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Nasus General Guide by Warhero89

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Warhero89

Nasus Revisited

Warhero89 Last updated on November 27, 2011
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Team 1

Ability Sequence

1
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 11

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 10


Guide Top

Introduction

This is a relatively simple look at a champion that got some love a couple patches ago, but most of the guides haven't addressed what has made Nasus a stronger solo top overall. This also changes how you will build him in certain situations. This guide isn't definitive, but is to open your eyes to what potential Nasus has early game.


Guide Top

What is so ground breaking about nasus?

One major change they made was that Spirit Fire does initial damage and comes out immediately. Most people haven't adjusted their play-style for Nasus even after this change, and if done so, not much will be noticed other then spirit fire does a little more damage late game. However, in some situations, maximizing spirit fire first can now create a very powerful harass tool for Nasus, while still farming hard. This will mean you have to sacrifice early game siphon strike farming for denying the enemy out of lane and a minor increase in your creep farm score. You will eventually piss your enemy off enough they will charge you, and that will be a free kill, especially after being very far behind.


Guide Top

Lets do a little math

Spirit Fire now does 55/95/135/175/215 on activation to anyone within the ring.
Also for every second you are in the ring you take 11/19/27/35/43 damage per second.

So on activation, they are going to be in your ring at least for 1 second, so you are dealing 66/114/162/210/258 only after 1 second of being in the ring. The amount it scales per level is insane, and at an early level, taking 162 every 12 by level 5 seconds isn't something that most champions can handle.

This is also why you will see in the second build above i have a chalice of harmony as an item choice. Usually if you need to use spirit fire, you are up against an AP solo top that is harassing the **** out of you. This will give you a spell you can fire back and the chalice will take care of your mana problems that will come from this strategy. The level advantage against these champions is by far worth it. This also works on melee champs, and really annoying squishy ranged carries like Vayne.

The second build is the adjustment i would make to a standard build if you need to use this strategy, but I'm sure there are other alterations you could make, and that is the beauty of MOBA games, no one build is suppose to work 100% of the time, and all you can do is be aware of what affect certain moves will have.

Play around with this concept and place your comments below.


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