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Spells:
Ghost
Flash
Ability Order
Prowl (PASSIVE)
Nidalee Passive Ability
Introduction
As improbable as it was for a child to survive in the inhospitable jungle by herself, she did just that. Her youthful innocence and a fortunate naivete caused her to appeal to the beasts of that place and she was taken in by a family of cougars and raised as one of their own. She grew and somehow absorbed the raw magic of the dense wilds, evolving beyond both her human physiology and her feline affectation. On one pivotal day in her life, standing over the torn remnants of a Noxian squad of woodcutters, Nidalee chose to rejoin the so-called civilized world, to fight in the League of Legends so as to protect the vast woods from both Demacia and Noxus.
Pros
-Best heal in the game
-Can be played as AD, AP,Hybrid or even AP Support
-Very good Map Awareness through Traps
-High damage output
-Strong Sololaner
-Strong Pusher
-High Mobility
-Dominant in Lane
Cons
-SQUISHY!!!
-Likely to be CCed
-Needs skill to play her right especially the junping through wall with W-Spell
-Best heal in the game
-Can be played as AD, AP,Hybrid or even AP Support
-Very good Map Awareness through Traps
-High damage output
-Strong Sololaner
-Strong Pusher
-High Mobility
-Dominant in Lane
Cons
-SQUISHY!!!
-Likely to be CCed
-Needs skill to play her right especially the junping through wall with W-Spell
In my opinion you should take the runes you need for solo Nida but in my opinion the Marks should always be Magic Pen.
For yellows you can either use Armor(which I personally prefere for some survivability against ganks from the jungle)or Mana Regeneration per Level for people who need to heal themselves often in the laning phase.
For Blues I go Magic Resist but you can also go either CDR or AP.
The Quintessences I take 2 APs and 1 Movementspeed. Why? Well, I take W first to put some traps in order to protct the jungler from ganks and to pull the Golem with 1 trap this is the reason for taking movement speed runes. Ap Runes for a better Heal at Level 1.
For yellows you can either use Armor(which I personally prefere for some survivability against ganks from the jungle)or Mana Regeneration per Level for people who need to heal themselves often in the laning phase.
For Blues I go Magic Resist but you can also go either CDR or AP.
The Quintessences I take 2 APs and 1 Movementspeed. Why? Well, I take W first to put some traps in order to protct the jungler from ganks and to pull the Golem with 1 trap this is the reason for taking movement speed runes. Ap Runes for a better Heal at Level 1.
I start with a Doran's Ring for HP, AP and Mana Reg because I dont take Mana Reg Runes in yellow Runes.
My first items are Sheen an Boots of Speed you really need that farm on your lane.
Your first big Item is Lich's Bane for some nice damage with your Spells especially with your Q as the Cougar.
Rabadon's Deathcap for AP.
After Rabadon's I take Voidstaff for more Magic Pen and my last 2 Items are Zonya's Hourglass and Abyssal Scepter for some survivability.
My first items are Sheen an Boots of Speed you really need that farm on your lane.
Your first big Item is Lich's Bane for some nice damage with your Spells especially with your Q as the Cougar.
Rabadon's Deathcap for AP.
After Rabadon's I take Voidstaff for more Magic Pen and my last 2 Items are Zonya's Hourglass and Abyssal Scepter for some survivability.
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