. Once I am finished with that guide, I am going to do some reviews that have been waiting for awhile, then start the overhaul on this guide. I'll be sure to include every point you bring up.

Again, thanks for the review, and take my +rep!
1
Pallis123 (10) | July 30, 2014 9:34am
Voted +1
^
1
Pallis123 (10) | July 30, 2014 9:34am
Note: everything in this post is said without first reading other reactions. I am by no means influenced by other people, and it might be that I ask questions others already have asked.

First, let me start off with saying that I really like your coding for most cases. There are a few things that can be done a little differently for even better results (I'll go into detail on this, but not yet). The guide is attractive, and really makes me as a reader want to keep on going, which is a huge plus.

Structure:
  • You might want to swap the abilities section to right behind summoner spells. This way you effectively split up your guide in pre-game and in-game, which is in my opinion quite handy
  • I would put the matchups before gameplay, but that's mainly preference

Cheat Sheet:
  • Every rule of your cheat sheet has a different amount of items, which makes it in my opinion look a little messy. If you made sure two (or one) following build path(s) contained six to seven items, your cheat sheet would look a lot more compact. Examples: 1, 2
  • You should consider adding a "core" build path, in which you list the items you get every single game, no matter what
  • I would replace the names "AD defensive" and "AP defensive" with "Armor" and "Magic Resist"

Table of Contents:
  • However this is purely preference, I wouldn't center the chapter titles. Ways to avoid doing this might be having a column with title chapters on the left and an image of Mordekaiser on the right, or splitting the Table of Contents up in columns. I wouldn't center the text in your introduction either. Also, you can change the color of the urls to #C0C0C0, so that it has the same color as the text of the guide. I think that would fit better, but what you did now is fine as well
  • Chapters and stuff are fine, well done at making a custom table of contents because most guides do not have that as of now :D

Abilities:
  • You talk about which skill to max first and stuff in your ability explanation, but maybe it is a good idea to split this chapter up in ability sequence, in which you explain what ability you should get when and what to max etc., and an ability explanation part in which you explain the specific abilities
  • Rest of this section is well done. I like the coding, and your explanations and maxing order seem fine. :)

Masteries:
  • Going 21/9/0 on Morde is in my opinion perfectly fine and indeed the way to go, with a note that you might want to play 9/21/0 against enemies with a strong early game / big counters. The extra defensive stats it gives you are also not to be overlooked.
  • I think taking one point out of Sorcery and putting it into Feast is very well worth it. Seems to me that the sustain you get from Feast is quite a lot more useful than a mere 1.25% cooldown reduction?
  • If you went for 9/21/0, I would spec the points in the defense tree like this. Reasoning behind this is that Enchanted Armor is a **** mastery (really, neither late game nor early game does it give you good stats), and if you go 21 points in defense you must really pick up Tenacious

Runes:
  • I would consider health seals core over armor seals. Unless both the enemy jungler and top laner are full physical damage (not only one exception), health seals give you more effective health, and as you said, you will be getting a Chain Vest early and the stat that synergizes the best with that is health, and not armor

Summoner Spells:
  • Your choices are good and explained nicely, well done!
  • Mobafire recently implemented tables, and with that came the option of vertical alignment. If you replace for example this
    Code:
    [columns] [nextcol width=215]Summoner Spell #1 [nextcol width=10] [nextcol width=215]Summoner Spell #2 [nextcol width=10] [nextcol width=215]Summoner Spell #3 [/columns]

    with this
    Code:
    [table] [tr] [td width=215 vertical-align=top]Summoner Spell #1[/td] [td width=10 vertical-align=top][/td] [td width=215 vertical-align=top]Summoner Spell #2[/td] [td width=10 vertical-align=top][/td] [td width=215 vertical-align=top]Summoner Spell #3[/td] [/tr] [/table]

    Your cells will be aligned at the top, leading to a much neater looking table. You might want to fill the td's with 10 width with black text though, not sure if you get blank spaces otherwise

Items:
  • It is not completely clear to me with what item you normally start, and also not when to get the alternatives. You should explain this a little more in-depth
  • Correct me if I'm wrong, but I thought Morde top was more tanky top, whereas Morde mid was the more carry-like one? However your motto, I find Deathfire Grasp / Hextech Gunblade / Sorcerer's Shoes as your core very offensive. I think you should consider something tanky like Rylai's or Randuin's Omen in here as well
  • You can go a little more in-depth when you would get which optional item. You explain what they do, but I still don't know which one I should get in which case (except for Liandry's Torment)

Gameplay:
  • Once again, wouldn't center :^)
  • You could add a little more in-depth explanation on how to trade as Mordekaiser, as those are kind of the little tricks we want to know to become a Mordekaiser master!
  • I think that in your explanation on mid game, you are wrong in assuming that you should always be with your team. You are a solo laner, and farming is important. Morde has great waveclear, so I think it is better to first clear out top lane, then go help other lanes. Once top is pushed again, rinse and repeat

Matchups:
  • Centering :p
  • Coding is beautiful and this chapter really goes in-depth, good job!

