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Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Threats & Synergies
Fizz
You MUST build Hexdrinker in Early Game and force him to use his E and R and dodge them with WW2 and then he can do only Q to dodge your combo so be careful for that because you will need to predict him
Champion Build Guide
increases your lethality when you cast 2 or 2
With you stack your damage when you takedown unique enemy champions and wards
With , has reduced cooldown for every unique enemy champion takedown
grants you MR when you are low on HP
is useful in Early Game when you hit
> , is your burst combo which can apply on-hit
On any other mechanic you will see, remember that you can cast in Late Games after you finish your mechanic because it won't have much CD
, > ( 2,) ,
, , 2, ,
> , ( 2,) (,Auto Attack), (, 2)
This has to be one of the most difficult mechanics Zed has. You will have to be careful for your position because it can dodge and outsmart enemies. Majki, a EUNE Zed main has killed a Yasuo using this.
> > > 2 (Remember that you CAN'T cast it before appears), > 2, (Auto Attack), (Cast only if your target is near one of your shadows)
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