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Master Yi Build Guide by zeither

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author zeither

Master Yi - The Wuju Bladesman

zeither Last updated on May 9, 2012
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Ability Sequence

2
4
8
10
12
Ability Key Q
13
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

So hey guys, This is how I play Master Yi. The reason why I want to make a Master Yi build is because i started out playing with DEWOs Master Yi build then I tried Zerbins Master Yi build and both of them worked really great, so I got really inspired by them to make my own build for him.

Their build Links is here Zerbins = http://www.mobafire.com/league-of-legends/build/master-yi-the-art-of-battle-42014 and DEWOs= http://www.mobafire.com/league-of-legends/build/master-yi-cutting-with-wuju-style-not-a-spam-build-272


Guide Top

Pros / Cons

Pros
+Great Damage
+Nice Attack Speed with Highlander on
+Great chaser
+Great escape mechanism
+Superb Carry/Pusher

Cons
-Not that good early game
-A Mage/Ranged Can easily harras him
-Squishy


Guide Top

Skills


Double Strike - Master Yi strikes twice every 7th attack.
Double Strike is a very good early game ability. Enabling Wuju Style in a Double Strike, Makes your Damage go even higher.


Alpha Strike - Master Yi leaps across the battlefield striking up to 4 enemies, dealing magic damage to each enemy with a chance to deal 400 bonus magic damage to minions.
Cooldown - 18/16/14/12/10 seconds
Cost - 80/90/100/110/120 Mana
Range - 600


Meditate - Master Yi channels, restoring health over 5 seconds. While channeling, Master Yi gains armor and magic resistance.
Cooldown - 35 seconds
Cost - 70/85/100/115/130 Mana
Range - Self


Wuju Style - Passive: Increases physical damage. Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
Cooldown - 25 seconds
Cost - 40 Mana
Range - Self


Highlander - Increases Master Yi's movement speed and Attack Speed, becoming immune to all slowing effects. Additionally, killing a champion refreshes all of Master Yi's cooldowns, and scoring an assist reduce the cooldowns by half.
Cooldown - 75 seconds
Cost - 120/120/120 Mana
Range - Self


Guide Top

Runes

Greater quintessence of desolation
I use Armor penetration Quintessence which gives 3.32 Armor pen. It's really usefull early game and vs tanks.


For Marks, Seals, And Glyph I use Crit damage giving you 32% Critical Damage, Zerbins uses these runes aswell and thats actually why I chose them aswell because they actually work really good.


Guide Top

Core



This is pretty much the best items for Yi IMO.


Guide Top

Summoner Spells

For summoner spells I take



Cleanse Removes Stun, Snare, Taunt, Slow, Silence and Blind. just a great Summoner spell overall.
Exhaust is a very good spell since you dont have any defensive items in this build, and you can easier chase your opponent and in teamfights you can exhaust your opponents carry