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Lulu Build Guide by Krystedez

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Krystedez

Lulu - The Chalice is a Lie (WIP)

Krystedez Last updated on June 11, 2012
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Ability Sequence

1
14
15
17
18
Ability Key Q
2
5
7
8
9
Ability Key W
3
4
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 10

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 20


Table of Contents
Guide Top

Introduction

(~insert Hello World! statement here~)

Heya! My name is Krystedez "Spectrum". People call me Krys.

The rest below is my intro, and you can feel free to read or dodge it.

Spoiler: Click to view


Guide Top

Pros | Cons

PROS
+Unique lane sustain
+AP Buff for stuff like
+Survival with &
+Good fighter in her own right
+Decent crowd control
+Turn around teamfights
CONS
-Squishy as hell
-Mistaken as carry/mid
-Mana dependent early
-Cool downs intrusive
-Non-supportive passive
-Nerfed aggro skills


Why Lulu over...?



One of the more difficult questions. What does Lulu excel at that Soraka does not, or Sona does not, etc...? Let's answer a few of those questions.

vs
  • Soraka has burst heal but can be countered by ignite, while Lulu's ult grants health instantly, not being effected.
  • Soraka is better at providing tankiness to her team due to her passive, Consecration, while Lulu's just allows a bit more harrass ability in lane (pix's damage is decent but still not worthy of a support)
  • Soraka's silence is unparallelled in that it suffers very little cool down, while Lulu's Whimsy is incredibly heavy on the CDR. And for good reason. It slows the opponent, makes them incapable of casting, OR auto attacking AND... turns them into a ******** furry. Come on. Who doesn't want to see a yordle turn people into squirrels, cats...etc...
  • Soraka has star call which is a decent farming ability but costs a decent amount of mana early game and isn't worth even putting a point into for any fight. Star call is a direct violation of what a support is meant for; supporting.. ... NOT farming.
  • While Lulu has a relatively high CD on her Glitterlance, she can at least use it farm/push lanes AND slow enemies down.
Overall I think Soraka and Lulu are even in terms of utility and keeping team mates alive, but Lulu wins out on the CC side of things imo.


Guide Top

Runes

Runes

Greater Seal of Armor
2

Greater Seal of Gold
7

Greater Glyph of Scaling Magic Resist
9

Greater Mark of Armor
9

Greater Quintessence of Gold
3



Greater Glyph of Scaling Magic Resist x's 9
That extra end game magic resistance to deal with those burst champions laying waste on everyone with AoE skills, or skill shots aimed at your carries

Greater Mark of Armor x's 9
Extra armor for lane phase and bulkiness later with your build. Excellent choice for a support role that will need to sustain the lane in case your carry needs to go back or you want to take the hit so to speak from some enemy harass.

Greater Seal of Armor x's 2
Meant for that last extra bit of flat armor you'll need for lane phase, getting you to an extra flat 11 armor.

Greater Seal of Gold x's 7
Nets you more GP10, which is much needed early-mid phase. Combined with...

Greater Quintessence of Gold x's 3
Nets you 3 extra hold on top of your GP10. You'll be getting enough to hopefully grab those much needed items earlier.

If you want to forgo the extra 5 GP10 (well close to 5 anyways) on top of your 10 GP10 from Philo and HoG, you can give yourself better armor, and more ability power to begin with (which I highly recommend over end-game ap scales, because you really need to keep your AD carry alive in lane phase.
Runes

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Mark of Ability Power
9

Greater Quintessence of Ability Power
3


Guide Top

Items

Item Sequence











Stealth Ward
75

Health Potion
50

Boots of Speed
300

Regrowth Pendant
435

Nomad's Medallion
850

Heart of Gold
825

Fiendish Codex
900

Boots of Mobility
900

Chalice of Harmony
800

Aegis of the Legion
1100

Will of the Ancients
2300

Locket of the Iron Solari
2200

Talisman of Ascension
2400

Elixir of Fortitude
350

Elixir of Brilliance
250

Here are the items and reasons I chose these items.

-Her base movement or ms (movement speed) is horrendous. Boots of Mobility
-She uses mana up quickly Athene's Unholy Grail
-Lulu's a support. We don't like our supports farming. Heart of Gold, Philosopher's Stone
-HoG builds into a useful support item, Locket of the Iron Solari
-Philosopher's Stone builds into an excellent team-escape and team-gank tool, Shurelya's Reverie
- Aegis of Legion. Come on. It's just really good for support, overall. Late game team fight weapon as well if you wanna hold off on it.
- Will of the Ancients is overall good for you and your team if your team has a AP carry. Giving that AP carry more AP with WotA, and THEN buffing their damn AP with whimsy is a lot to carry the team to victory with. Of course, if you don't have an AP carry or AP characters, you can...

...get a Rabadon's Deathcap to help your own AP, so that your ulit/shield grant more.

Item Order / Phases



Wait five seconds for gold if you can after the start otherwise your point in Wealth will be worthless. I would forgo wealth if you want to just do the normal Faerie charm + pots + wards build most supports use. But I like my mekai <3

START


Sight Ward

One HP pot should suffice with your mastery choices and runes.
The Meki Pendant is to help get ready to build your Fiendish Codex
The one ward will suffice for when you start pushing their tower further out. Buy 2 next chance you get after getting your first item from the Early and/or Core.

EARLY




Got boots of speed and a HoG now. This should be able to suffice and get your gold up.

CORE


Philosopher's Stone

You will have some AP/CDR, health, regeneration, and movement speed. Good enough for your amount of utility you'll be offering during the mid-to-end lane phase (at least for your lane)

MID-GAME


Philosopher's Stone

Athene's Unholy Grail grants 80 AP, 15 percent CDR, 36 MR, Chalice's passive, and a passive of it's own that grants you 12 percent restored mana upon assist or kill. Stay out there longer, Lulu!

Aegis of Legion will be effective in Mid-Game because lane phase is pretty much over, roaming all abound, and any spark could start a team fight. The amount of extra armor and MR plus attack damage could really give your team the edge in the fight.

Will of the Ancients will work effectively with any AP caster in dire need of that extra boost to destroy the enemy's carries/supports, and perhaps the last bit needed to kill that running Mundo. Gah, Mundo... >:(


LATE-GAME


Shurelya's Reverie

The Locket will give a nice shield on activation, very useful in team fights, perhaps even more so if there is just enough to counter a Karthus Ult, or you just want everyone to take as little damage as possible. Hell, double up and use your Help, Pix! to add on to that sweet, sweet shield.

Shur. Reverie is ghost in a bottle for all of your team mates. It also gives a bit more health, and will just overall open a lot more doorways to escapes, ganks, and objectives. Get it earlier than Locket if you are not entering full blown team fights often but rather are ganking.