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Talon Build Guide by Malmortious

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League of Legends Build Guide Author Malmortious

Malmortious' Talon Mid Guide

Malmortious Last updated on January 6, 2017
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Defense: 18

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to Talon with this build

Threat
Low
High
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Threat Champion Notes
1
Ashe Every ADC in general , but Ashe tends to be extremely squishy and has no escapes , unlike Kalista with her kiting or Ezreal with his blink.
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Introduction

Heya people!
Welcome to my first guide ^^
Talon is my main from pretty much when I started playing , so that would be more than 4 years ago , but I took long breaks in between.

I'm currently the 7th Talon in EUNE and have over 350k mastery points on Talon , so I believe I'm quite experienced with him and after his rework I decided I'd make a guide.


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Spells

Talon's Passive

Talon's spells Wound enemy champions and epic monsters , stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound they bleed for heavy damage over time.

Talon's Q

Talon stabs a target unit. If they are within melee range , this attack does critical damage. If they are outside melee range , Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.

Talon's W

Talon sends out a volley of daggers that then return back to him , dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.

Talon's E

Talon vaults over any terrain or structure , up to a max distance. This ability has a low cooldown , but puts the used terrain on a long cooldown.

Talon's R

Talon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility , the blades converge on his location. Each time the blades move , Shadow Assault deals physical damage to enemies hit by at least one blade.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I chose Rake as my first ability for early Area of Effect damage + CS. It's also a very good peel and slow.
Noxian Diplomacy second because it's one of your main sources of damage , and also your opener , along with Shadow Assault.
Assassin's Path third for escape potential in case of early ganks or tower dives.


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Summoner Spells

Flash - Probably the best Summoner Spell in the game. You can use it in your combos and for escapes , invaluable to Talon.

Ignite - Securing kills earlier in the game or just more burst late game.

Other spells are a bit lackluster on Talon.


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Pros / Cons

Pros:

-Very high burst damage
-High mobility and map presence
-Invisibility from Shadow Assault
-A lot of escape potential
-Rather good split-push

Cons:

-High mana costs
-Squishy
-Vulnerable to CC and peel


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Combos

As Talon you have plenty of ways to engage an enemy champion.
Here are the ones I use :

1) Shadow Assault> Noxian Diplomacy> Rake>Auto Attack for Blade's End + Ignite if necessary

1') Shadow Assault> Flash> Noxian Diplomacy> Rake>Auto Attack for Blade's End + Ignite if necessary

2)(Surprise Attack) Assassin's Path over terrain > 1) or 1')

3) Rake> Noxian Diplomacy>Auto Attack for Blade's End > Shadow Assault if the target can escape or didn't die and has very low health and other spells are on CD

4)(If target is very squishy and has no sustain , you choose the order of Q and W depending on situation) Noxian Diplomacy / Rake > Rake / Noxian Diplomacy > Auto Attack for Blade's End


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Early Game - Laning Phase

Talon has a harder early game because of his rather high mana costs , but if you can get kills early that's not going to be a problem later.

If you go Rake as I advised , you can do some very nice trades at level 1 , by using Rake and hitting the target 2 times and then auto attack - this will proc Thunderlord's Decree .

At level 2 , if you followed my ability sequence , will be a big powerspike. Even though Talon has high mana costs , his early game is extremely good , for a simple reason : you can all in on people at level 2.

Firstly , you should start by using Rake for the slow and for 2 ticks on your passive. Then Noxian Diplomacy for third tick , auto attack to activate the bleed from Blade's End and Ignite , also proccing Thunderlord's Decree . Your target should now be dead.


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Late Game

If you manage to get fed or have a good number of kills until late game you're just going to keep getting more. A fed Talon is a scary Talon :P

If you do that even tanks will be afraid of you , from my experience it's very hard to get you killed , unless you mess up or they focus you fast.

In teamfights , you should focus on assassinating high priority targets , like the enemy Mid laner , ADC or Jungler. (Only if the Jungler is some kind of assassin and is not tanky , otherwise do not focus that)
Also , you should never initiate teamfights with Shadow Assault , they will back and when you come off invisibility they will CC you and kill you. (Worth mentioning to also never initiate teamfights with anything , not only ulti. You should wait for your Tank/Tanks that can engage)


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Thanks for Reading!

Thanks for reading guys :)

Be sure to leave some feedback and suggestions for my guide! ^^