The enigmatic creature known as Nasus came to the League from a faraway world, and served as part of a vast and learned desert empire. There he was a respected and enlightened individual, having been made the Keeper of the Great Library. However, he was also part of a race of animalistic creatures that served as the rulers and protectors of the people. Unfortunately, there were others of his kind that believed they were more than protectors. They were under the egotistical delusion that they had ascended to become gods. War on Nasus's world was never more than a breath away, as these deluded others sought to enslave the people and establish a totalitarian sovereignty. In the midst of a heated battle, just as Nasus was about to slay his treacherous brother Renekton, he was pulled through the cosmos to a summoning circle in Runeterra.
At first angered that he had been taken just as he was about to cripple the enemies of his people, Nasus' advanced intellect won out when he heard the pleas of mercy from the summoners. He learned that Runeterra was also filled with its own brand of injustice. This danger was no less threatening than what he had fought against at home, and champions were needed to protect the people of this world. Heeding the call, Nasus chose to take his place in the League of Legends, knowing that his brothers and sisters would carry on the fight back home. These days, he is the Curator of the Sands, feeling most at home in the crumbling ruins of the Shurima Desert. However, recent disturbing news has reached the Keeper's ears - rumors that perhaps his brother had not in fact been left behind. If this were the case, the destruction of Renekton would quickly become Nasus' main priority, before this world too faces the threads of his brother's forked-tongue and endless ambition.
The Curator of the Sands, though contemplative, is not to be trifled with.
Damage 53.3 (+3.5 / per level)
Health 410 (+90 / per level)
Mana 200 (+45 / per level)
Move Speed 325
Armor 15 (+3.5 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 1.5 (+0.18 / per level)
Mana Regen 1.32 (+0.1 / per level)
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Active: Nasus's next basic attack will deal 30/50/70/90/110 (+) (+ ) physical damage.
Passive: Siphoning Strike permanently gains 3 damage if it kills an enemy unit.
Nasus ages his target, decelerating their Movement and Attack Speeds over time.
Nasus ages his target over 5 seconds, initially slowing their Movement and Attack Speeds by 35% and increasing to 47/59/71/83/95% over the duration.
Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.
Nasus unleashes a spirit flame at a target location, dealing an initial 55/95/135/175/215 (+0.6) magic damage.
For the next 5 seconds, enemies in the area have their Armor reduced by 20/25/30/35/40 and are dealt an additional 11/19/27/35/43 (+0.12) magic damage each second.
Fury of the Sands [/color]
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max Health and converts it into bonus damage for the duration of the skill.
Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 Health. While the storm rages, he deals 3/4/5 (+0.01)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.
Nasus drains his foe's spiritual energy, giving him bonus Lifesteal
Hello, I want to introduce you my version of "nasus tank". As you can see, and specializes in CD reduction, HP, Magic Resist., Dodge and armor penetration. For some strange combination, however, for the amusement of the game becomes a very useful figure in the team.
I warn you that this is some rank or build something. This version nasus likes to play and I hope that you will also enjoy.
As I already mentioned about the specialization of the build so you now explain why I chose these runes.
The most important stats, which are necessary to strengthen the armor penetration, dodge and resist magic. Accompanied, of course, more runes that add life. Lives are important to each tank.
9 x Greater Mark of Desolation: On red field, I chose only this kind of run, especially because there is a need to increase the armor penetration due Siphoning Strike. The more armor penetration the more damage you are Siphoning Strike skill.
4 x Seal of Greater Fortitude: As I already said. Every defensive adjustment champion should have an increased number of life points.
5 x Greater Seal of Evasion: Due to the fact that the item build will increase dodge, so we must not forget here to add runes to dodge.
9x Greater Glyph of Warding: The item will primarily build up defenses against physical damage. You will need to have an initial defense against magic increased by runes.
Purple fields (extra):
1x Greater Quint of Fortitude
1x Greater Quint of Evasion
1x Greater Quint of Desolation
Skill Setting sequence as follows: First, strengthen and stacks Siphon Strike spirit and fire. As soon as possible, immediately give the ultimate nasus's skill. Weither the first level of the seventh to give the level and next to last at 18th
I chose these two spells of two simple reasons. Clarity and Heal spells are essential to help everyone who uses mana champion. Maybe you will think that this choice is for noobs. The fact is that the combination of these two spells are very effective for this build and you already At first very effectively to enforce the line.
Farming with this build is not difficult. Spirit Fire is your ability to farm. With the CD reduction, we can use this spell more often and earn gold more quickly
Absolutely the most important, as with other champions is the beginning. From 1 to 7 Level is mainly to enforce the spirit fire and stacking Siphon Strike minions on the last hit.
Once you've mastered the beginning, so comes your role as a tank. Remember that you are a hunter, therefore, let the ganking any other disablers. Your role is to promote the lines, destroying the tower and stand up wounds from enemy champions. Until 18 the level of the procedure is basically the same job and does not change
21 points in defense: No need to comment. As the tank must endure something nasus.
9 points in the offensive: Here we focus on armor penetration and cooldown reduction (effect improve Siphon Strike)