Lulu Build Guide by Mystral

League of Legends Build Guide Author Mystral

Lulu, The Fae Sorcer - Support Guide

Mystral Last updated on Today @ 03:03am
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R


Natural Talent
Battering Blows
Piercing Thoughts

Offense: 0


Defense: 18

Runic Armor
Veteran's Scars
Legendary Guardian

Utility: 12

Threats to Lulu with this build

Show all
Threat Champion Notes
Thresh Thresh is one of the easiest champ to play against as Lulu. Polymorph him or his adc when he pulls you, then shield yourself, Q him and you're safe if you play it good.
Leona This is the same as Thresh, polymorph her adc when she engages and shield your adc.
Janna Janna has no poke, you outrange her. You can reach her easily even if she ult with Whimsy. Watch out for her tornado.
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Hi everyone, I'm Lulu On Drugs and I play on EUW server, I was Plat V in season 6 and I main the support role.
This is my first guide ever.
I have a account if you want to see some of my clips!

I'm Italian so... Forgive my English.

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Pros / Cons

- Strong early game
- High poke
- Amazing peel
- Funny to play
- Disengage skills
- Pix

- Hard to master
- Mana hungry
- Very squishy
- Often focused by enemies

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Slows a target, reduces its damage, attack speed, movement speed and defences. What more could you ask for? Exhaust is a great spell to pick as support, because you can use it to engage or to disengage. You can kill someone who's fed just exhausting him and letting your team do the rest. You have to be careful anyway!

Allows a blink to where your cursor is. I always use it, because it's good in any situation, allowing you to escape, to save an ally or simply to get a kill (I often + someone to kill him).

Sets fire to the enemy and does damage over 5 seconds, applying Grevious Wounds (so it reduces healing received and regeneration by 50%). Ignite is a summoner spell that you can often see on midlaners (even toplaners), but if you're going to play aggressive or the enemy team has a lot of heals/lifesteal, pick Ignite instead of Exhaust. In teamfights, use Ignite on the enemy ADC as it will be more easy to kill him.

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Pix, Faerie Companion (Passive)
Lulu is assisted by Pix, a faerie, who fires a barrage of 3 bolts to her target every time she uses a basic attack against a unit, dealing 3 - 35 (based on level) (+ 5% AP) magic damage with each bolt to the first enemy it hits, for a maximum of 9 - 105 (based on level) (+ 15% AP) magic damage per basic attack. The bolts can be blocked by units in the way of Lulu's target.
Casting Help, Pix! on an ally transfers Pix's help to them for the duration.

More details:
• Does not apply spell effects.
• Does not apply on-hit effects nor does it affect structures.
• Magic damage will be mitigated by magic shields.
Spell shields will not block the damage.
• This ability is considered to be a projectile for Unbreakable and Wind Wall.

Click here to see the animation!


Glitterlance (Active)
Lulu and Pix each fire a magic bolt towards the target point, dealing magic damage to the first enemy they pass through (70% damage to enemies thereafter) and slowing them by 80%, decaying over 2 seconds.
MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 50% AP)
REDUCED DAMAGE: 56 / 87.5 / 119 / 150.5 / 182 (+ 35% AP)

More details:
• Applies spell effects as an area of effect ability.
Spell vamp is reduced to one-third effectiveness.
Rylai's Crystal Scepter will apply a 40% Slow icon slow for 1 second.
• Magic damage will be mitigated by magic shields.
Spell shields will block the damage and the slow from one bolt but not from the other.
Pix fires his bolt from wherever he is when Lulu cast Glitterlance.
• Each bolt can slow the same target but it will not stack (will simply refresh the duration if hit in succession)
• This ability is considered to be a projectile for Unbreakable and Wind Wall.

Click here to see the animation!


Whimsy (Active)
Lulu casts erratic magic upon the target champion, giving them bonus attack speed and 30% (+ 5% per 100 AP) bonus movement speed for the next few seconds if they are an ally, or polymorphing them as well as slowing them by a flat 60 for a shorter duration if they are an enemy.
BONUS ATTACK SPEED: 25 / 30 / 35 / 40 / 45%
DURATION: 3 / 3.25 / 3.5 / 3.75 / 4
POLYMORPH DURATION: 1.25 / 1.5 / 1.75 / 2 / 2.25

More details:
• Does not apply spell effects.
Spell shields will block the polymorph.
• This ability is considered to be a projectile for Unbreakable and Wind Wall.
Whimsy can interrupt channeled abilities when used on enemy champions.
Whimsy's polymorph changes with Lulu's skin:
- A squill (two-tailed squirrel) for Classic Lulu;
- A cupcake for Bittersweet Lulu;
- A black cat for Wicked Lulu;
- A baby dragon stuck in an egg for Dragon Trainer Lulu;
- A snowman for Winter Wonder Lulu;
- A baby seal for Pool Party Lulu;
- Uhm.. I think it's a poring from Ragnarok for Star Guardian Lulu.

Click here to see the animations!


Help, Pix! (Active)
Lulu sends Pix to the target unit, shielding them for up to 6 seconds if they are an allied champion, or dealing magic damage to her target and granting true sight of them for 4 seconds if they are an enemy.
SHIELD STRENGTH: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
MAGIC DAMAGE: 80 / 110 / 140 / 170 / 200 (+ 40% AP)

More details:
Spell vamp is fully applied.
Rylai's Crystal Scepter will apply a 40% Slow icon slow for 1.5 seconds.
• Magic damage will be mitigated by magic shields.
Spell shields will block the damage and true sight but not Pix's following.
Pix will return to Lulu if the one he's following exceeds his leash range (2000 units).
Pix will continue to assist the target ally for the full duration even if the shield breaks.

