Lulu Build Guide by Mystral

League of Legends Build Guide Author Mystral

Lulu, The Fae Sorcer - Support Guide

Mystral Last updated on February 3, 2017
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R


Natural Talent
Battering Blows
Piercing Thoughts

Ferocity: 0


Cunning: 18

Runic Armor
Veteran's Scars
Legendary Guardian

Resolve: 12

Threats to Lulu with this build

Show all
Threat Champion Notes
Leona This is the same as Thresh, polymorph her adc when she engages and shield your adc.
Janna Janna has no poke, you outrange her. You can reach her easily even if she ult with Whimsy.
Alistar Just W on him when he's getting closer.
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Hi everyone, I'm Lulu On Drugs and I play on EUW server, I was Plat V in season 6 and I main the support role. I loved Lulu since the first moment I played her, 3 years ago.
This is my first guide ever.
I have a account if you want to see some of my clips!

I'm Italian so... Forgive my English.

Thanks for the 100k views! ^o^

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Pros / Cons

+ Strong early game
+ CC
+ Mobility from her W
+ High poke
+ Amazing peel
+ Funny to play
+ Disengage skills
+ Pix

- Hard to master
- Relies on teammates
- Mana hungry
- Very squishy
- Often focused by enemies

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Cunning: 18

Wanderer : movement speed > more damage to minions and monsters.
Secret Stash : we won't take buffs and we won't be alone in our lane.
Meditation : mana regen is life.
Bandit : GOLD!
Intelligence : more CDR.
Thunderlord's Decree : we are going to poke the enemy to death.

Resolve: 12

Recovery : we won't build a lot of defenses, so we pick health regen.
Explorer : I like to be fast and roam.
Veteran's Scars : I like to have 50 bonus HP for the early game.
Insight : Spell's CDR!

Other masteries you can choose


Windspeaker's Blessing : we are going to play passively, our shields will be powerful and give defenses.
Courage of the Colossus : it only stacks on Wild Growth, but I often use it.


Tough Skin : we take a little less damage from basic attacks.
Runic Armor : our shields are powerful.

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Greater Mark of Precision

Greater Seal of Mana Regeneration

Greater Glyph of Cooldown Reduction

Greater Glyph of Ability Power

Greater Quintessence of Ability Power

Greater Quintessence of Armor

Greater Mark of Precision These works great on Lulu, because of her Pix, Faerie Companion passive.
Greater Seal of Mana Regeneration I REALLY need mana regen in early game, because I spam skills.
Greater Glyph of Cooldown Reduction These helps me in early game, I have 10% CDR at level 1 because of the 5% from Ancient Coin.
Greater Glyph of Ability Power I use 3 of these because they add 3 AP to the 5 from Greater Quintessence of Ability Power. I can have 8 AP or 13 if I pick Spellthief's Edge.
Greater Quintessence of Armor And 2 of these that give me 8 Armor.

Other runes you can choose

Greater Mark of Armor I often use these + 3 Greater Quintessence of Armor if they have 3 or more AD champs.
Greater Seal of Armor You can choose these if you don't need mana regen.
Greater Glyph of Magic Resist Pick these if you don't want/need CDR at first levels or if they have a lot of AP champs.
Greater Quintessence of Movement Speed I like the movement speed, if you do too you can pick these, they are pretty good.

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Slows a target, reduces its damage, attack speed, movement speed and defences. What more could you ask for? Exhaust is a great spell to pick as support, because you can use it to engage or to disengage. You can kill someone who's fed just exhausting him and letting your team do the rest.

Allows a blink to where your cursor is. I always use it, because it's good in any situation, allowing you to escape, to save an ally or simply to get a kill (I often Flash + Help, Pix! someone to kill him).

Sets fire to the enemy and does damage over 5 seconds, applying Grevious Wounds (so it reduces healing received and regeneration by 50%). If you're going to play aggressive or the enemy team has a lot of heals/lifesteal, pick Ignite instead of Exhaust.

Removes all the debuffs and lowers the duration of incoming disables by 65% for 3 seconds. DOESN'T REMOVE GREVIOUS WOUNDS FROM IGNITE AND DOESN'T REMOVE SUPPRESSIONS ( Nether Grasp Malzahar and Infinite Duress Warwick's ults). Pick this if the enemy team has a lot of CC or if they don't have lots of burst/assassins.

