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Diana Build Guide by Vigilia

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Vigilia

Moonlight Shadow? Diana, Scorn of the Moon Guide

Vigilia Last updated on August 9, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

I have played Diana for a few days now and i want to share my build so others can improve as well, it won't be a very detailed guide


Guide Top

Masteries

You want to get as much damage as possible out of your masteries, that's why i suggest the 21/9/0 masteries that i showed you above.


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Items

I have tried out many different builds, but this one is what i found deals most damage.
"Boots, X3 Health Potions > Sheen > Malady > Ninja Tabi/Mercury Threads > Rabadons Deathcap > Giant's Belt > Lich Bane > Rylai's Crystal Scepter > Abyssal Scepter

Optional items that works are for example
Survivability: Wriggle's Lantern, Guardian Angel, Zhonya's Hourglass, Banshee's Veil, Frozen Heart, Wit's End

Damage: Nashor's Tooth, Hextech Gunblade, Bloodthirster, Wit's End, Zhonya's Hourglass, Guinsoo's Rageblade, Void Staff, Will of the Ancients


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Runes

Diana is based around attack speed and ability power and because of this i use the following runes:
Potency quintessences and glyphs
Alacrity marks
Warding/Resilience glyphs depending on what champion i'm fighting


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Skills

Diana's passive "Moonsilver Blade" increases her attack speed by 20%, it also makes every third attack a cleave attack which deals 20-290 (depending on level) damage, this scales .6 on AP.

I start by maxing "Crescent Slash", her first spell, which is a curved skill shot, i max it first since it's her primary damage spell, and it's her only range spell, i put one point in it at level 1, this scales .8 on AP, it's the only spell applying moonlight.

The second spell "Pale Cascade" gives you a shield and three charges which explodes on contact with enemies, when all three charges are spent the shield is refreshed, it deals good damage and good protection, i put a point in this at level 2, i also think this is Diana's best spell, the charges scale .2 on AP and the shield scales .4 on AP.

The third spell "Moonfall" is a crowd control spell which deals no damage but pulls everyone into you, very useful when the enemy is fleeing or against ranged with low range like Annie.

The ultimate "Lunar Rush" works like Akali's ultimate, you charge towards an enemy minion or champion, you should almost always apply "Moonlight" to them before using this since it's cooldown will be refreshed, this scales .6 on AP.


Guide Top

Counters

I'm not quite sure about Counters yet but i've found Kayle and Cassiopeia to be good against me when i play Diana, Diana is good against bruisers with no gap closers or late game AP's such as Vladimir, Olaf, Anivia