Summary:
  • Need I say it once again? :D

All in all, great guide. The information provided is for most parts good and really gives you a good idea on how to play Mordekaiser, which is of course the most important part of a guide. Your coding could use a little improvement here and there, and there are some nitpicky things that could be changed.
Keep in mind though, that however my post may seem like an awful lot, I have really been nitpicky which usually means the guide is good. The more nitpicky I have to be, the better your general guide is. :^)

I would rate this guide with a 7.5, which results in an upvote

As soon as I get to play Morde, I will try your build out. English review will come later on in a pm.
1
TotemTiki (2) | July 27, 2014 7:02am
Voted +1
Gj good guide +1
1
TotemTiki (2) | July 26, 2014 6:21am
Hagridon wrote:

I just singed in to upvote you and let you know that Morde is my main and with some matches behind me i must say that this guide is the best until now (for top build). Ty for creating it.
P.S. Sometimes I happen to find top lane Maokai (unbelievable huh?), maybe it is just my luck but the dude freaks me out do you happen to have any cure for that?(sorry if stupid question but my late games against him was always a mess).

All depends on what the Maokai builds. If he builds AP your team can quickly burst him, and if he builds tanky just ignore him. He PEELS EXTREMLY WELL, and his Twisted Advance is broken. Build some MR
1
TotemTiki (2) | July 26, 2014 6:15am

First at all I really like the optic.

I think some of your matchups are a bit weird. For example you state, that Irelia or Riven or no good farmers. I think the ability to farm is a mechanical thing, not a skillset one. As for both Irelia and Riven are great at farming, because even in the early game they can easily farm under turret.

Pushing a lane is always risky on top, especially with you having 0 escape possibilities.
Good junglers will punish you.

One last thing: I don't think Morde is viable atm in competetive play. Sure it is fun to play him in normals, but the lack of mobility AND sustain just hurts him too much.
The paradox situation of a Morde, that has to push, but is screwed on a long lane because of his immobility just ruins the dream.

Good junglers that gank? What trickery is this! :D
1
Electro522 (28) | July 16, 2014 12:00pm
Nighthawk wrote:

just your matchups alone make me want to downvote this...

opposing top laners that can have high burst on low cooldowns are Morde's worst nightmare because you simply cannot out sustain them, yet you rate akali and diana, two such champions, extremely low. whereas tanky champions that cannot outburst you are extremely easy to deal with, yet you rate Cho extremely difficult, despite the fact that the only danger you face from cho is getting bullied early if you don't dodge his skillshots or get camped...


High burst champions may be hard to deal with later in the game, but, all of my matchups are based off of what you can do in the laning phase, where these burst champion's burst are non-existent. I have always found that it is quite easy to lane against a high burst champion as Morde, simply because they do not have the burst as of yet to do any real damage on you. Once the game gets later and later, then yes, they do become difficult to deal with, but not if you shut them down in the laning phase, which is very easy to do.

On the other hand, tanky top laners normally have a good early game. Take Renekton for example. Decent wave clear, a (somewhat) reliable escape, tanky as hell, and he can lock you down with a stun to pull off a combo that does more damage then you would think. Not to mention his ultimate can save him from dying if Morde's ult is very close to killing him.

As for Cho, I will admit, I have laned against one recently, and it was easier then I expected, thus, I should lower his difficulty level. I was told by someone earlier that Cho is actually a difficult matchup for Morde, and after they told me as to why, I agreed with them, thus my reasoning behind his high difficulty. I'll be sure to fix that.

Nighthawk wrote:

also along with that ruby crystal start sucks, as does amp tome.

you have a choice of three starting options + dshield + potion, cloth + 5pots, or boots+pots.

99% of the time you're going to want to start dshield + potion because of the regen (extremely good on morde), dmg reduction, hp, all those good stats that making early laning a bit easier. if you face a high ad dmg champion like riven, you may want to start cloth+5, and if you're against someone who's main damage or cc is a skillshot (eg cho) you'll want to start boots5.

i also believe that buying a chain vest, cowl, or haunting guise are all extremely subpar options to rushing a revolver. You need that revolver ASAP, I can't stress that enough. If you need to counterbuild, it's better to get a cheaper item like another dshield or cloth armor so you dont delay your spellvamp to much.

wota is terrible and inferior in every way to gunblade, it should never ever be built on morde unless your entire team has a ton of CC and AP to the point where an enemy will never be able to run away from you because of that.