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Pix, Faerie Companion (Passive)
Lulu is assisted by Pix, a faerie, who fires a barrage of 3 bolts to her target every time she uses a basic attack against a unit, dealing 5 - 39 (based on level) (+ 5% AP) bonus magic damage with each bolt to the first enemy it hits, for a total of 15 - 117 (based on level) (+ 15% AP) bonus magic damage per basic attack. The bolts can be blocked by units in the way of Lulu's target.
Casting Help, Pix! on an ally transfers Pix's help to them for the duration.
7.2 PATCH: Pix’s damage now increases every level, rather than every two levels.

More details

Glitterlance (Active)
Lulu and Pix each fire a magic bolt towards the target point, dealing magic damage to the first enemy they pass through (70% damage to enemies thereafter) and slowing them by 80%, decaying over 2 seconds.

MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 50% AP)
REDUCED DAMAGE: 56 / 87.5 / 119 / 150.5 / 182 (+ 35% AP)
MANA COST: 50 / 55 / 60 / 65 / 70

More details

Whimsy (Active)
Lulu casts erratic magic upon the target champion, giving them bonus attack speed and 30% (+ 5% per 100 AP) bonus movement speed for the next few seconds if they are an ally, or polymorphing them as well as slowing them by a flat 60 for a shorter duration if they are an enemy.

BONUS ATTACK SPEED: 25 / 30 / 35 / 40 / 45%
DURATION: 3 / 3.25 / 3.5 / 3.75 / 4
POLYMORPH DURATION: 1.25 / 1.5 / 1.75 / 2 / 2.25
COOLDOWN: 16 / 15 / 14 / 13 / 12

More details

Help, Pix! (Active)
Lulu sends Pix to the target unit, shielding them for up to 6 seconds if they are an allied champion, or dealing magic damage to her target and granting true sight of them for 4 seconds if they are an enemy.

SHIELD STRENGTH: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
MAGIC DAMAGE: 80 / 110 / 140 / 170 / 200 (+ 40% AP)
MANA COST: 60 / 70 / 80 / 90 / 100

More details

Wild Growth (Ultimate)
Lulu enlarges the target allied champion, knocking up units around them for 0.75 seconds, and giving her target bonus health and causing them to slow nearby units for 7 seconds.

BONUS HEALTH: 300 / 450 / 600 (+ 50% AP)
SLOW: 30 / 45 / 60%
COOLDOWN: 110 / 95 / 80

More details

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

> > > We want to max out Help, Pix! because it is the skill we will use the most. Then Whimsy as it polymorphs people in cute little thingies and because it allows a lot of attack and movement speed. We level up Glitterlance last because its slow it's always 80%, so it's useful even at the first level and we don't want to deal damage.

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Item Sequence

Eye of the Oasis

Boots of Mobility

Ardent Censer

Locket of the Iron Solari


Mikael's Crucible

I like to build this item, but you can choose between Talisman of Ascension, Eye of the Watchers and Frost Queen's Claim.

I always build these, because movement speed is vital. You can choose between Boots of Swiftness and Mercury's Treads.
DON'T BUILD Ionian Boots of Lucidity, you will have 45% CDR without these. Build them if you want CDR on Summoner Spells.

Yes. This is the top item for Lulu. Your heals and shields grant 20-35% attack speed, 20-35 magic damage on-hit and their AA restore 20-35 HP. It stacks beautifully with Whimsy. It has great stats, I just love it and I think it's a must on Lulu.

Support routine. I don't like the fact that it doesn't give HP anymore, but it shields a lot (385 at level 10, 665 at 18). It does give defenses, so it's okay. Try to don't use it uselessly. Always try to catch the right moment, like when Katarina is ulting.

Before its nerf I used to build it as first item, but now it's nearly useless before level 10. It still heals the same amount at level 18 and it's a team heal, so it's another standard item. It still gives health, cdr, mana and health regen and shielding/healing power.

Build this if enemies have CCs like stuns, roots, taunts, fears, slows and silences. It doesn't heal anymore, but now speeds the target by 40% for 2 seconds if cleansed successfully. It gives magic resist and healing/shielding power, good item.

