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Hecarim Build Guide by Minel

AD Offtank My lil´ pony - Welcome to the jungle

AD Offtank My lil´ pony - Welcome to the jungle

Updated on August 18, 2013
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League of Legends Build Guide Author Minel Build Guide By Minel 7,134 Views 9 Comments
7,134 Views 9 Comments League of Legends Build Guide Author Minel Hecarim Build Guide By Minel Updated on August 18, 2013
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1
sirell (400) | July 12, 2013 11:05am
Minel wrote:

Wow, this is just frustrating. It took me about 4 hours to write this guide, and no one gives a vote.
Could I please see some votes guys?


Four hours is nothing. If you think it's a lot of time, then you've got another thing coming (which is likely a downvote).

You have many chapters, but very little within those chapters. You barely explain anything. Everything is more of a narrative of what you do, but absolutely no real reason 'why' you do it, other than the fact that you do it.

In your rush to release a guide, it doesn't appear as if you've put enough research and time into it. There are also spelling errors, grammar problems, messy structuring and typos by the boatload.

If you want a comparison, back in S2, I took 6 months to write a guide on Blitzcrank and it reached 70% peak (ended at 68% after it became out of date, but it was either 2nd or 3rd best Blitzcrank guide on MOBAFire).

That aside, there are some questionable choices in your build. Wit's End? Whilst Hecarim does his fair share of autoattacks, it is by no means enough to build AS on him when he has 0 scaling skills with it.

9/0/21 masteries are fine, however, the 9 in offence is incorrectly specced, since the majority of Hecarim's damage dealing is done by physical damage. Even though he has a nice mix of a small amount of magic damage, it makes more sense to maximise your primary source of damage. Which, in this case, is physical damage. Take the CDR points, though.

Skilling is incorrect. You should have maxed Q by level 9.

If you buy Spirit of the Ancient Golem, consider buying Mobility Boots.

-1
1
Minel | July 12, 2013 10:28am
Wow, this is just frustrating. It took me about 4 hours to write this guide, and no one gives a vote.
Could I please see some votes guys? I want to see how you like it.
Thank you.

Greetings: Minel!
1
Minel | June 16, 2013 8:41am
Tanks for all the the feedback - i would be glab to see some Votes, to make the guide more popular.
Btw, i will add a Masterie section, and I will get the item sequenze bigger soon.
But I dont have a lot of time for doing guides n´stuff now, cause i am really hard working at the moment.
I will add these this soon, when i have some more time.

Greetings, Minel!
1
Teh Grazzh0pper (38) | June 15, 2013 5:08am
Everything you need is here.
1
daney12 | June 15, 2013 5:06am
Hi!! I'm new here please help me I don't know how to create a guide :(. just send me a message :). and thank you! :)
1
rudyards (34) | June 14, 2013 8:12pm
I'm sorry if I came across as insulting/condescending. I was in an awful mood when I wrote that.
1
SeekerOfJustice (1) | June 14, 2013 10:25am
I play one game with 21/0/9 masteries of lux (fail)... for the first time i do negative score with heca, therefore, mate, heca need defensive masteries, at least 0/9/21! And against ap or ad, Spirit of the Elder Lizard is the best item for heca, it stack with Rampage and Spirit of Dread,every second do 6-40 true damage!
1
Minel | June 14, 2013 12:45am
Well, this is your oppinion. In my oppinion, the utility tree is LOTTA better for Heca as tank is. Of cause, you become a tank, but but just when midgame starts. You dont need to be tanky before that, so Tank points are wasted on hecarim. The MS is good for him over the whole game. When I started playing Heca mainly (about 1 year ago), i played him with the tank-tree too, but after watching closely, and comparing masteries, and doing guides n'stuff, I decided for the utility tree (of cause I just went utility after the big nerf/buff). So you see, i know why i took this tree, if you prefer the tank tree, do so. Your item sequenze-advice was quite useful, forgot that last night ^^.
But please dont call me a noob, just because personally you dont like my way to play, there are different ways, you prefer the one, I prefer the other.
TY anyway. Greetings: Minel
1
rudyards (34) | June 13, 2013 8:32pm
Trinity force shouldn't be part of your "early game". Other than that, item section looks alright. Needs an item sequence. It's possible those items are questionable on Hecarim, but I don't main him. Skill sequence looks fine. For a tank, getting 0 points in Defense is suicide. It doesn't matter that Hecarim scales off of MS, getting 21 points in Utility is a bad idea. Calling yourself a Professional Hecarim player is a flat out lie. Also saying Hecarim is hard to learn is a little misleading. Might want to run everything through a spell check, as well as neaten up the Spell section a bit. BB Coding seems random, as if halfway through the guide you remembered you should add color to it. Your matchup section seems off, I feel like you say that Nasus counters you just because of Wither. But a solid start. Witholding vote until you fix these things.
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