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Veigar Build Guide by 33391

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author 33391

master of destruction Veigar

33391 Last updated on July 26, 2012
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Ability Sequence

1
3
7
13
17
Ability Key Q
5
9
10
15
18
Ability Key W
2
4
8
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 8

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 22


Guide Top

Introduction

The AP for this build is much greater than the calculators claim, this is due to the 3% mana/ap from Archangel's Staff and the 30% bonus to ap from Rabadon's Deathcap, neither of which are calculated in the sites calculator, because they can change so quickly. Baleful Strike also adds a decent bit of ap over time, and this is also not added into the equation for obvious reasons.This Veigar build is very good if you can get it rolling, but mana is a huge problem early game, thus clarity.

I have played Veigar extensively, and this is one of the better builds that i have used.

This is my second build, hope that you all enjoy it. Please make comment on anything that you think I should do.

I hope you enjoy the build.

P.S. I'm sorry for any gramatical errors or redundancies in the guide.


Guide Top

Pros / Cons


PROS:
-huge damage
-escape ganks easily
-build AP really fast, Baleful Strike
-easy to learn
-ranged
SPACE SPACE

CONS:
-as squishy as a marshmallow
-mana starved until 15-20 minutes in
-very expensive to build well
-too reliant on spells
-low dps


Guide Top

Runes

I chose these runes because it gives you the upper hand early on, but there are many alternatives, basically whatever you want. I would recommend leaving the glyphs as they are, but adding some mana regen would help a lot early game. Magic penetration runes also help out late game, and they may provide a better alternative than the ap runes. Here are some of my alternatives.

This one helps only if you don't use heal and you do use the first mastery that provides hp regen as a factor of mana.

Runes

Greater Mark of Mana
9

Greater Seal of Mana
9

Greater Glyph of Mana
9

Greater Quintessence of Mana
3

A decent mix of ap and mana regen.
Runes

Greater Mark of Magic Penetration
9

Greater Seal of Mana Regeneration
9

Greater Glyph of Ability Power
9

Greater Quintessence of Mana Regeneration
3

this is just a very basic ap rune set up, and its only really effective at the end of the game.
Runes

Greater Mark of Scaling Ability Power
9

Greater Seal of Scaling Ability Power
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Scaling Ability Power
3


Guide Top

Masteries

I like this set up because in the long run it provides both hp regen and a small amount of mana regen, but i also recommend these

This has more ap power, but you are limited to veigars small amount of hp regen, and no xp bonuses.

Masteries
4/1
3/1
4/5
1/1
4/1
4/
3/1
1/1
1/1
3/5
2/1

This setup provides a decent mixture between the other two masteries, but it doesn't have the major benefits of the setup above, the 5% ap boost.
Masteries
4/1
4/5
1/1
3/5
3/1
3/5
3/1
4/5
3/1
2/1


Guide Top

Items: Contains some useful alternatives

The item setup is great, but if you don't have enough AP in the beginning try adding Doran's Ring. This slows down the build for a bit, but if you get an early kill it offsets the cost.

Rod of Ages is important only because of the mana boost that it provides, which adds to your total ap, but if your having trouble just buy Will of the Ancients, the spell vamp does help if your in trouble, as well as the instant 70 ap, as opposed to 100 over time. You can always go back and buy the Rod of Ages later on.

Lich Bane helps increase your damage output by a lot. If you are having trouble getting kills i recommend Lich Bane because it adds a ton of physical damage as a follow up to any spell that you cast. At max AP it can be as high as an extra 700-1000 damage. This is a huge advantage since you can deal almost as much damage as Primordial Burst with a melee attack.


Guide Top

Skill Sequence

just roll with it. I usually only use Baleful Strike and Event Horizon until after lvl 6, but Dark Matter is a great way to get money and deal a lot of damage. Event Horizon also helps you escape, which is also always good. A longer stun means that you get farther away. Dark Matter is strong, but the fact that it is easily escapes means that you need to have a stun of about 2 seconds when you cast it, or extreme luck. Don't level up Dark Matter until after you have leveled up Event Horizon at least twice, preferably three times, better chance of succeeding with Dark Matter.


Guide Top

Summoner Spells

I like to use Heal, it helps keep you near the front for as long as possible. This prevents having to b or die every time that your low on health.

Clarity helps prevent being mana starved, and it can be used as a weapon. Most people will attack a veig with no mana, so when they follow get more aggressive, you just use clarity and event horizon and your set.

Remember that you do not have much health and that you die easily, so don't choose Ignite or Exhaust unless you are confident in the build and your skills as Veigar.

I am an aggressive Veigar who likes to use his summoner spells to turn the tide of combat quickly, and I use low hp and mana as bait if i have my summoner spells. this strategy may be disastrous the first time you try it, but it helps you get some kills real fast. Greedy opponents fall for it and tower dive easily, providing you with some extra cash and a few points of AP.


Guide Top

Summary

By the end of the build, your Primordial Burst and Dark Matter will both do over 1,000 damage, so, unless they have a huge amount of health, you can basically destroy the enemy team, especially if you catch them in Event Horizon. Baleful Strike will do a lot of damage, and is a great way to finish off your opponents.

Hope that you have enjoyed my build, please comment.