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Alright, if you are on the blue side, you want your Control Ward (or "pink ward"), placed like this:

If you're on the red side, you should place them like this:

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Laning Phase

Alright, the game begins and we're ready to win this lane!
I start with Help, Pix!, because I can help my jungler while pulling blue buff and because I often find enemies that have early poke. I want to help my adc to push the lane and get level 2 before them, so I autoattack minions and I'm ready to shield me or my adc if they want to trade. When you get level 2, max Glitterlance so you can push better, poke and slow enemies (even the enemy jungler if needed). If they have a jungler that can gank after level 2-3 (like Lee Sin, Shaco...), ward the river bush if you're pushing (ward their tri-bush if your jungler killed scuttle crub). If you're against a squishy support, you can try to poke him when he's near you or your adc with E > AA > Q (+ Thunderlord's Decree ) and 1/3 of his life is gone.
You can choose to pick Windspeaker's Blessing if you think you're going to lose the lane ( Brand + Caitlyn, Soraka + any adc lol...) instead of Thunderlord's Decree .
If you're against a champ like Leona or Thresh, try to poke them when they're attacking minions or if they trade you. Leona's engage is faster than Thresh's, so if she engages your adc, shield him and use Whimsy on their adc to make her engage useless and run back. If they keep following you, use Glitterlance to slow them down.
Always try to recall when your adc is recalling, so you get back to lane together. If your adc recalls but you have enough health and mana and you need gold, stay in lane and last-hit minions. You'll recall when your adc recalls again or if you know that he's not going to die if you go back. Use Whimsy to get back to lane faster.
Buy Sightstone asap and keep bushes warded to avoid enemy ganks. Ward the drake if they have a champ that can solo it, like Shyvana, Kindred, Udyr etc. or if you see that they want to fight for it.
There will be times in which you won't have wards to place, so don't push the lane and try to stay behind minions.
If your adc has escapes or a high mobility ( Ezreal, Lucian, Caitlyn, Corki...) use Whimsy on you to run away from ganks or engages.

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Team Work

Ok guys, I think that teamworks are the most funny part to play as [color=#844DFA]Lulu[/color], because you can destroy the enemy team. Stay behind your team, near your ADC and ward in the jungle around you (overall if they have champs like Shaco, Zac, Fiddlesticks, Vi...) to avoid surprises by the enemy. Always shield your front line from poke, keep an eye on their APC or assassin, be ready to use your actives or your skills. Now Locket of the Iron Solari gives a shield that absorbs around 665 damage, so it's really useful. If you see that the enemy is coming closer, slow them with Glitterlance and walk back. If they have a champ like Talon or Vayne that can become invisible, try to land Help, Pix! on him, so if he becomes invisible you can still see him thanks to Pix. You can do a lot of things in teamworks. Your Whimsy now gives 45% attack speed too, so you can decide to speed an ally or polymorph a strong enemy for 2,25 seconds. You can ult your front line for a great engage, or you can keep ult for an ally that's dying. Remember that Wild Growth slows enemies around it! Use Locket of the Iron Solari if they have a lot of AoE damage, like LeBlanc, Katarina etc. or just to protect an ally from an assassin like Rengar or Zed... Use Mikael's Crucible, that now gives slow immunity and 40% movement speed for 2 seconds if you cleanse an ally successfully. You can do a lot of things in teamfights and you could be the first target, so be careful!

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Perhaps more than any other champion in the League, Lulu marches to the beat of her own drum. During her youth in Bandle City, she spent most of her time wandering alone in the forest or lost in a daydream. It wasn’t that she was antisocial; the day-to-day bustle of Bandle City just couldn't compete with the vibrant world of her imagination. She saw wonder in places most people overlooked. This was how she found Pix, a fae spirit, pretending to be stuck in a birdhouse. Lulu's imagination distinguished her to Pix, and he seized the opportunity to lure her into his life. He brought her to the Glade, the enchanted home of the fae, which lay nestled in a clearing in the woods. There the rigid properties of the outside world - things like size and color - changed as frequently and whimsically as the direction of the wind. Lulu felt at home in the Glade and she lingered there with Pix, fascinated by this secret place.

She quickly lost track of time. Her life in the Glade was comfortable, natural. She and Pix played fae games together, the sorts of games that she had been told were "only pretend," and she got exceedingly good at them. It caught her by surprise when she suddenly remembered that she had left a life behind in Bandle City. The Glade had a way of making everything outside seem distant and surreal. Lulu decided to revisit her former home, to share some of the lovely things she'd learned, but when she and Pix returned the world had changed. Time, she discovered, was another property that behaved differently in the Glade, and centuries had passed while she was away. Lulu sought to reconnect to the residents of the outside world, but her attempt had unfortunate results. She led all the children off to play hide and seek, temporarily changing them into flowers and animals to spice up the game, but their parents didn't appreciate her efforts. When the yordles insisted that she leave their land, she turned to a vibrant, magic place where those with unusual gifts were not just accepted but adored: the League of Legends.

"The best path between two points is upside-down, between, then inside-out and round again."
Lulu ♥