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Small intro
[6.14] notes
For Muramana Jhin [6.14] I have switched the 3 attack speed Quintessence's for Attack Damage, because the Damage out put with Jhin makes a huge difference when chasing down your enemies to get that final Crit shot when your Ult is on cool down or when you trying to save it for a more useful situation, plus you get even more damage when you get your Crits.
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