Teemo Build Guide by NearEDGE
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Not Updated For Current Season
IF THINGS ARE GOING SO WELL THAT YOU DON'T EVEN CA
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Heya. I'm a low Elo player who thinks that they have developed a great way to play the champ that everyone hates. I realize that due to being low Elo, people may not value my guide or deem me to have any credibility, but I'll share it anyways. Someone may enjoy it and be as successful as I feel that am with it.
Most of all, I want to get some feedback on what people think of my build, how I branch my items, etc.
Feel free to leave comments!
Pros / Cons
The Enemy team will hate you!
You have a good ability to split push if things are looking bad.
You can shut team fights down by prepping the area before your enemies arrive.
You are squishy as a mofo.
You'll have a harder time running in to pick off the ADC unless they're just terribly out of position.
If your team is doing really badly, and you're just doing okay then there really won't be much you can do to save the game.
Oracles/Vision Wards are your pink kryptonite.
If you get too far behind early on then you may as well be a ward.
I'm going to start off by talking a little about Ranked play.
I'm a Teemo main, so I'll almost always want to play Teemo in a game, any game.
While I do love to play him all over the place, there are definitely times where I shouldn't play Teemo. For example, if due to being last pick I am anything other than Top, it's not time to play Teemo. Not even mid unless the conditions are absolutely right.
Team compositions are also another deciding factor in whether or not you should be playing Teemo.
If your enemy picks someone who you have a hard time playing Teemo against, then I would not be playing Teemo if I thought that person would be going to my lane. For example, if the enemy team has an Elise and no one else who's more likely to play top as opposed to jungling, then it's time to put that green hat down and pick someone else. Alternatively, if the enemy has a Yorick, even if you're unsure of where he's going, don't pick Teemo. Just, don't. Pantheon is another one. You could if you were positive he was going to support, but if he's definitely going top then it's not worth the effort it would take to not be owned by Pantheon when you could more easily pick a different champ who won't get punished quite as hard for making mistakes.
If you're first pick, then you definitely should not pick Teemo.
If you feel that you might want to anyways, which you might, then at the very least flip a coin. If you're first pick on the first team then you're just begging to be countered.
Don't pick Teemo support.
No, no, no, no, bad, bad, no, no, bad, bad, no. BAD.
Avoid picking Teemo mid.
Although Teemo can mid the question isn't whether or not he can it's whether or not he should. Personally, I'll only go mid with Teemo if the enemy midlaner is likely to be someone Teemo can have an easy time with. For example, Cho'Gath, Akali, Katarina. Anyone you can out-harass early on. Some other midlaners I don't necessarily mind playing Teemo mid against: Gragas, Fizz, Zed, Maokai, anyone you can juke and that doesn't have too much CC. Teemo is great at juking. I get that Zed is a Teemo counter, but as long as you're on top of your lane... He may as well be Garen. Fizz is another one you have an advantage over. Early game, anticipate playful/trickster, always blind -> Auto -> Run if he's orange. Post Level 6, juke dat Shark/Urf and put a mushroom down if he decides to playful or Q at you. If playful, shroom, move, auto, Q, auto.
Any matchup can be won by simply using your head, but remember this most of all: Just because you can play mid with Teemo does NOT mean that there isn't someone better suited for your lane.
In Game Behavior
Do not prioritize harassing.
DO NOT harass with your Q unless it would not protect you very much when the enemy comes up to attack.
DO NOT place shrooms within 500 range of each other. Basically, if the next shroom you place is not at max range or higher when you press A, it shouldn't be there.
Prioritize split pushing and farming over being in a team fight. When you are split pushing know when to push, when to leave, and when to draw attention to yourself.
If you're split pushing, keep any entrance to your current location stocked with shrooms, as well as at least two shrooms in the river leading towards you.
When splitpushing, if you clear the enemies current wave then back off and let your minions reach the wave between 5 and 10 seconds before you. If you keep sight of your area then you will always know when the enemy plans to come and push the wave if they arrive in a manner other than walking down the lane. You always want for them to go down the lane to stop you as your minions become the perfect barricade.
If you must leave your lane for any reason, try to have at least two wave stopping mushrooms. Preferably, just past the top-river wall and just before turret range. Moving your shrooms to specific distances away from the center will allow you to hit caster minions more easily. This is important because casters are most likely to die from one shroom earlier on, and because they pile up quickly with the melee minions being as tanky as they are (In a relative manner of the phrase)
As you move around, do not forget that you're supposed to be an Assassin. If you're ever in a position to solo the ADC, do so. If you have Lich Bane then you will usually take down the ADC within three hits: Auto -> Q -> Auto. The majority of ADC's will need a drastic amount of or crit to out DPS you.
This build also makes you very difficult to 1v1. If you find yourself in such a situation with a melee champion, what you do is simple. Assuming you have Lich Bane, you go for Auto -> Q -> Auto then W and kite until your Q's cooldown hits 0, once it does, Q -> Auto and you should either have a kill, or be within a few autos or an Ignite away. Don't be overly headstrong, and make sure that you learn to orbwalk.
If you're doing 1v1 against someone with gapclose, put a shroom down at your feet and stay in it's general location until you can place another someplace else. Make it so that they get punsihed for jumping on you, especially someone who can dash in and out.
You know what I proc'd... Lich Bane... Lich Bane... Lich Baaaaane. Wait... That's Shaco... LICH BAAAAAAANE!
This is my guide for my favorite champion! It's not much, but I like it and it works for me. I'm not claiming that it will do anything specific, but I should have some useful information for anyone who plays Teemo.
I will also update this guide with a map of how I place my shrooms and my shroom placement ideologies. More information to come!
If you would like lane matchups then look no further than
Feel The Teemo's Christian Teemo Bible