Liandry's is also a pretty subpar item, it's much better to just go voidstaff.


I will hit every point here.
  • When I first started playing Morde on top, I actually found alot of success with the Ruby Crystal start. Don't ask me why, I just did, thus the reason it is up there. As for Amplifying Tome, I did mention in the guide that it is a better choice for going mid lane as Morde, not on top. However, there is nothing wrong with taking it, you just may not find alot of success with it on top.
  • I agree with you. I have recently found alot of success with Doran's Shield, and feel it is a very viable choice. As for the Cloth Armor start, I have yet to come across a situation where I need that, but, it is a good suggestion. I will be sure to add it in. As for the boots start, I did have that on this guide once, but, I was told it isnt the best option, and after trying it out a few times, I decided to remove it because I wasn't finding alot of success with it.
  • Again, I agree. 9 times out of 10, I have found it the best option to rush Hextech Revolver, however, I have also found it handy to get a tank item on my first back when I am being heavily harassed. As for Haunting Guise, I found alot of success with that item in the past, and still feel it is a decent item to have to at times.
  • All of the items I have on the Cheat Sheet (whether they are controversial or not) are for variety purposes and I have found success in building them in the past. Will of the Ancients is one of these items. Whereas I do agree with you that Hextech Gunblade is better in nearly all situations (which I did mention in the guide), WotA can still be a viable choice if you want. You'll find more success with Gunblade, but there is nothing wrong with building WotA.
  • I am still confused as to why people think Liandry's Torment is a bad item to have on Morde. Yes, the passive works off of current health, but couple it with Morde's ult and ignite, you have one hell of a DoT on a tanky opponent. Combine it with a full combo from your items and kit, you could easily bring down the other team's tankiest member if given the chance. Although, I do agree with you, it shouldn't be rushed, and should be one of the late game items. As for Void Staff, I can see it being a good replacement for Liandry's if you want more damage, and Liandry's being better if you want a slightly tankier Morde. Decent trade off if you ask me.
1
Nighthawk (684) | July 14, 2014 1:23pm
also along with that ruby crystal start sucks, as does amp tome.

you have a choice of three starting options + dshield + potion, cloth + 5pots, or boots+pots.

99% of the time you're going to want to start dshield + potion because of the regen (extremely good on morde), dmg reduction, hp, all those good stats that making early laning a bit easier. if you face a high ad dmg champion like riven, you may want to start cloth+5, and if you're against someone who's main damage or cc is a skillshot (eg cho) you'll want to start boots5.

i also believe that buying a chain vest, cowl, or haunting guise are all extremely subpar options to rushing a revolver. You need that revolver ASAP, I can't stress that enough. If you need to counterbuild, it's better to get a cheaper item like another dshield or cloth armor so you dont delay your spellvamp to much.

wota is terrible and inferior in every way to gunblade, it should never ever be built on morde unless your entire team has a ton of CC and AP to the point where an enemy will never be able to run away from you because of that.

Liandry's is also a pretty subpar item, it's much better to just go voidstaff.
1
Nighthawk (684) | July 14, 2014 1:12pm
Voted -1
just your matchups alone make me want to downvote this...

opposing top laners that can have high burst on low cooldowns are Morde's worst nightmare because you simply cannot out sustain them, yet you rate akali and diana, two such champions, extremely low. whereas tanky champions that cannot outburst you are extremely easy to deal with, yet you rate Cho extremely difficult, despite the fact that the only danger you face from cho is getting bullied early if you don't dodge his skillshots or get camped...
1
Electro522 (28) | July 14, 2014 12:13pm
Phrain wrote:

For summoner spells consider barrier against champions who can burst through your shield. That way when they do take your shield out and go for you, you can use barrier to hold out for a couple seconds longer so your abilities can come back up to charge your passive shield.


That would be a good choice on mid lane Morde, however, this is a top lane guide. I feel taking Barrier on a champ that you will be building an off tank on will be a waste of summoner spell.
1
Phrain (1) | July 13, 2014 10:02pm
For summoner spells consider barrier against champions who can burst through your shield. That way when they do take your shield out and go for you, you can use barrier to hold out for a couple seconds longer so your abilities can come back up to charge your passive shield.
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