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Dr. Mundo Build Guide by RobCO

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author RobCO

Mundo 2v2 Tank

RobCO Last updated on April 21, 2015
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Dr. Mundo with this build

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Threat Champion Notes
1
Tryndamere
Guide Top

Introduction

To who it may concern,
these guide is based on a 2v2 game with and vs unknown champions on the midlane of summoners rift. The pros and cons of this build are the following ones:
Pros: -Q does a lot of dmg and the slow is great for chasing
-W is a great AOE for farming minions
-if used right Mundo can have over 3000hp in midgame
-got an awesome lane sustain
-saves money because of the missing need of health potions in the mid-earlygame
-great bate against inexperienced summoners because of his ult
-no need of mana
-easy to learn
Cons: -ult can be countered by ingnite
-can be hard to hit q against experienced enemys
-no cc if enemy can dodge the Q


Guide Top

Unknown vocabulary

Q: your first ability (Infected Cleaver)
W: your second ability (Burning Agony)
E: your third ability (Masochism)
Ult: your special(ultimate) ability wich is bindet to the key r (Sadism)
Chasing: running behind an fleeing enemy with the goal to cach him
AOE: a ability doing damage in an area
Lane sustain: staying a long time at your lane and have the chance to farm a lot without needing any potions
Ingnite: a summoner spell wich cases a enemy champion in flames and does damage over time
cc: crowd control wich includes silences, slows, fears and stuns
Silence: some abilities lay a silence on an enemy champion, so he isn't able to use his abilities for a short time. You can see how long a champion is silenced if you look at the Small white bar under his healthbar
Slow: a slow lowers the movementspeed of a champion for a short amount of time. you can see if a champion is stunned if there is a trail of yellow triagles at the ground behind him.
Stun: a champion is unable to move and cast abilities and summoner spells for a short time
Fear: a champion is unable to be controlled for a short time. acts like a stun but the feared champion flees from the fearing champion.
Farm: killing minions with lasthits wich gives you money for each killed minion
Lasthit: doing the killing damage to a minion
AP: ability power. But not every ability does AP dmg" (is countered by magic resistance)
AD: attackdamage. The autoattacks scale on ad but also some abilities (is countered by armor)
Carry: one of the most important parts on a team. does his main damage with autoatacks. A good adc wins the whole game if he is fed.
Fed: if someone is fed, he got a lot of kills and is a higher level and got more items. A fed champion is hard to kill in a 1v1 if both players got the same experience


Guide Top

How to play (step by step)

How to play Mundo:
1. farm with your q
2. don't use your w for farming in earlygame it costs to much health
3. make shure you use your passive for regaining health whenever you need it
4. spam your q in fights and use it for harassing in the laning phase
5. use your q for chasing
6. activate your ult whenever you are halflife it got only 60 sec cooldown

How to fight with Mundo:
1. start a fight with a Q
2. activate W and run straight to the enemy
3. activate e and do autoattacks at the enemy champion
4. cast your q whenever it's ready
5. activate your ult early enough (halflife or earlyer) so the enemy champion cant kill you because of the health it costs