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Master Yi Build Guide by borislav9502

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author borislav9502

Master Yi - Variety of builds (still in making)

borislav9502 Last updated on August 21, 2012
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Balanced Carry / Glass Cannon

[VS]

AP / Offtank / Jungle

Ability Sequence

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Master Yi is a champion that can be built in many ways, play most roles in a team. He can be built as a standart melee carry, glass cannon anti-carry nuker, or one of my custom builds - attack speed tank.


Guide Top

Lore

Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art
founded with the principles of absolute spiritual awareness of one's self and one's enemy.
When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the
craven enemy, bringing his village honor through his unparalleled mastery of the blade. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred.

After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow
Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju Style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus's subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.


Guide Top

Pros / Cons

PROS
  • Great at pushing/farming/tower
    destruction.
  • Great chases/escapes
    ( Highlander).
  • Great farmer (bigger autoatacks
    from Wuju Style's passive)
  • Isn't hard to learn.
SPACE
CONS
  • Extremely vulnerable to most
    crowd control.
  • Fairly squishy early game.
  • Gets focused in teamfights often.




Guide Top

Explanations of Pros and Cons

Master Yi, as you should know, has some wonderful pros and horrible cons. These builds(most of them) are trying to maximise the pros and minimise the cons as much as possible.

Pushing/ farming/ tower destruction - Master Yi is perfect for backdooring or punishing the enemy for leaving their tower unguarded during the lane phase. It's all because of Wuju Style's increase in damage and Highlander's increase in attack speed. That is why attack speed items are perfect for Master Yi (might even be good with a Teemo build, or not).

Great chase/ escape mechanism - Highlander - maybe one of the most powerful ultimates for a carry in the game. This baby is why Master Yi wreaks havoc on the Field of Justice.

Great farmer - Wuju Style and Alpha Strike give Master Yi very easy farming capabilities even for someone new to the game.



Vulnerable to crowd controll - Master Yi needs to be attacking to stay alive in a teamfight. His ultimate gives him immunity to slow AND ONLY THAT! That is why Quicksilver Sash was added to the build. If you want to become a good Yi player, you need to learn when to activa this item. Some may ask why not put another item here and get Cleanse. Well, Cleanse's cooldown is several times longer than this item's. A teamfight might break out in any moment and you need a way to remove CC.

Fairly squishy early game - 18th level, Master Yi's health is a little over 1900, which is a ticket to the grave in teamfights. Frozen Mallet's added health helpes to solve this problem while adding a slow and some damage.

Gets focused in teamfights often - You are a carry, and carries are targeted. You can't change that. But knowing when to get into the fight is the key. Go right after most, if not all, CC spells have been cast and target the nearest squishy target. If you play your cards right, you would have taken out their team and going for the final push.


Guide Top

Build Explanation: Standart Carry

This build is meant to give you enouth sustainability while dishing some unique damage. I will be explaining why I chose what during this chapter.

Runes:

Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Health
3


Greater Mark of Desolation - Master Yi has massive atack damage early game( Wuju Style), so to put it to its best use, we need some armor penetrations for nearly true damage the lower levels.

Greater Seal of Armor - Master Yi is fairly squishy, so some flat armor seals work wonders in the lane.

Greater Glyph of Scaling Magic Resist - Same as with Greater Seal of Armor, magic resist is good for mid/late game.

Greater Quintessence of Health - Extra 78 health works wonders. Some might want to get extra armor penetration, but there is enouth of it from the marks.

Masteries
1/5
3/5
4/1
4/1
1/1
1/5
3/1
3/1
1/
1/5
3/1
4/1
1/1


Standart 21:9:0 masteries - focuses on increasing offence whilge giving a little defence.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Maximises damage with autoattacks ( Wuju Style), gives early a fight initiate or farming tool ( Alpha Strike) and an anti-towerdiving skill ( Meditate - gives a **** load of armor and magic resist).