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Talon Build Guide by Malmortious

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League of Legends Build Guide Author Malmortious

Malmortious' Talon Mid Guide

Malmortious Last updated on February 26, 2017
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Talon with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Ashe Every ADC in general , but Ashe tends to be extremely squishy and has no escapes , unlike Kalista with her kiting or Ezreal with his blink.
1
Twisted Fate This guy is a free kill. The only ability that can give you problems is his stun , and that's not enough to get you killed.
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Introduction

Heya people!
Welcome to my first guide. ^^
Talon is my main from pretty much when I started playing , so that would be more than 4 years ago , but I took long breaks in between.

I was the 7th best Talon in EUNE and have over 450k mastery points on Talon , so I believe I'm quite experienced with him and after his rework I decided I'd make a guide.


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Spells

Talon's Passive

Talon's spells Wound enemy champions and epic monsters , stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound they bleed for heavy damage over time.

Talon's Q

Talon stabs a target unit. If they are within melee range , this attack does critical damage. If they are outside melee range , Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.

Talon's W

Talon sends out a volley of daggers that then return back to him , dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.

Talon's E

Talon vaults over any terrain or structure , up to a max distance. This ability has a low cooldown , but puts the used terrain on a long cooldown.

Talon's R

Talon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility , the blades converge on his location. Each time the blades move , Shadow Assault deals physical damage to enemies hit by at least one blade.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I chose Rake as my first ability for early Area of Effect damage + CS. It's also a very good peel and slow.
Noxian Diplomacy second because it's one of your main sources of damage , and also your opener , along with Shadow Assault.
Assassin's Path third for escape potential in case of early ganks or tower dives. You can choose to get this fourth and Rake third for more peel and kill potential if you think you can score a kill at level 3.


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Summoner Spells

Flash - Probably the best Summoner Spell in the game. You can use it in your combos and for escapes , invaluable to Talon.

Ignite - Securing kills earlier in the game or just more burst late game.

Other spells are a bit lackluster on Talon.


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Runes

Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Attack Damage
1

Greater Quintessence of Lethality
2

Marks - Lethality , there is no point in taking AD Marks.

Seals - Armor , if facing an AP Mid you should get Scaling Health instead.

Glyphs - Magic Resist.

Quintessences - Due to the buffs to Lethality it is now worth taking Lethality quints instead of full AD quints , but you should still keep 1 AD quint for better CS-ing and securing kills early. (AD scales better earlier into the game than Lethality)


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Masteries

There is not much to talk about on these , since most are self explanatory , but I'm going to explain some of the picks I think have other viable options.

Ferocity :

Get the Fresh Blood mastery because it helps with your burst , since you need to Auto Attack at least once to proc your Passive.

Despite some people arguing it's better to get Vampirism for sustain , I doubt it will help much so grab Natural Talent for CS-ing and maybe even a kill with the early bonus AD.

Cunning :

Get Assassin for kills , it helps with your early all-in on your laner. It's not really worth getting Secret Stash but if you want to be safer and facing a hard match-up you could get this.

Okay , so a lot of people are going to argue with me on this one , but get Stormraider's Surge as your keystone. This is extremely good and very underrated , it helps you avoid ganks and gives you a lot of stickiness to your target. If you give it a try you'll only play with this one , trust me on this. Thunderlord's Decree is obviously very good , but I find it a bit less useful in teamfights where if you get in and use your Ultimate for a kill or two but got no escapes up , you're gonna get CC-ed and die.


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Items

Youmuu's Ghostblade should be rushed first as it is a big power spike and gives a lot of Lethality.

Due to the changes to Lethality it is now better rushing Lethality + Armor Penetration items first and it's no longer worth getting Tiamat to build towards Ravenous Hydra. You should look to get the items in this order : Duskblade of Draktharr > Edge of Night > The Black Cleaver > Lord Dominik's Regards.

The build order listed above works in most cases , but feel free to change it depending on the situation. Keep in mind that you should aim to always get the Lethality items first.

Even though Tiamat helped a lot CS-ing early , and it is still a viable option , it is better building more Lethality and Armor Penetration.

You should get boots somewhere after or while building your Youmuu's Ghostblade. I don't usually upgrade them if I'm getting really fed and snowballing , but if you find yourself behind and having a hard time dodging some skillshots or roaming , upgrading them is the best option. If the enemy team has strong CC or maybe an AD/AP heavy composition you should look to get the options I listed in the Boots section.


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Pros / Cons

Pros:

-Very high burst damage
-High mobility and map presence
-Invisibility from Shadow Assault
-A lot of escape potential
-Rather good split push

Cons:

-High mana costs
-Squishy
-Vulnerable to CC and peel


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Combos

As Talon you have plenty of ways to engage an enemy champion.
Here are the ones I use :

1) Shadow Assault> Noxian Diplomacy> Rake>Auto Attack for Blade's End + Ignite if necessary

1') Shadow Assault> Flash> Noxian Diplomacy> Rake>Auto Attack for Blade's End + Ignite if necessary

2)(Surprise Attack) Assassin's Path over terrain > 1) or 1')

3) Rake> Noxian Diplomacy>Auto Attack for Blade's End > Shadow Assault if the target can escape or didn't die and has very low health and other spells are on CD

4)(Used for early game kills when you don't have your ultimate or if the target is very squishy and has no sustain , you choose the order of Q and W depending on situation) Noxian Diplomacy / Rake > Rake / Noxian Diplomacy > Auto Attack for Blade's End + Ignite if necessary


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Early Game

Talon has a harder early game because of his rather high mana costs , but if you can get kills early that's not going to be a problem later.

If you go Rake as I advised , you can do some very nice trades at level 1 , by using Rake and hitting the target 2 times and then auto attack - this will proc Thunderlord's Decree if you chose that keystone.

At level 2 , if you followed my ability sequence , will be a big powerspike. Even though Talon has high mana costs , his early game is extremely good , for a simple reason : you can all in on people at level 2.

Firstly , you should start by using Rake for the slow and for 2 ticks on your passive. Then Noxian Diplomacy for third tick , auto attack to activate the bleed from Blade's End and Ignite , also proccing Thunderlord's Decree if you have it. Your target should now be dead.


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Mid Game

Mid game is where Talon shines.

If you got fed or at least some kills through the early game , this is going to be a breeze. Although Talon , and Assassins in general , get rather useless when behind so you should make sure to get fed , Talon is a very snowball-y champion so that's why getting kills and roaming is very important.

You'll find yourself dealing a lot of damage in teamfights , and even if forced to leave , your teammates should be able to finish them off.


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Late Game

If you manage to get fed or have a good number of kills until late game you're just going to keep getting more. A fed Talon is a scary Talon.

If you do that even tanks will be afraid of you , from my experience it's very hard to get you killed , unless you mess up or they focus you fast.

Sadly , if you get to this part of the game you'll start scaling off so you should try to end the game and help your team as much as possible.

In teamfights , you should focus on assassinating high priority targets , like the enemy Mid laner , ADC or Jungler. (Only if the Jungler is some kind of assassin and is not tanky , otherwise do not focus that)
Also , you should never initiate teamfights with Shadow Assault , they will back and when you come off invisibility they will CC you and kill you. (Worth mentioning to also never initiate teamfights with anything , not only ulti. You should wait for your Tank/Tanks that can engage)


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Thanks for Reading!

Thanks for reading guys. :)

Be sure to leave some feedback and suggestions for my guide! ^^