Lux Build Guide by Supportdaddy
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Champion Build: Lux
| Health | 3007 |
| Health Regen | 31.4 |
| Mana | 1150 |
| Mana Regen | 37.8 |
| Armor | 92.69 |
| Magic Resist | 42.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 8 |
| Attack Damage | 137.95 |
| Attack Speed | 0.77 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 55% |
Recommended Runes + Notes
Ability Sequence + Notes





Masteries
Introduction
Hello, I am Evaniskus formerly known as Support Daddy. I play for Pulse eSports, an up and coming team in the North American scene. Last season I sat around 2300 with a top elo of 2450. Our team is known from TSM tournaments(placed 2nd in one), ranked 5s ladder, and LA season 3 live qualifier.
Lux is one of my go to champs in solo queue, I prefer to play a champ that is out of the ordinary especially one that is fun to play!
Pros / Cons
Lux is one of my favorite supports, she is a utility champ that has the ability to make offensive and defensive moves.
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Pros+ Short Cooldowns + Vision Spells + A lot of CC + Long Range + Synergy with almost every carry and jungler + Laser + Ability to double shield your entire team if aimed properly |
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Cons- Squishy - High mana costs and CD's - Low AP ratios (you don't build much AP if any at all) - Skillshot based - Low damage without items - Becomes a shield/snare bot in mid/late game. |
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Runes
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9x 9x 9x 3x |
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AD reds for spamming auto attacks and armor yellows for AD based laning these two combine for better trades. Flat Magic resist glyphs or magic resist per level glyphs enhance tankiness, this helps against magic harassing ads/supports such as Corki/Ezreal or Lulu/Zyra. Gold per 5 quints are essential on most supports since they are key to getting items with lack of farm.
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9x 9x 9x 3x |
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Armor reds will provide extra safety in lane protecting you against minions and auto attacks. Armor seals will provide you with increased results or if you are feeling confident swap those out for
Masteries
I find that utility is the most effective route since
When Should Lux Be Picked?
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Lux plays well in a team with multiple melee champs, poke/catch comps and AoE comps. It's really hard to find a team comp she wouldn't fit in because of her utility. |
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Lux goes hand to hand with champions that have a nice burst such as Ezreal or Graves, level 6 a good snare and your enemy is dust. |
Summoners
I prefer Exhaust and Flash. Some may swap out heal for exhaust but I like to play an aggressive lane as Lux.
Flash is required on Lux due to her minuscule health pool, it will help you bait out damage, reposition for a catch/dodge, and get yourself out of sticky situations.
Exhaust can shut down an AD carry from killing you or teammates and can also disrupt an enemy carry's positioning. Try your best not to use exhaust on an enemy support unless it is really necessary.
Heal is a spell i try to stay away from, usually when laning with pulse castro he stays away from hypercarries such as kog/
Items
Starting Items: |
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Start off with a faerie charm + 4 wards + 1 pot or 2 wards + 1 vision ward + 1 pot. |
Base Items: |
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From here you can finish the philosopher's stone and rush a sightstone. If you are struggling with positioning upgrade your boots if necessary. |
Situational Items:
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After your base items you should decide between a Shurleyas, Zekes, or Solari. Depending if your jungler builds a Shurelyas you can go for two or rush straight to zekes. A |
With the new
Even with the
Ability Order
Put one point in
After you have one point in both of those skills you should focus on maxing
Be sure to spec a point in
Lane Phase / Early Game
Mid / End Game
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As Lux support you want to stand behind your team when engaging, when siegeing towers you should stand near the front behind a bruiser that will allow you to catch an enemy and engage on them. Holding your |
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