Build Guide by Isayev
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PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Not Updated For Current Season
Not Updated For Current Season
This is just a modification to Duff's "REAL Ryze" build (link here).
I just took the idea/philosophy of that build and modified the items/masteries/runes in a way that I thought works better for the said build.
It's not an ideal build, it's just a sum of proposed changes to an existing build in order to keep the philosophy the same, but modify the items/masteries/runes in a way that I thought was better. I didn't do any research on it other than the thoughts that came to mind while typing my response on the comments to the original build(at the bottom of this page) and I don't aim to either go in depth with it or claim it as my own build, it's just that: some modifications that I think would work better for a certain build that I didn't agree with.
Items that I didn't choose or masteries or stuff are all limited by the original build limitations and I didn't wanna change the basic idea. Also just read my post on the page 3 for the specifics on the modes.
Again if you want information on how to play this build visit the original guide by Duff since he both covers this and I'm a bad player and can't really suggest much on how to play, I'm just good with numbers and could only contribute in this area with my suggestions.
Duff Build --- Modified Build:
Health 3751 --- Health 3805.96 at 18 --- +55
Health Per 5 Sec 44 --- Health Per 5 sec 47.25 at 18 --- +3
Mana 2888.5 --- Mana 3101 at 18 --- +212.5
Mana Per 5 Sec 33 --- Mana Per 5 Sec 11.7 at 18 --- -22
Armor 176 --- Armor 261.1 at 18 --- +84
Magic Resist 110 --- Magic Resist 109.3 at 18 --- -1
Attack Damage 101 --- Damage 101 at 18
Crit Chance 6.25% --- Critical Chance 6.25 at 18
Crit Damage 200% --- Crit Damage 200%
Attack Range 550 --- Attack Range 550
Movement Speed 380 --- Movement Speed 380
Ability Power 160 --- Ability Power 150 at 18 --- -10
Attack Speed 0% --- Attack Speed 0%
Life Steal 0% --- Life Steal 0%
Armor Penetration 0 --- Armor Penetration 0
Magic Penetration 8.55 --- Magic Penetration 34.22 at 18 --- +25.67
Cooldown Reduction 35.0% --- Cooldown Reduction 25.0% --- -10%(-5%)
Dodge 0.0% --- Dodge 0.0%
Gold Per 10 Sec 0 --- Gold Per 10 Sec 0
Reduced Death Time 0% --- Reduced Death Time 0%
+25.67 magic pen
+25% spell vamp
+Active AOE slow for ~4 seconds
-1 magic resist
- 10 ability power
-5% cooldown reduction(40%+14% overcap against 35% on my version)
-15% magic pen(Archaic knowledge)
-Active AOE speed for 3 seconds
Comments: The magic pen difference( static vs archaic knowledge) means that my modified build will be more effective against enemies with ~180 or less magic resist and if you add the increased damage output of the spells due to the larger mana pool(not much, like 14-15 points more damage before resistances) the increased life and survivability from extra hp, armor and life regen and the similar active ability( slow on enemies vs speed on allies) I think that my modification sums up to be the better one for this kind of gameplay for Ryze.