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Nautilus Build Guide by alilsquirrely

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author alilsquirrely

Nautilus Support (3v3)

alilsquirrely Last updated on August 6, 2015
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Ability Sequence

1
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 27

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 3


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Introduction

First of all I want to thank YOU for taking time out of your day to read my first guide. I've made unofficial guides for people before but this is the first actual published guide I've created. As for a little something about myself. I've been playing 3v3 since Season 3 in all roles and metas. I'm not a great player mechanically but I understand the game at a deeper level than I can personally play. I'm currently in promos for Gold 4 in solo que and have been searching for new teams for ranked 3s. I'm not a high rank in 3s but I have conversation with some of the best 3v3 players on the NA server and bounce ideas and spectate their games. This guide was created from my own love and experience with the Titan of the Depths along with help from other Nautilus mains and high ELO support mains at the Challenger 3v3 level. Please by all means let me know anything that I need to work on or improve. I want to make you guys the best guides I can so if you have any ideas let me know. But enough with the small talk let's get down to business


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Pros / Cons

Pros

[*] Gets incredibly tanky
[*] Absurd amounts of CC
[*] Auto attack reset
[*] Flex pick for support or Solo
[*] High base damages
[*] Low CD on his slow
[*] Point and click ultimate
[*] Great at engaging and peeling
[*] One of the best level 3 champs in the game
[*] Sick dance moves

Cons
[*] Only has 1 speed
[*] Hook has a noticeable wind up
[*] Immobile. Relies on his hook
[*] Long CD on hook
[*] Flattens off late game
[*] Team reliant for picks


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Runes

I run this set-up to start tanky. At level 3 Nautilus is very strong and there are few champs who can deal with him even as a support. I run MS Quints because as a support I roam around if I see an opportunity. I run Armor Marks, Flat Health Seals, and Flat Magic Resist Glyphs. This combination ensures that I am tanky early to transition to mid game. Below I will list in order alternatives that you could run. Order will be from left to right in order of my opinion of viability

Quints - Armor,Health, Magic Resist, AP
Marks - Hybrid Pen, Magic Resist, Magic Pen
Seals - Armor, Health/Lvl, Magic Resist
Glyphs - Magic Resist/Lvl, Armor, CDR, AP


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Masteries

Masteries are pretty straight forward and doesn't require much explanation. I want to be tanky and these runes help that process. I will say however that Adaptive Armor and Enchanted Armor work well together with an early Frozen Heart. Remember that Runes and Masteries are subject to your specific play style. Don't be afraid to experiment with different set-ups


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Items

Items are optimized from game to game obviously but there is a general pattern that I take. I always start with a relic shield no matter what. It is an absolutely amazing item for Nautilus and helps out his carry as well. Typically I start with boots as well but you can also start with a ruby crystal to help rush your Face of the Mountain and get that extra health early on. As always spend the extra gold on potions. Now what you'll want to do in almost every game is rush Face of the Mountain ASAP. There are a few main reasons why you'll want to do this. First of all it gives you a decent amount of health and 10% CDR which is very nice. Secondly the passive gives you more stacks which generate money and health when you execute minions. This extra gold you'll be able to achieve will help you get to your core items even faster and you can roam with the stacks to heal your 3rd teammate. The last reason I'll point out is the shield which you can place on anyone in a sticky situation. Typically after that I go for my glacial shroud. depending on what's needed that can be built into Zeke's or Frozen Heart. Zeke's is for if you are looking to snowball the game and use your carry as a wrecking ball. Be careful with this strategy though because if it's not used correctly you've essentially wasted money on an item that could've been replaced with something better. Typically though I'll go for the Frozen Heart. Although Frozen Heart isn't the most efficient item in the game it definitely has a place on Nautilus. (especially in this Meta) With the popularity growing of devourer junglers it becomes a more efficient item due to it's passive. The armor, mana, and CDR really help Nautilus out in a multitude of ways and puts his E on an absurdly low cd. When asking yourself whether or not to build an Aegis there's only 1 question you need to ask yourself. "Do I need to build Magic Resist?" If you need to build MR then you should just buy Aegis so your teammates get it too. Not much more to that. Righteous Glory is always an item you can fit into Nautilus' build. When you build it is entirely up to you. If you get an early lead you could even go catalyst after Face of the Mountain and finish the Righteous later. Boots are the same old story. You'll read this over and over on guides that you'll become the boot master. It's pretty simple really; Ninja Tabi for auto attack champs, Merc Treads for heavy cc or magic damage, Mobility boots for lots of roaming, Swiftness to counter a lot of slows and general mobility


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Spells

Ignite, Exhaust, Flash, Smite. Now I added Smite to this list because it was popular for a while and is still used. I'm not a huge fan of it myself but I thought I would add the reasoning in here just incase someone had heard of it but not the reasoning. One of the main reasons is pretty obvious and that is so you have a smite on your team. If you happen to be playing against a jungler that has smite they already have an advantage over jungle control including vilemaw. That's taking money away from your carries which you don't want. Another reason is to take advantage of the buffs that the monsters themselves give. Smiting golems gives you a stun to a monster which isn't a big deal but also hits turrets hard. Smiting the wolves makes anyone that hits you take damage which helps for obvious reasons. This buff helps you win trades much easier and in a way is a deterrent early on from certain kinds of harass. Wraiths heal you up but isn't recommended to do this unless you need to. You also will be able to make use of the smite upgrades. People mainly take the red smite for damage. Ok that's just a little explanation on why (even though it's more rare now) smite is taken.

Now I don't want to lie I take flash almost every game because I need it as a crutch right now but I'm working on not needing it. Ignite and Exhaust is the way to go if you can pull it off. Those 2 together give you so much fighting power. The benefits of carrying both are almost limitless. The reasoning behind not carrying flash on your support is that combat summoner spells are more effective in 3s. If you exhaust/ignite someone in 5s that's 1/5 of their team's power where in 3s it's 1/3. Everyone knows when you jump into a 5s game and you aren't carrying flash you are just a sitting target and the enemy is going to try and pick you off. In 3s you are just asking them to try that strategy so you can turn that around on them. Your job is to keep your carries safe and soak up damage. If you can get the enemy to commit to killing you you've already done your job


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Skill Sequence

Luckily Nautilus doesn't have a bad skill so you can go a number of ways if you want to. 90% of the time you're going to want to max e first though. The CD is low and the base damage is good


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Thank You

I would like to thank everyone again who read this guide. It means a lot to me it truly does. I would also like to thank the few people that have been waiting for me to make an actual guide as I have promised this for a while now. I also need to give a special shout out to Not Gage. Thank you for helping me find the words when I was lost and giving me insight into the upper echelon of 3v3. Thanks again to everyone involved. Please let me know if you guys see any problems or have advice for me in the future.

Much Love,
Alilsquirrely