Click here to see the animations!


Wild Growth (Ultimate)
Lulu enlarges the target allied champion, knocking up units around them for 0.75 seconds, and giving her target bonus health and causing them to slow nearby units for 7 seconds.
BONUS HEALTH: 300 / 450 / 600 (+ 50% AP)
SLOW: 30 / 45 / 60%

More details:
Spell shields will block the displacement.
Wild Growth has a size limit ( Cho'Gath with 6 Feast stacks will not grow significantly but will gain extended range on Vorpal Spikes).
Wild Growth's bonus health is not affected by Grievous Wounds and its resulting health restoration will persist after the duration ends.

Click here to see the animation!

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Laning Phase

Alright, the game begins and we're ready to win this lane!
I start with E, because I can help my jungler while pulling blue buff and because I often find enemies that have early poke. I want to help my adc to push the lane and get level 2 before them, so I autoattack minions and I'm ready to shield me or my adc if they want to trade. When you get level 2, max Q so you can push better, poke and slow enemies (even the enemy jungler if needed). If they have a jungler that can gank after level 2-3 (like Lee Sin, Shaco...), ward the river bush if you're pushing (ward their tri-bush if your jungler killed scuttle crub). If you're against a squishy support, you can try to poke him when he's near you or your adc with E > AA > Q (+ Thunderlord) and 1/3 of his life is gone.
You can choose to pick Windspeaker if you think you're going to lose the lane ( Brand + Caitlyn, Soraka + any adc lol...) instead of Thunderlord.
If you're against a champ like Leona or Thresh, try to poke them when they're attacking minions or if they trade you. Leona's engage is faster than Thresh's, so if she engages your adc, shield him and use W on their adc to make her engage useless and run back. If they keep following you, use Q to slow them down.
Always try to recall when your adc is recalling, so you get back to lane together. If your adc recalls but you have enough health and mana and you need gold, stay in lane and last-hit minions. You'll recall when your adc recalls again or if you know that he's not going to die if you go back. Use W to get back to lane faster.
Buy Sightstone asap and keep bushes warded to avoid enemy ganks. Ward the drake if they have a champ that can solo it, like Shyvana, Kindred, Udyr etc. or if you see that they want to fight for it.
There will be times in which you won't have wards to place, so don't push the lane and try to stay behind minions.
If your adc has escapes or a high mobility ( Ezreal, Lucian, Caitlyn, Corki...) use W on you to run away from ganks or engages.

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Team Work

Ok guys, I think that teamworks are the most funny part to play as Lulu, because you can destroy the enemy team. Stay behind your team, near your ADC and ward in the jungle around you (overall if they have champs like Shaco, Zac, Fiddlesticks...) to avoid surprises by the enemy. Always shield your front line from poke, keep an eye on their APC or assassin, be ready to use your actives or your skills. Now Locket gives a shield that absorbs around 665 damage, so it's really useful. If you see that the enemy is coming closer, slow them with Q and walk back. If they have a champ like Talon or Vayne that can become invisible, try to E them, so if they become invisible you can still see them thanks to Pix. You can do a lot of things in teamworks. Your W now gives 45% attack speed too, so you can decide to speed an ally or polymorph a strong enemy for 2,5 seconds. You can ult your front line for a great engage, or you can keep ult for an ally that's dying. Remember that Lulu's ult slows enemies around it! Use Locket if they have a lot of AoE damage, like LeBlanc's W, Katarina's ult etc. or just to protect an ally from an assassin like Rengar... Use Mikael, that now gives slow immunity and 40% movement speed for 2 seconds if you cleanse an ally successfully. You can do a lot of things in teamfights and you could be the first target, so be careful!

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Perhaps more than any other champion in the League, Lulu marches to the beat of her own drum. During her youth in Bandle City, she spent most of her time wandering alone in the forest or lost in a daydream. It wasn’t that she was antisocial; the day-to-day bustle of Bandle City just couldn't compete with the vibrant world of her imagination. She saw wonder in places most people overlooked. This was how she found Pix, a fae spirit, pretending to be stuck in a birdhouse. Lulu's imagination distinguished her to Pix, and he seized the opportunity to lure her into his life. He brought her to the Glade, the enchanted home of the fae, which lay nestled in a clearing in the woods. There the rigid properties of the outside world - things like size and color - changed as frequently and whimsically as the direction of the wind. Lulu felt at home in the Glade and she lingered there with Pix, fascinated by this secret place.

She quickly lost track of time. Her life in the Glade was comfortable, natural. She and Pix played fae games together, the sorts of games that she had been told were "only pretend," and she got exceedingly good at them. It caught her by surprise when she suddenly remembered that she had left a life behind in Bandle City. The Glade had a way of making everything outside seem distant and surreal. Lulu decided to revisit her former home, to share some of the lovely things she'd learned, but when she and Pix returned the world had changed. Time, she discovered, was another property that behaved differently in the Glade, and centuries had passed while she was away. Lulu sought to reconnect to the residents of the outside world, but her attempt had unfortunate results. She led all the children off to play hide and seek, temporarily changing them into flowers and animals to spice up the game, but their parents didn't appreciate her efforts. When the yordles insisted that she leave their land, she turned to a vibrant, magic place where those with unusual gifts were not just accepted but adored: the League of Legends.

"The best path between two points is upside-down, between, then inside-out and round again."
Lulu ♥