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Mid Nasus is for Pros. [Tank/Initiator]






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Spells:
Ghost
Exhaust
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
My Life Story
Just kidding, this is my first guide so bare with me ;)
Lets be honest, I don't have 400+ games with Nasus, nor do I have 400+ games period.
But after having quite some success with Nasus slapped in middle the past few days I've decided to write a guide to what might suit others' gameplay.
On a side note before I continue this guide I'll tell you that sometimes it's best for you to grab the 1v2 lane if available, and leave the mid lane for a nice carry.
But I still believe Nasus is a great mid, and even an under-estimated one.
You may be thinking, "Why mid Nasus?".
And I may be thinking that you should scroll down and find out.
Can push any lane at ease
One of the best initiators late game I.M.O.
The ability to smack turrets hard
Sufficient MR and Mana pool
Nice speed debuff for ganking lanes
Able to harass the other mid carry
CONS
Siphoning strike may not be at it's full potential end game.
A bit hard to master
Oddly frowned down upon :*(

I choose to take Exhaust

Reason being picking off easy kills in the middle if they're being stupid, or if you have time to run to a lane where the enemies have over-extended , you can easily Ult+Ghost, wither when they run and exhaust if needed.
You may not experience that exact scenario, but you get the point :3
Full Greater Glyphs of Clarity
Full Greater Marks of Warding
Full Greater Seals of Vitality
Full Greater Quintessences of Fortitude or Full Greater Quintessences of Evasion (?)
REASONS
Glyphs - For that extra boost in MR when you continuously use Spirit Fire.
Marks - Most of the time AD carries will get a Madreds, your marks will help mitigate that. Not to mention AP carries are effected also.
Quints - I would most likely stick with the Quints of Fortitude, as it will give you a generous early game for the first few levels.


I then grab boots corresponding to there hardest hitters, or if they just flat out have too much CC obviously grab

From there I still gear accordingly to the other team. (These aren't in order)
Balanced Team =



AP=


AD=


The objective obviously isn't to have a ****-load of HP, but to develop a nice sum of Armor or Magic Res. in the end to initiate a fight.
Not saying HP is bad, but I only use it for that extra "kick".
Feel free to correct me on these items btw, I made this part up on the spot :P.
You want to slap down Spirit Fire to hit all 6 creeps, while hopefully creating some space between you and your opponent.
Abuse this time and get a creep kill for your Siphoning Strike.
Repeat this until you push to there turret, from there knock a SS on there turret once and run, or stay and attack it if you think you can take the punishment.
Nasus
is a bit easier to play in team fights.Your goal is to initiate for someone like, lets say Katarina, to Shunpo in and pop her ult.
Now you may not have someone like Katarina on your team but the same concept applies to anyone really.
Coordinate ganks in other lanes too if you're doing pretty hot in the middle.
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